*
Welcome, Guest. Please login or register.
March 28, 2024, 03:42:40 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1686502
  • Total Topics: 118105
  • Online Today: 857
  • Online Ever: 2235
  • (October 29, 2023, 12:32:45 AM)
Users Online

Recent

Author Topic: SI’s Generic Terrain: ud 28/12 Finished Haystacks  (Read 8378 times)

Offline Codsticker

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3276
    • Kodsticklerburg: A Mordheim project
Re: SI’s Generic Terrain: ud 5/10 Watermill Wip
« Reply #60 on: October 06, 2022, 12:36:59 AM »
That is some really tidy work; I thought the building was a commercial kit, not a kit bash: amazing!

Online OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27706
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: SI’s Generic Terrain: ud 5/10 Watermill Wip
« Reply #61 on: October 06, 2022, 01:16:30 AM »
That works well  8)
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Mad Lord Snapcase

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 5030
  • Snapcase Hall, Much-Piddling, Devon
    • The Life and Times of Mad Lord Snapcase
Re: SI’s Generic Terrain: ud 5/10 Watermill Wip
« Reply #62 on: October 06, 2022, 05:32:50 AM »
Really excellent, a superb addition.   :-*


Offline Silent Invader

  • Galactic Brain
  • Posts: 9636
Re: SI’s Generic Terrain: ud 5/10 Watermill Wip
« Reply #63 on: October 06, 2022, 10:11:05 AM »
Thanks all. This morning’s changes have included extending the track a tad, and adding some trees plus an angled support for the axle bearing.

Tomorrow should see the addition of sand for texture etc
My LAF Gallery is HERE
Minis (foot & mounted) finished in 2024 = 0
(2023 = 151; 2022 = 204; 2021 = 123; 2020 = ???)

Offline Silent Invader

  • Galactic Brain
  • Posts: 9636
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #64 on: October 27, 2022, 08:10:20 AM »
I’ve finished a few more generic (as in, multiple project) terrain bits.

The watermill:















The log bridge as a ‘lift out’ alternative to the stone bridge:





Some stands of evergreen trees (I have similar stands of deciduous):





Online Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10510
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #65 on: October 27, 2022, 08:41:27 AM »
Another tremendous piece of terrain. I like the realism you achieve with your pieces.

Offline Captain Blood

  • Global Moderator
  • Elder God
  • Posts: 19305
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #66 on: October 27, 2022, 08:44:49 AM »
Great job on the watermill Steve (I must post pics of mine!!)

All your latest terrain hangs together incredibly well.

Offline Romark

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4472
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #67 on: October 27, 2022, 08:54:39 AM »
Top job👍


Offline Malamute

  • Prince of Darkness
  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 19310
    • Boot Hill Miniatures
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #68 on: October 27, 2022, 09:00:01 AM »
Love the water mill and the sluice gate! :-*
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Silent Invader

  • Galactic Brain
  • Posts: 9636
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #69 on: October 27, 2022, 10:24:27 AM »
Thanks folks. With the village, watermill, etc now done I was at a bit of a loss as to how I might extend the village to create more of a town. I do think the OSHIROMODELterrain medieval house might part of the solution:

https://oshiromodels.wixsite.com/oshiromodelswebshop/product-page/me01-medieval-town-house

Online Elk101

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 10510
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #70 on: October 27, 2022, 12:14:03 PM »
Absolutely, I have the Oshiro buildings and they are excellent.

Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5333
    • The Grumpy Gnome
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #71 on: October 27, 2022, 12:54:45 PM »
Brilliant work, as always mate! 👍
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline Golgotha

  • Scatterbrained Genius
  • Posts: 2176
    • BMC Miniatures - All things wargame related.
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #72 on: October 27, 2022, 02:54:31 PM »
That is a stunning piece - love the realism.

Offline marianas_gamer

  • Scatterbrained Genius
  • Posts: 3886
  • Our Man on Guam Watchman in the East
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #73 on: October 27, 2022, 08:18:12 PM »
Nice! I particularly like the sluice gate.
Got to kick at the darkness till it bleeds daylight.

Offline Codsticker

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3276
    • Kodsticklerburg: A Mordheim project
Re: SI’s Generic Terrain: ud 27/10 finished Watermill, trees, bridge
« Reply #74 on: October 28, 2022, 04:20:52 AM »
You've finished that off really wonderfully. I like how you have got it too fit in with your existing terrain boards perfectly.

 

Related Topics

  Subject / Started by Replies Last post
11 Replies
3890 Views
Last post August 01, 2012, 10:35:36 PM
by Red Orc
16 Replies
3600 Views
Last post October 23, 2013, 04:29:39 PM
by Jonas
10 Replies
2126 Views
Last post November 30, 2016, 01:10:40 PM
by Landsknecht
10 Replies
1550 Views
Last post December 13, 2021, 04:58:54 AM
by BZ
0 Replies
625 Views
Last post August 30, 2023, 08:42:34 AM
by bluewillow