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Author Topic: African Adventures - Which rules would best suit me please?  (Read 1714 times)

Offline Digits

  • Scatterbrained Genius
  • Posts: 3774
African Adventures - Which rules would best suit me please?
« on: April 23, 2022, 12:19:26 PM »
If I were simply interested in a good rule set to play a little adventure in Africa, covering say big game hunters, fierce animals, explorers and adventurers, hidden kingdoms, lost temples etc with the odd  tribe looking to spoil the party, what would you recommend and why please?

Offline CPT Shanks

  • Scientist
  • Posts: 275
Re: African Adventures - Which rules would best suit me please?
« Reply #1 on: April 23, 2022, 03:00:52 PM »
Death in the Dark Continent. Easy rules and campaign system for smallish bands of explorers  with animal encounters and native engagements.

"welcome to the world of cascading failure"


Offline Digits

  • Scatterbrained Genius
  • Posts: 3774
Re: African Adventures - Which rules would best suit me please?
« Reply #2 on: April 23, 2022, 03:02:44 PM »
Cheers….could you define “smallish” please?

Offline CPT Shanks

  • Scientist
  • Posts: 275
Re: African Adventures - Which rules would best suit me please?
« Reply #3 on: April 23, 2022, 05:43:46 PM »
3rd edition is
Independent chief/ leader base
2 to 9 units with 2 to 8 bases of single leaders, two minis per skirmishes, and three minis for regulars.
Baggage


Offline SteveBurt

  • Mastermind
  • Posts: 1283
Re: African Adventures - Which rules would best suit me please?
« Reply #4 on: April 26, 2022, 11:56:31 AM »
Congo is excellent if you are after a more cinematic feel. A typical force is around 30 figures. Very nice set of rules. Death in the Dark Continent is more of a battle set than skirmish; multi based figures. I use it for Zulu War

Offline Digits

  • Scatterbrained Genius
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Re: African Adventures - Which rules would best suit me please?
« Reply #5 on: April 26, 2022, 11:59:48 AM »
Cheers….does it cover hunting rules / wildlife encounters?

Offline Golgotha

  • Scatterbrained Genius
  • Posts: 2176
    • BMC Miniatures - All things wargame related.
Re: African Adventures - Which rules would best suit me please?
« Reply #6 on: April 26, 2022, 02:47:32 PM »
Also, been wanting to do some sort of hunting game/s – Only suggestions I have thought of/found so far include:

•   The Death in the Dark Continent has a man versus beast small skirmish game rules for big game hunting.

•   Mammalian Mayhem (Hunting in the Age of Mammals) Rules also by Chris Peers.

•   Tooth and Claw http://theminiaturespage.com/news/17238/

•   Tusk by Irregular Miniatures

•   Big Game Hunter https://www.perilplanet.com/free-games/

•   Dino Hunt http://wwwmawsblackpanthers.spruz.com/downloads.htm?a=&act=view&id=49665FCB-F9A1-4DDA-AA36-24660297ADC4

•   See: https://leadadventureforum.com/index.php?topic=130721.0

Offline Digits

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Re: African Adventures - Which rules would best suit me please?
« Reply #7 on: April 26, 2022, 03:03:29 PM »
Great links thanks, I shall take a look.   I’m interested in the Congo rules though…would be good to know if they cover it at all……but maybe a mix of rules wouldn’t be a bad thing?

Cheers fella

Offline Golgotha

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  • Posts: 2176
    • BMC Miniatures - All things wargame related.
Re: African Adventures - Which rules would best suit me please?
« Reply #8 on: April 26, 2022, 05:35:23 PM »
Congo has no hunting per say but with some tweaking should be possible.

Offline SteveBurt

  • Mastermind
  • Posts: 1283
Re: African Adventures - Which rules would best suit me please?
« Reply #9 on: April 27, 2022, 01:31:08 AM »
No hunting rules in Congo, though easily added. It does have wildlife encounters (Lions and Gorillas in the base set, Crocodiles in one scenario, Hyenas, Hippos, Leopards in the Mungo Mah Lobeh supplement, plus various of the dangerous terrain events featuring monkeys, wart hogs, etc)

Offline Mindenbrush

  • Supporting Adventurer
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  • Posts: 1287
Re: African Adventures - Which rules would best suit me please?
« Reply #10 on: May 27, 2022, 11:28:53 AM »
How many players in the game are you looking at?

Congo is a 2 player game that can easily be increased to 4 players by having a second set of rules as you need the cards and stress tokens or printing off your own cards and buying aftermarket tokens.
I am running 3 games at Historicon this year with 4 players but I would not go for more than 4 players as it tends to bog down.

Quite easy to learn though does require some reading and rereading the rules.

I have Death in a Dark Continent but decided on Congo as it is simpler.
Wargamers do it on a table.
YNWA - It is not a badge, it is a family crest
Montreal Historical Wargaming Club

Offline Digits

  • Scatterbrained Genius
  • Posts: 3774
Re: African Adventures - Which rules would best suit me please?
« Reply #11 on: May 27, 2022, 12:06:25 PM »
Yes I was looking at how to increase players and you are right, would need two copies! 😢

What I e read so far looks straight forward and fun but yes, I may have to add in a little wildlife flavour to suit….

Cheers

Offline RichBliss

  • Librarian
  • Posts: 180
  • With Lipbalm-Puce in the Congo
Re: African Adventures - Which rules would best suit me please?
« Reply #12 on: June 13, 2022, 03:07:19 PM »
Pulp Alley would work well for small affairs and could certainly handle hunting.

Offline warwell

  • Assistant
  • Posts: 23
    • Warwell's Wargames
Re: African Adventures - Which rules would best suit me please?
« Reply #13 on: June 13, 2022, 05:03:44 PM »
My initial thought was Palaeo Diet: Pulp. It is described as "the dino-hunting, mummy-wrangling, Nazi-punching expansion for Palaeo Diet: Eat or be Eaten, the solo and co-operative game of survival in a savage prehistoric world."

I haven't played it myself but I've read quite a few battle reports and it seems like a good system.

Available at Wargame Vault - https://www.wargamevault.com/browse.php?keywords=palaeo+diet++&x=0&y=0&author=&artist=&pfrom=&pto=

 

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