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Author Topic: Fangs of the Wolf - Game Five – Parts One, Two and Three  (Read 807 times)

Offline 7dot62mm

  • Bookworm
  • Posts: 74
Fangs of the Wolf - Game Five – Parts One, Two and Three
« on: January 29, 2023, 06:12:24 AM »

Gemigabok presents...
Winter of No Surrender

Campaign Eleven – Fangs of the Wolf
Game Five – Parts One, Two and Three




Winter of No Surrender (WoNS) is a series of Winter War campaigns for Chain of Command and other game systems. This is our playthrough of the eleventh WoNS campaign – Fangs of the Wolf. The campaign is currently in playtest and will be released... later.



We're using Chain of Command rules with the At the Sharp End supplement, loads of special campaign rules, and 20mm figures on an 8x5 ft table. We have some new players... John continues as Colonel Sharov but our new guys Don and Tom are ready to join the game along with Miika, who has followed our games before. There are no changes on the Finnish side as Jarkko still stars as Lieutenant-Colonel Susitaival, with Mikko as his assistant command. We're playing on Discord using three 720p HD cameras as most of the players are located at least 600 km from me.



Previously on Fangs of the Wolf:
Campaign Introduction:  https://thewargamersforum.com/viewtopic.php?f=13&t=4954
Game One, Part I: https://leadadventureforum.com/index.php?topic=137031.0
Game One, Part II: https://leadadventureforum.com/index.php?topic=137317.0
Game Two: https://leadadventureforum.com/index.php?topic=137428.0
Game Three, Part I: https://leadadventureforum.com/index.php?topic=137800.0
Game Three, Parts II & III: https://leadadventureforum.com/index.php?topic=138177.0
Game Three, Part IV: https://leadadventureforum.com/index.php?topic=138510.0
Game Four, Parts I & II: https://leadadventureforum.com/index.php?topic=138831.0
Game Four, Parts II and IV: https://leadadventureforum.com/index.php?topic=139313.0



As you may recall from Game Four, Group Wolf has split the Red Army forces into three distinct encirclements:




Following the success on Table L, Hallasenaho farm, Lt. Col Susitaival has decided to assault Table M., Mustajoki Bridge. Taking this strategic bridge should cause the enemy some further headaches.





Many roads lead off the table, but apart from the ones going north and south, none of them lead very far...





The ice-cold Mustajoki (literally ”Black River”) runs from the northwest (upper right in the above picture) to the southeast. The Penkereenkoski rapids extend from the bridge to about 24” downstream and are completely unfordable.



Elsewhere the river is fordable by infantry, but doing so  will take the entire phase for the unit. Only amphibious tanks can negotiate the still unfrozen river, but if the temperatures were to fall to -26 Celsius, the river will freeze.



During peace time his is a forested, swampy area with no inhabitants...



...but today, the situation is quite different, for there are several hundred Russians here!



Indeed, Combat Group Sharov have chosen the banks of the Mustajoki River to station many of their supplies and logistics units.



 



The Regimental Supply and Maintenance Battalion is a huge unit by itself. But luckily for me, most of it is in the south, out of this campaign, with Combat Group Tchaikovsky. Still, I would need about 95 wagon models to represent all those on this Table... and I've only got around 40. And I'd need about 170 more horses than I own...



These are the wagons, field kitchens, trucks and horses of Tom's 2nd Transportation Platoon, east of the river.



Tom's 1st Transportation Platoon's wagons, horses and snow plow trucks.









The Special Detachment's wagons.



The table is also home for the Dressing Station, the closest thing to a field hospital that Combat Group Sharov has. Led by two doctors, the dressing station's complement includes a dentist, a pharmacist, several medical NCOs and ambulance drivers and teamsters, and of course also a politruk.



What's more, the dressing station is assisted by a whole platoon of stretcher bearers. Here my figure collection again fails me as I don't have 36 unarmed stretcher bearers. So if you see some stretcher bearers carrying artillery shells or something, just ignore it :)



In his campaign, the availability of the dressing station has an effect on the number of troops recovering from battle. Ordinarily we follow the standard campaign practice where only every third soldier lost in combat is actually out of the campaign, one of other two having to skip the next game and the third one being immediately able to return tot he fray. But in this campaign, troops who do not have access to the dressing station will lose men equal to 50% of the losses, and 25% miss the next game, and 25% are ok.



In addition, if the Russians were to lose the dressing station, it will have a negative effect on Colonel Sharov's Opinion.



The Russians may have made a mistake in the initial placing of their forces... There are few if any actual combat troops on this table so Tom's and Don's platoons are both composed of teamsters and truck drivers in combat for their first time ever, not real combat troops.

But one unit certainly capable of fighting off some Finns is the Regimental Anti-Aircraft Platoon. The Regimental Anti-Aircraft Company – most of which does not feature in this campaign - is responsible for countering any enemy air units. Though not intended for fire support, the four-barrel AAMGs have lots of firepower when used against enemy ground units. The platoon has three of these truck-mounted weapons.

img]https://i.postimg.cc/brxfH3Y6/IMG-0207.jpg[/img]

Date: 21 December 1939, Day Twenty-Two of the Winter War, 1845 hours. Campaign Turn 7.
 
Location: Table M, Mustajoki, about 37 kilometers north of the village of Suomussalmi, in central-eastern Finland. About forty kilometers east from the border of the Soviet Union.

Weather Conditions: Cloudy skies, a high wind from south by south-east, -13 degrees Celsius (+9 degrees Fahrenheit). There is about 30 cm (12 inches) of snow.

The sun drops below the horizon at 1600 hrs and it is again dark. The cries of crows sound in the distance. Further away, there is the drone of bombers, the Red Air Force returning home after another murderous bombing of Finnish population centers...



It is dark and the men are clustered around campfires, trying to keep warm in the freezing weather...





Workshop 2 consists of a foreman, ten cobblers, seven tailors, a saddle smith and a wheel smith. They have these five trucks and they are responsible for maintenance and repair of the regiment's combat gear other than weapons (which are the domain of Workshop 1, destroyed in Game 4).



The Automotive Inspection Detachment (F) is led by a lieutenant and a Workshop Manager. Their responsibility is to supervise the repair and maintenance of motor vehicles. The Detachment consists of a filer, an electrician and a tractor mechanic, plus two truck drivers.



The Regimental Signals Platoon is responsible for maintaining communications between the sub-units of Group Sharov, as well as with the 163 rd Division HQ. Should this unit not be within LoC of Colonel Sharov, he will be less active than normal as the HQ won't be able to prod him on.
The platoon's telephone centrals and cable form the regiment's field telephone net. They are
also the technicians who will be sent to fix the telephone line, if it doesn't work.

N is the HQ platoon of the Regimental Signals Company. Not really a platoon, it consists of a sub-lieutenant, his assistant sergeant, eight semaphore and signals men, plus three teamsters.

O is the Airspace observer section of the Signals Company. Composed of an NCO, three observers and a teamster. Their job is to keep an eye on the skies above, in case the White bandits bring some aircraft into the battle. Thus far they haven't seen a single enemy aircraft.



Suddenly, there is a tearing roar as an 81mm mortar bomb drops from the sky... exploding with a blinding flash and a humongous bang right next to the BA-27M armored car and the 1st Trasnportation Platoon's snow plow trucks.... showering them with shell splinters...







More bombs crash into the 2nd Transportation platoon's wagons...









More bombs are dropping onto the wagons of the 1st Transportation Platoon...



This is the pre-game barrage. In the campaign, the pre-game barrage can actually damage the units on the table. The Finns have only two 81mm mortars firing so this is not an especially powerful barrage... the Soviet units will be able to deploy unless they roll a 1 on the die.

Nevetheless, one of the horses dies and a couple of the wagons are destroyed...







One of the Workshop 2's trucks is blown to pieces... Jarkko declares he wants to capture the Signals Company's messenger motorcycles and they are thankfully not damaged by the bombardment...





THE SOVIETS, RED and GREEN:

A. 5-RSM-1 Supply and Maintenance HQ
B. 5-RSM-2 Rations Supply Detachment
C. 5-RSM-3 Combat Equipment Maintenance Detachment
D. 5-RSM-5 Infantry and Equestrian Equipment Maintenance Detachment
E. 17 5-RSM-6 Workshop 2
F. 18 5-RSM-7 Automotive Inspection Detachment
G. 5-RSM-8 Transportation Company HQ Section
H. 5-RSM-9 1st Transportation Platoon vehicles
I. 5-RSM-10 2nd Transportation Platoon vehicles
J. 5-RSM-11 Dressing Station
K. 5-RSM-12 Stretcher Bearer Platoon
L. 5-RSM-13 Club
M. 6-RS-1 HQ
N. 6-RS-2 HQ Platoon
O. 6-RS-3 Airspace observer section
P. 11. 6-RS-4 Messenger section
Q. 6-RS-63 Section Seven
R. 6-RS-8 Special Detachment








In the camps, the supply men are taking cover, hoping to not be hit by the razor-sharp shrapnel tearing through the woods...







Running the patrol phase and the bombardment etc. took one whole night of gaming! Well, like two and a half hours....











Now we roll Force Morale... The Soviets play their Warm Tea campaign card and the men have just had an extra cup of chai, the wonderful Russian tea beverage. There are few joys in the Soviet Union, but chai is one of them. The Soviet Force Morale results will be one greater tonight.



Don's 1st Transportation Platoon gets an FM of 10. They have two large sections and three regular and two Blue command dice. Blue command dice are like regular command dice, but only count if their result is a 5 or a 6. These troops are second-line teamsters and truck drivers.

Tomm's 2nd Transportation Platoon rolls a 9 for Force Morale, plus one for the chai, for a total of 10. They too have three regular and two Blue dice, as their platoon is composed of only two very large sections. His troops too are second-line teamsters and truck drivers.

John rolls an 11 for his and Miika's Anti-Aircraft platoon. They have four regular and one command dice.



Jarkko is fielding the 2nd platoon of the 3rd company. They are down two men from previous fighting. They start at FM 11 and have five command dice.

Mikko is playing two platoons in this game. The 3rd platoon, with FM 9 and a previous loss of two men. They too have five command dice.

His second platoon is the 1st MMG platoon from Group Wolf's machinegun company. They have four Maxim type machineguns but have lost one man in previous fighting. Mikko rolls an FM of 9 for this platoon who have five command dice.





As the mortar bombs land here and there onto the table, the Russians brace themselves for the coming attack which they know will happen any second now!



And here they come! Jarkko deploys two sections of infantrymen north of the dressing station...













Like always the Finns roll a double phase and the first section bursts out of the dark forest into the view of the flabbergasted stretcher bearers...



Unarmed, the stretcher bearers and other medical personnel have no desire to fight their enemies.



Jarkko deploys his platoon sergeant...





Covered by the rifle section, the LMG section leapfrogs their position. They are now very close to the closest Soviet jump-off point. 





Not content with the progress thus far, Jarkko deploys a third section.





The sudden appearance of the white-clad, automatic-weapon-toting savages is terrifying to the medical personnel, who immediately expect to be savagely murdered by them....



There is no time to do anything... the Finns approach and the Soviets raise their hands, surrendering.









But though surprised, the Russians are not idle. Tomm deploys his 



This is the 2nd Transportation platoon's first section (#3), 24 drivers and teamsters led by a warehouse manager (Junior Leader).





Here they are potentially within charging distance of the Finns...















In the south, Don deploys a section to defend the southern jump-off point from Mikko's rifle section 5 and LMG section 6.









The initial exchange of fire is ineffective... the Finns shoot back, causing two points of shock.









Meanwhile, at the crossroads, the leader of AA truck U3 has heard shouting in a foreign language from the direction of the dressing station...



They hop in the truck and drive to the bridge. From there they see some white shapes moving in the darkened forest, they open fire!







The four-barreled Maxim anti-aircraft machinegun has a combined rate of fire of 2400 rounds per minute... even a short burst while moving has a firepower of eight dice!



The LMG team of the LMG section is wiped out.



Fortunately for Jarkko, his Force Morale holds steady,,,


Offline 7dot62mm

  • Bookworm
  • Posts: 74
Re: Fangs of the Wolf - Game Five – Parts One, Two and Three
« Reply #1 on: January 29, 2023, 06:13:33 AM »








At the same time. John moves U1, the AA platoon's other truck a bit forwards.



From here it can hose the Finns with bullets if they start killing the medical personnel...







Meanwhile in the south, a skirmish between Don's large section and half of Mikko's rifle platoon is growing in intensity...



The section is composed of a total of twenty men, but as they are teamsters they have no LMGs. And as second-line troops, they are not great in combat (shoot at close tange as if at effective range).





Mikko's men have been advancing north...



Even at this close range, fire can be inaccurate in the dark woods... The Soviets miss on their initial burst of fire...





The Finns are more accurate, killing one man and causing three points of shock...









To the west, there's more movement... Two machinegun sections appear from the south, dragging along their heavy weapons. Section #11 sets up their Maxim weapon on overwatch, ready to support the advance...



In the intersection of the two roads, section #10 arrives... the machinegun platoon seems to be flanking the Soviets.



Meanwhile, at the dressing station, Jarkko's Finns are busily checking the medical personnel for weapons but they find none.





At the bridge, the AA truck is illuminated by the nearby burning wagon. The Finnish MMG targets them...





The truck crew get two points of shock.









Closer to the dressing station, Jarkko's third section lines up with the 2nd.



2nd section then moves up, keeping away from the edge of the forest where the AA truck could fire at them.



3rd section then heads west, flanking the enemy.



Here they are fairly close to the armored car...





Jarkko's platoon sergeant returns to the 2nd section.







Then it is the Russians' phase. With a hoarse ”UUUURaaagh!” Tom's section and the unit B, the Rations Supply Detachment, charge down the hill into the dressing station...

The Rations Supply Detachment consists of two Junior Leaders and four clerks, responsible for
the planning and logistics related to rations.



The problem here is that there are four sections of the unarmed stretcher bearers in the way. The rules of course do not cover this, so I just presume the poor medical personnel will get hit by both sides during this close combat.



Luckily for the Finns, 2nd section is just within 4” of the 1st section so they will be counted in the close combat.



There are explosions and bursts of automatic fire... A series of calculations ensues...



The Finns have 36 dice... the Russians 35. It's going to be close...



Many of the poor, unarmed stretcher bearers perish in the clash of forces, the survivors grab many of the patients and escape into the woods!





The Proletarian charge is the heart of Red Army tactics in the Winter War....



...the troops are to close into close combat and decisively defeat the enemy. It is a high-risk tactic and if things go wrong... well, there are many other men in the Soviet Union. But will Tom be able to pull it off here?





We roll dice, lots of dice... unfortunately Tom rolls much below average while Jarkko rolls pretty well... the Transportation platoon loses six men in the fray...







This loss costs Tom one point of Force Morale... it falls to 8.



The two Soviet sections turn and run back the way they came... Tom's section have six points of shock...











Then we calculate the Finns' losses...



1st section loses two men and suffers three shock... and the section leader is wounded and out for the rest of the phase. The second section's leader is likewise hit and suffers a wound which causes him to lose one Command Initiative. That section now has two points of shock.









The AA truck on the bridge adds its fire to the destruction near the hospital tent...





The two other trucks of the AA platoon pour more bullets into the woods...







1st section survives this remarkably well, considering the fact that the three trucks have just used 48 dice worth of firepower on them... the night rules we're using are of course helping.



They now have four men left, with seven points of shock. Any moment now, they'll turn and run away...

img]https://i.postimg.cc/PqSGSCjj/20221220-143806.jpg[/img]















In the south, the firefight between Mikko's men and the 1st Transportation platoon is intensifying...



It turns out I've made a major mistake. We use the optional rule where the defender must map out where his entrenchments are located. And John placed his trench here and documented it and I then forgot all about it.



So there is an invisible trench and the jump-off point is really in the trench. We spend several days debating the situation, i.e. whether the jump-off point is actually captured or not. In the end neither side is satisfied with my ruling, which is that the jump-off point is disabled but not captured, and that the Finns aren't in the trench.



It's Jarkko's turn so he could move some troops from 2nd section or the section leader of 1st section into the trench and capture the jump-off point, but he decides against it...







The AA truck on the bridge can no longer see any enemies near the big tent. But they are taking incoming fire from the Finnish MMG in the north...



A burst of tracers strikes the truck, killing the gun leader... he falls off the back of the truck...





The remaining crew – one man in the back and two in the cabin – now have seven points of shock... the driver slams the unsynchronized gearbox into reverse and accelerates the 1.5 ton truck back to the eastern intersection...



The AA truck platoon's Force Morale falls from 11 to 9...


Offline 7dot62mm

  • Bookworm
  • Posts: 74
Re: Fangs of the Wolf - Game Five – Parts One, Two and Three
« Reply #2 on: January 29, 2023, 06:14:10 AM »









THE SOVIETS, RED and GREEN:

5-RSM-9 First Transportation Platoon (Don)
1 -1st Section

5-RSM-10 Second Transportation Platoon (Tom)
3 -1st Section
4 - 2nd Section

10-RAA Regimental Anti-Aircraft Plaroon (Miika/John)
U1 – 1st AA Section
U2 – 2nd AA Section
U3 – 3rd AA Section

T. BA-27M armored car from HACP Heavy Armored Car Platoon



THE FINNS, in Blue:

3rd platoon (Mikko):
5 - 1st rifle section, with platoon sergeant
6 - 2nd LMG section

1st Machinegun Platoon of Machinegun Company (Mikko)
9 – 1st MMG section
10 – 2nd MMG section
11 – 3rd MMG section





Meanwhile, Don's 2nd section have occupied the other large trench, the one near the snow plows...







Meanwhile in the west, Mikko's machinegun platoon is flanking the main Soviet main force...





They now have three MMGs pointing at the Russians.





The MMG #10 in the intersection is unable to target the many troops on the road...





Machinegun #9 shoots at Tom's teamsters, causing just one point of shock...





The AA trucks hose the woods and Jarkko's 1st section with bullets... the section breaks...











1st section flee and reach the river. The SMG team splashes through the ice-cold water and make it to the other side of the river, carrying their wounded section leader...



On their way they run through 2nd section and impart a lot of shock on them!



Conscious of the threat from the many Finnish MMGs at the western end of the table, John moves one of the AA trucks towards the western intersection, firing the mighty AA MG as it goes... 







At the intersection, they spot the Finnish MMG and shoot a long burst at it, but the movement of the truck throws off the aim...





With the Soviet jump-off point liberated, Tom is free to deploy the second half of his 2nd Transportation Platoon.



A section of 23 drivers and teamsters run into view and jump into the trench... they must have been hiding inside the dressing station tent!











These oversized sections pack a lot of firepower, this could be messy...



Jarkko decides that he doesn't want to find out how messy... he uses his CoC die to interrupt and withdraws his 2nd section and the platoon second in command before Tom's truck drivers have time to aim their rifles...

He also pulls back his 3rd section.



The Finns' phase. Jarkko deploys his company commander...





















At the western end of the table, Mikko's MMGs are engaged in a furious but one-sided firefight with Tom's 1st section...



A couple more teamsters die and additional points of shock are accrued...





In the southern woods, Don's first section is fighting spiritedly, but the white-clad enemies are slowly overcoming them...



They have 14 men left and 9 shock... and they've lost their section leader.







Mikko deploys his rifle section #7 and they advance to contact...









The Suomi submachineguns tear into the Soviet section and six more men fall!



They now have 14 points of shock...



Anothe flurry of shots and two more men perish... and the shock counter climbs to sixteen...



The section breaks, and they run off towards the north...



They end up on the far side of the snow plow trucks, but not before their flight has spread considerable panic among their comrades...





They impart a huge load of shock on the AA truck U2... convinced that the White Bandits are about to overrun the road, the driver again slams his foot on the accelerator and quickly backs the truck some distance away from the action.



Pinned, they stop in the middle of the road.



In the south, Mikko moves his LMG section #6 to block the jump-off point...



Despite the short distance to be covered the LMG team only just manage to block the jump-off point.



Mikko then moves his rifle team forward and they disable the Soviet jump-off point... 



He also moves his rifle section #5 north... but he needs to be careful as he definitely does not want to wind up in close combat with Tom's giant section...









In the north, Jarkko brings his fourth section over the river...



At this point, Tom's 2nd Transportation Platoon has a Force Morale of 8, Don's 1st Transportation Platoon 7 and Miika/John's AA truck platoon have an FM of 8.

Jarkko's platoon has an FM of 7, Mikko's have 11 and the MMG platoon have a 9.





This is as far as we got last time... well, the three last times.





THE SOVIETS, RED and GREEN:

5-RSM-9 First Transportation Platoon (Don)
1 -1st Section
2 - 2nd Section

5-RSM-10 Second Transportation Platoon (Tom)
3 -1st Section
4 - 2nd Section

10-RAA Regimental Anti-Aircraft Plaroon (Miika/John)
U1 – 1st AA Section
U2 – 2nd AA Section
U3 – 3rd AA Section

T. BA-27M armored car from HACP Heavy Armored Car Platoon

A. 5-RSM-1 Supply and Maintenance HQ
B. 5-RSM-2 Rations Supply Detachment
C. 5-RSM-3 Combat Equipment Maintenance Detachment
D. 5-RSM-5 Infantry and Equestrian Equipment Maintenance Detachment
E. 17 5-RSM-6 Workshop 2
F. 18 5-RSM-7 Automotive Inspection Detachment
G. 5-RSM-8 Transportation Company HQ Section
H. 5-RSM-9 1st Transportation Platoon vehicles
I. 5-RSM-10 2nd Transportation Platoon vehicles
J. 5-RSM-11 Dressing Station
K. 5-RSM-12 Stretcher Bearer Platoon
L. 5-RSM-13 Club
M. 6-RS-1 HQ
N. 6-RS-2 HQ Platoon
O. 6-RS-3 Airspace observer section
P. 11. 6-RS-4 Messenger section
Q. 6-RS-63 Section Seven
R. 6-RS-8 Special Detachment




THE FINNS, in Blue:

0 - 3rd Company Commander Ltn Kerδnen and his messenger team (JL + 4 messengers) (Jarkko)

2nd Platoon (Jarkko):
1 - 1st rifle section
2 – 1st LMG section
3 - 3rd rifle section
4 – 2nd LMG section

3rd platoon (Mikko):
5 - 1st rifle section, with platoon sergeant
6 - 2nd LMG section
7 - 3rd rifle section, with platoon leader

1st Machinegun Platoon of Machinegun Company (Mikko)
9 – 1st MMG section
10 – 2nd MMG section
11 – 3rd MMG section

13 - MMG section from 2nd Machinegun platoon of Machinegun Company  (Jarkko)



Join us next time for some more Winter War action!


More on Fangs of the Wolf:
Campaign Introduction:  https://thewargamersforum.com/viewtopic.php?f=13&t=4954
Game One, Part I: https://leadadventureforum.com/index.php?topic=137031.0
Game One, Part II: https://leadadventureforum.com/index.php?topic=137317.0
Game Two: https://leadadventureforum.com/index.php?topic=137428.0
Game Three, Part I: https://leadadventureforum.com/index.php?topic=137800.0
Game Three, Parts II & III: https://leadadventureforum.com/index.php?topic=138177.0
Game Three, Part IV: https://leadadventureforum.com/index.php?topic=138510.0
Game Four, Parts I & II: https://leadadventureforum.com/index.php?topic=138831.0
Game Four, Parts II and IV: https://leadadventureforum.com/index.php?topic=139313.0

The minis:
http://thewargamersforum.com/viewtopic.php?f=38&t=790
http://thewargamersforum.com/viewtopic.php?f=84&p=46130
https://thewargamersforum.com/viewtopic.php?f=86&t=4987
https://thewargamersforum.com/viewtopic.php?f=88&t=5133
https://thewargamersforum.com/viewtopic.php?f=89&t=5199
https://thewargamersforum.com/viewtopic.php?f=90&t=5282
http://thewargamersforum.com/viewtopic.php?f=93&t=5438

Some of our Chain of Command campaigns and games:
Rajajoki Station http://thewargamersforum.com/viewtopic.php?f=13&t=4857
Fire in the Sky http://thewargamersforum.com/viewtopic.php?f=13&t=4055
April 9th http://thewargamersforum.com/viewtopic.php?f=13&t=3636
Citadel – The Breakthrough – Grossdeutschland Attack at Kursk  http://thewargamersforum.com/viewtopic.php?f=13&t=1353

Other Games:
The Drive on Minsk; http://thewargamersforum.com/viewtopic.php?f=13&t=815
Unternehmen Nordwind: http://thewargamersforum.com/viewtopic.php?f=13&p=30957

Our Clubs:
GeMiGaBoK: http://www.the-ancients.com/gemigabok/
Stadin Strategit: https://www.facebook.com/groups/474796192532203

Offline Freddy

  • Mastermind
  • Posts: 1006
    • My blog
Re: Fangs of the Wolf - Game Five – Parts One, Two and Three
« Reply #3 on: January 29, 2023, 11:45:31 AM »
A great looking game!

Offline MaleGriffin

  • Mastermind
  • Posts: 1726
  • Don't bother running.... You'll just die tired....
Re: Fangs of the Wolf - Game Five – Parts One, Two and Three
« Reply #4 on: January 31, 2023, 06:20:10 PM »
Great looking game and an incredible AAR!
Hoc quoque transibit
Sanguinem sistit semper

Offline SBMiniaturesGuy

  • Mad Scientist
  • Posts: 659
    • SBMiniguys Blog for all things OstFront
Re: Fangs of the Wolf - Game Five – Parts One, Two and Three
« Reply #5 on: February 06, 2023, 09:13:00 PM »
Fantastic game report, table, terrain and everything!
Play the game, not the players!
http://sbminisguy.wordpress.com/
Author for THW/NUTS, Rebel Minis, HR Games

 

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