*
Welcome, Guest. Please login or register.
August 13, 2022, 02:35:52 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
  • Total Members: 9702
  • Latest: Iainb
Stats
  • Total Posts: 1587316
  • Total Topics: 111046
  • Online Today: 304
  • Online Ever: 1675
  • (December 28, 2020, 04:48:59 PM)
Users Online

Recent

Author Topic: Sci Fi Big group participation games rulesets.  (Read 1039 times)

Offline eilif

  • Scatterbrained Genius
  • Posts: 2060
    • Chicago Skirmish Wargames
Sci Fi Big group participation games rulesets.
« on: June 30, 2022, 03:37:22 PM »
I'm curious to hear if anyone has any suggestions for rules for a multiplayer participation game where each of 6- 10 players would control a crew of 4-7 28mm figures in a fast paced game.

I've participated and run similar convention games in Post Apoc, pirate, Mech combat and zombie apocalypse games, and I've got a couple rulesets that could be adapted, but I'm curious to hear if something premade exists.

Important features might include
-near simultaneous activation and turns
-easy to learn rules
-either simple procedurally controlled enemies or simple enough combat that players can work out combat with generic baddies on their own after the GM has moved them.

Offline NurgleHH

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3405
  • Spacelord
    • Victory Decision Vietnam
Re: Sci Fi Big group participation games rulesets.
« Reply #1 on: June 30, 2022, 04:07:47 PM »
Galactic Heroes from Wiley Games. We played it with a big group and it was great fun. The card activation is made for big group games.
Victory Decision Vietnam here: leadadventureforum.com/index.php?topic=43264.0

Victory Decision Spacelords here: leadadventureforum.com/index.php?topic=68939.0

My pictures: http://pictures.dirknet.de/

Offline Storm Wolf

  • Mad Scientist
  • Posts: 784
Re: Sci Fi Big group participation games rulesets.
« Reply #2 on: June 30, 2022, 04:16:19 PM »
Galactic Heroes from Wiley Games. We played it with a big group and it was great fun. The card activation is made for big group games.

Seconded for GH or any FFOL stable of games  :D
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.

Offline eilif

  • Scatterbrained Genius
  • Posts: 2060
    • Chicago Skirmish Wargames
Re: Sci Fi Big group participation games rulesets.
« Reply #3 on: June 30, 2022, 06:00:27 PM »
Thanks!
I think I have that ruleset but haven't read it yet.

Offline eilif

  • Scatterbrained Genius
  • Posts: 2060
    • Chicago Skirmish Wargames
Re: Sci Fi Big group participation games rulesets.
« Reply #4 on: June 30, 2022, 06:47:45 PM »
Yep, I've got it.
Looks like it might be just the thing.

Is there a QRS for it somewhere on the interwebs?

EDIT nevermind about the QRS. FOUND IT!
« Last Edit: June 30, 2022, 08:13:21 PM by eilif »

Offline eilif

  • Scatterbrained Genius
  • Posts: 2060
    • Chicago Skirmish Wargames
Re: Sci Fi Big group participation games rulesets.
« Reply #5 on: June 30, 2022, 08:14:09 PM »
And its there a place to download these amazing unit cards?

http://baronvonj.blogspot.com/2019/10/fistful-of-lead-galactic-heroes-star.html

Offline Mako

  • Mad Scientist
  • Posts: 758
Re: Sci Fi Big group participation games rulesets.
« Reply #6 on: July 14, 2022, 03:29:21 PM »
FUBAR is another option, and is available for free.

I prefer D10 FUBAR so that poor troops have some chance to activate relative to the better ones.

Offline Mammoth miniatures

  • Scientist
  • Posts: 448
Re: Sci Fi Big group participation games rulesets.
« Reply #7 on: July 14, 2022, 03:56:04 PM »
Planet 28 is also another option - Second edition is coming but the 1st edition is still free on wargames vault.

Offline tallyho

  • Assistant
  • Posts: 45
Re: Sci Fi Big group participation games rulesets.
« Reply #8 on: July 15, 2022, 09:25:25 AM »
Wow that's a lot of players!  I did my own for a big western shooter game once, perhaps do your own?

Offline Tom Reed

  • Mad Scientist
  • Posts: 719
Re: Sci Fi Big group participation games rulesets.
« Reply #9 on: July 15, 2022, 01:25:12 PM »
D10 FUBAR? Please tell me more!
Jane! Stop this crazy thing!

Offline v_lazy_dragon

  • Mastermind
  • Posts: 1620
Re: Sci Fi Big group participation games rulesets.
« Reply #10 on: July 15, 2022, 01:49:18 PM »
I have played big games (6-8 players) with GASLIGHT; but I think Skank/WRLORD OF THE wATES 2085 did it better -http://skankgame.com/
Xander
Army painters thread: leadadventureforum.com/index.php?topic=56540.msg671536#new
WinterApoc thread: leadadventureforum.com/index.php?topic=50815.0

Offline Hobgoblin

  • Galactic Brain
  • Posts: 4171
    • Hobgoblinry
Re: Sci Fi Big group participation games rulesets.
« Reply #11 on: July 15, 2022, 03:43:08 PM »
I think Donnybrook might work well for this - especially with the author's 40K plug-in (which allows first-edition weapons profiles to be used with the rules).

It's a bit faster than some other card-based games, because whichever card is drawn from the deck activates a given character or unit rather than giving the player the choice of which to activate. It's a small but significant difference that potentially reduces tactical decision-making but does keep the action fast and furious by cutting out the potential for faffing around.

Essentially, the deck contains one card for each unit (or character). Whichever unit's card comes up next gets to activate.

Actually, you could port that activation system over to just about anything - from Song of Blades/MDRG to FUBAR to whatever. It sounds like a small difference, but the change from "OK, now you get to choose who to activate" to "OK, it's the cyborg sniper" is quite significant. It just cuts out the umming and awing and gets the game moving quickly and unpredictably. When very large numbers of players are involved, it's a huge benefit.

Offline v_lazy_dragon

  • Mastermind
  • Posts: 1620
Re: Sci Fi Big group participation games rulesets.
« Reply #12 on: July 15, 2022, 04:30:50 PM »
because whichever card is drawn from the deck activates a given character or unit rather than giving the player the choice of which to activate.

This is what we did for the GASLIGHT game I mentioned. Taking it a step further, Muskets and Tomahawks allows all units of a certain type to activate on a card (British regulars, French irregulars, etc); that might work well with a little modification (especially if multiple players have figures of the same types)

Offline Hobgoblin

  • Galactic Brain
  • Posts: 4171
    • Hobgoblinry
Re: Sci Fi Big group participation games rulesets.
« Reply #13 on: July 15, 2022, 07:49:44 PM »
I was completely unaware of GASLIGHT. Have just downloaded the free quick-start rules - looks very interesting indeed!

Offline 6milPhil

  • Galactic Brain
  • Posts: 4745
    • Slug Industries
Re: Sci Fi Big group participation games rulesets.
« Reply #14 on: July 15, 2022, 08:08:38 PM »
The AR:SE rules by Akula (if you can find them) are good and quick and, like FUBAR, free and a couple of A4 sheets at most.

FUBAR is another option, and is available for free.

I prefer D10 FUBAR so that poor troops have some chance to activate relative to the better ones.

I second FUBAR, and there are a few Sci-Fi variants depending on your chosen flavour. The best collection of FUBAR rules I know of are on FB: https://www.facebook.com/groups/1972111873002373/files/docs

D10 FUBAR? Please tell me more!

I'm guessing that's using a D10 for activation rather than D6

 

Related Topics

  Subject / Started by Replies Last post
2 Replies
2844 Views
Last post December 05, 2006, 12:51:24 PM
by Argonor
4 Replies
1197 Views
Last post June 14, 2013, 12:30:06 PM
by phreedh
5 Replies
1428 Views
Last post April 07, 2016, 12:01:05 AM
by Kommando_J
14 Replies
1838 Views
Last post January 31, 2017, 04:42:39 PM
by supervike
3 Replies
263 Views
Last post May 16, 2022, 09:18:06 AM
by Polkovnik