14th September Star Date 2422, just after breakfast, Terrestrial Time - TURN 1General note - all dice are D12.
Your team always starts first in SSZ so the Soldier with the Scientist decides to move up and cover the geeky lad's dash to the pouring vent ahead and attempt to take out one of the droids in that general direction.
Taking a Resolve 3 Challenge Test for the choking fumes sees him ace the result - all 3 dice are even, so the 3 successes see him undamaged.
In this scenario every time one of our intrepid heroes activate there is a high possibility that the toxic environment will damage them - they must throw 3 evens on 3 dice and any odds will result in a wound each - OUCH. (We have to take a Challenge Test 3 when within 1" to close the vents and each closed vent will reduce the Environment Challenge Test by 1 - so if 1 vent is closed it becomes a Challenge Test 2 with a model throwing versus it's RES value - typically 3 for a starting character so the odds improve as more objectives are completed - neat).
Safe for now the soldier levels his sidearm and sights on the nearest advancing droid - BANG!
His Combat Stat is 4 and the sidearm adds +2 so he rolls 6 dice. The Droid has a Defence stat of 3 so rolls those.
We have 2 successes and the droid 1 so quick math tells me he takes 1 wound (if I had been concentrating on my Roster Sheet instead of counting fingers I would have remembered that as a Combat Specialist he can always re roll up to 2 dice so I may have finished him off in one go - but I didn't)
Our next activation requires a roll of 6+ and we roll a 7 so Commander Dee decides to activate and throws his Environment Challenge 3. All 3 pass again - this is a piece of cake I think to myself
.
I move up to the centre hoping to draw the droids away from the wings (as close combat enemies they move toward the nearest threat to engage) and unload on the damaged robot - 2 clear success margin sees it crumple into so much scrap littering the floor.
Another soldier type activates next by rolling the necessary 10 but she obviously can't hold her breath and takes 2 wounds for inhaling the equivalent of 5 packs of Benson and Hedges (do they still exist? I don't know I gave up ages ago).
Even wheezing like a retired beagle, she still manages to pull the trigger but matched successes see her fail to hit a barn door (guess who forgot the re roll ability again).
Next activation needs a 12 - fail, as expected. Droids up next, first activation free.
The nearest lump of metal lurches toward the crew in the middle and the next one too. It appears the diversion tactics are working. A target of 10 is too much for them to make on the third activation attempt so the action passes back to the remaining crew.
Next up the Scientist sprints toward the nearest vent but failed all 3 Environment Challenge Test dice to take a whopping 3 wounds (out of 4), but he's close enough that he could attempt to close the vent next turn - if he survives of course.
Skilled dice rolling sees me roll a 4 for the next activation roll so I pass the action to the droids who repay my kindness by sending a mechanical monster charging round the bulkhead straight at the wounded techie. Brown trouser time for him perchance.
Droids always roll better so of course they pass and another of the beeping bike parts trundle toward the Commander in the centre.
They fail to carry on activating so the initiative changes again and my Chief Engineer dashes (he moves pretty quick for a little guy) for the vent on the right but a failed test scores 2 wounds - the environment strikes again. Remember when I said this was a piece of cake
Activation roll passed so my blade wielding close combat soldier heads off at pace to the gathering targets in the centre of the pitch taking 1 wound for the gassy air on the way but we fail to keep the initiative.
The last droid to go senses the Engineer's presence and heads for him.
All done so it's time for the Medical Officer to strut his (it's?) stuff. Knowing better you'd think he'd follow his own advice and wear a mask, but no, he had left it in his other jacket so breathing in the noxious fumes sees him take to 2 wounds as he runs to assist the ailing Engineer with his Fisher Price My First Doctors Bag.
Here's how we look at the end of turn 1 - SPOILER - it's not looking good.... to be continued (I have gardening to do)
but I will say it's fun so far