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Author Topic: Hyboria/Fantasy Rules for a HS Audience  (Read 2298 times)

Offline nickdives

  • Librarian
  • Posts: 158
Re: Hyboria/Fantasy Rules for a HS Audience
« Reply #15 on: June 26, 2022, 07:36:45 AM »

I was wondering how the "combine all the health points of bases grouped together" thing works in practice?
Very well, we used casualty markers so that when a combined unit loses a baseworth, a base is removed.

A recent small game with Conan defeated the evil To-Me-Kupa and his hordes.

Online DivisMal

  • Scatterbrained Genius
  • Posts: 3264
  • Ghazkull‘s Favorite Brainboy
Re: Hyboria/Fantasy Rules for a HS Audience
« Reply #16 on: June 27, 2022, 05:41:45 AM »
That’s a great looking game!  :o

Offline Bodvoc

  • Librarian
  • Posts: 132
    • The War Crow
Re: Hyboria/Fantasy Rules for a HS Audience
« Reply #17 on: June 27, 2022, 01:35:38 PM »
'I was wondering how the "combine all the health points of bases grouped together" thing works in practice?'

You create units from 2-4 bases (or companies as they are known in the rules). Each company has a 'Resolve' value, for example a Formed Company has a resolve of 4, thus a unit of 3x Formed Companies has a total resolve of 12. We use counters to keep score of loss of resolve.
At the price, it is very hard to find a better system than Fantastic battles and I have tried lots. 
'If I throw a 6 I will do my happy dance.

 

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