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Author Topic: Space Station Zero - Batrep - Completed and Thoughts  (Read 3587 times)

Offline pauld

  • Scientist
  • Posts: 486
  • Being disintegrated makes me very angry!
Space Station Zero - Batrep - Completed and Thoughts
« on: September 13, 2022, 03:27:11 PM »
First up, apologies for the unpainted plastic.  I simply had only one of the robot types painted but they may be finished by the time we reach a conclusion in the next post.

The UKSS Bounty (Explorer Ship type), lost in space,  has docked at the mysterious Space Station Zero.

With critically injured from a earlier exploratory planetary landing they are hopeful of exploring the massive ruined hulk for medical supplies or alien artefacts that could help heal the broken bodies of their ailing crewmates (Secondary Agenda).

Commander Dee (Ace Pilot) and his rag tag crew (Level 6 with 3 soldiers, a Scientist, Medical Officer and Chief Engineer) press forward with their probe into the abandoned interior.

DOCKING BAY ZERO



We have to transit this bay to find our way into other areas of the hulk.  But standing between us and the further access ports are 2 groups of sentry droids programmed attack unauthorised life forms.

If that wasn't enough there are also 3 dispersed  Chem ports venting corrosive gases into the atmosphere that could easily reduce our intrepid explorers to leaking pus filled corpses, given enough time.

Best get a wriggle on boys - we need to shut down the vents and disable the droids before we can move deeper into the ship.

Commander Dee, the Medical Officer and a soldier guard scan the area ahead from the relative safety of the Dock Office.



The Scientist and his guard start on the left flank so they can move up and tackle the port on this side of the Bay.



The Chief Engineer and his buddy take the right.



While the ancient droid sensors bleep and flash as the guardians creak into life ahead.





« Last Edit: September 15, 2022, 04:45:18 PM by pauld »
No dear, they are not toys, they are models

Offline NotifyGrout

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Re: Space Station Zero - Batrep - Set up
« Reply #1 on: September 13, 2022, 03:46:06 PM »
Looking forward to more  :)

I like the Mantic Marionette kits so much- besides for their own games, they are great for generic CorpSec or battle droids as you've done here.
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Current projects: collecting way too many vintage Warzone models.

Offline Grumpy Gnome

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Re: Space Station Zero - Batrep - Set up
« Reply #2 on: September 13, 2022, 04:19:10 PM »
Very cool! I am a fan of the Stargrave minis as well as Mantic Marionette robots and a huge fan of the Battle Systems terrain. I am definitely curious  to see where this goes…. 👍
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Offline ithoriel

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Re: Space Station Zero - Batrep - Set up
« Reply #3 on: September 13, 2022, 06:13:47 PM »
Nice set up. I keep collecting 3D scenery for my 20mm sci-fi stuff but not painting it up very fast. Pre-coloured is deffo the way to go.
The character figures are good too.

As for the droids, they aren't unpainted, it's just the corrosive atmosphere has eroded their factory finish paint jobs  lol
Looking forward to seeing more.
There are 100 types of people in the world. Those who understand binary and those who can work from incomplete data.

Offline Khmorg

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Re: Space Station Zero - Batrep - Set up
« Reply #4 on: September 13, 2022, 08:17:42 PM »
 :o Very nice!!!!

Offline eilif

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Re: Space Station Zero - Batrep - Set up
« Reply #5 on: September 14, 2022, 04:22:45 AM »
Excellent. This is what the official batreps should have looked like.

Offline War Monkey

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Re: Space Station Zero - Batrep - Set up
« Reply #6 on: September 14, 2022, 06:12:34 AM »
A great start in your write up and a great board setup as well!
Just remember "If the Enemy is in range, so are YOU!

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Offline Sunjester

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Re: Space Station Zero - Batrep - Set up
« Reply #7 on: September 14, 2022, 07:32:38 AM »
Looking really good, I am keen to see these rules in action.

Offline Daeothar

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Re: Space Station Zero - Batrep - Set up
« Reply #8 on: September 14, 2022, 09:53:58 AM »
Every time I see that card terrain, I'm surprised by just how good it looks.

I'm very curious to see how 1) the scenario unfolds and if the crew manage to reach their objectices and 2) how the system feels and plays...
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline Bloggard

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Re: Space Station Zero - Batrep - Set up
« Reply #9 on: September 14, 2022, 11:51:22 AM »
Looking forward to more  :)

I like the Mantic Marionette kits so much- besides for their own games, they are great for generic CorpSec or battle droids as you've done here.

yep - great figures -and Mantic have finally repackaged / re-released the ones on 'flyers'.

fantastic looking and sounding game.

when you see pics like these, bit hard to understand criticism of Battle Systems stuff, aesthetically anyway.

Offline Grumpy Gnome

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Re: Space Station Zero - Batrep - Set up
« Reply #10 on: September 14, 2022, 02:37:37 PM »
Battle Systems terrain has its flaws. It is not as robust as I would like for example but it really looks good in photos and it is considerably less work than having to paint all those details!

Offline pauld

  • Scientist
  • Posts: 486
  • Being disintegrated makes me very angry!
Re: Space Station Zero - Batrep - Turn 1 added 14/09
« Reply #11 on: September 14, 2022, 02:43:19 PM »
14th September Star Date 2422, just after breakfast, Terrestrial Time - TURN 1



General note - all dice are D12.

Your team always starts first in SSZ so the Soldier with the Scientist decides to move up and cover the geeky lad's dash to the pouring vent ahead and attempt to take out one of the droids in that general direction. 

Taking a Resolve 3 Challenge Test for the choking fumes sees him ace the result - all 3 dice are even, so the 3 successes see him undamaged.

In this scenario every time one of our intrepid heroes activate there is a high possibility that the toxic environment will damage them - they must throw 3 evens on 3 dice and any odds will result in a wound each - OUCH.  (We have to take a Challenge Test 3 when within 1" to close the vents and each closed vent will reduce the Environment Challenge Test by 1 - so if 1 vent is closed it becomes a Challenge Test 2 with a model throwing versus it's RES value - typically 3 for a starting character so the odds improve as more objectives are completed - neat).

Safe for now the soldier levels his sidearm and sights on the nearest advancing droid - BANG!

His Combat Stat is 4 and the sidearm adds +2 so he rolls 6 dice.  The Droid has a Defence stat of 3 so rolls those.



We have 2 successes and the droid 1 so quick math tells me he takes 1 wound (if I had been concentrating on my Roster Sheet instead of counting fingers I would have remembered that as a Combat Specialist he can always re roll up to 2 dice so I may have finished him off in one go - but I didn't)

Our next activation requires a roll of 6+ and we roll a 7 so Commander Dee decides to activate and throws his Environment Challenge 3.  All 3 pass again - this is a piece of cake I think to myself  ::).

I move up to the centre hoping to draw the droids away from the wings (as close combat enemies they move toward the nearest threat to engage) and unload on the damaged robot - 2 clear success margin sees it crumple into so much scrap littering the floor.



Another soldier type activates next by rolling the necessary 10 but she obviously can't hold her breath and takes 2 wounds for inhaling the equivalent of 5 packs of Benson and Hedges (do they still exist?  I don't know I gave up ages ago).

Even wheezing like a retired beagle, she still manages to pull the trigger but matched successes see her fail to hit a barn door (guess who forgot the re roll ability again).

Next activation needs a 12 - fail, as expected.  Droids up next, first activation free.

The nearest lump of metal lurches toward the crew in the middle and the next one too.  It appears the diversion tactics are working.  A target of 10 is too much for them to make on the third activation attempt so the action passes back to the remaining crew.

Next up the Scientist sprints toward the nearest vent but failed all 3 Environment Challenge Test dice to take a whopping 3 wounds (out of 4), but he's close enough that he could attempt to close the vent next turn - if he survives of course.

Skilled dice rolling sees me roll a 4 for the next activation roll so I pass the action to the droids who repay my kindness by sending a mechanical monster charging round the bulkhead straight at the wounded techie.  Brown trouser time for him perchance.

Droids always roll better so of course they pass and another of the beeping bike parts trundle toward the Commander in the centre.

They fail to carry on activating so the initiative changes again and my Chief Engineer dashes (he moves pretty quick for a little guy) for the vent on the right but a failed test scores 2 wounds - the environment strikes again.  Remember when I said this was a piece of cake  ::)

Activation roll passed so my blade wielding close combat soldier heads off at pace to the gathering targets in the centre of the pitch taking 1 wound for the gassy air on the way but we fail to keep the initiative.

The last droid to go senses the Engineer's presence and heads for him.

All done so it's time for the Medical Officer to strut his (it's?) stuff.  Knowing better you'd think he'd follow his own advice and wear a mask, but no, he had left it in his other jacket so breathing in the noxious fumes sees him take to 2 wounds as he runs to assist the ailing Engineer with his Fisher Price My First Doctors Bag.

Here's how we look at the end of turn 1 - SPOILER - it's not looking good.







... to be continued (I have gardening to do)

but I will say it's fun so far  :)
 
« Last Edit: September 14, 2022, 04:24:24 PM by pauld »

Offline Bloggard

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Re: Space Station Zero - Batrep - Turn 1 added 14/09
« Reply #12 on: September 14, 2022, 11:13:34 PM »
great write-up and pics ...

Offline Cacique Caribe

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Re: Space Station Zero - Batrep - Turn 1 added 14/09
« Reply #13 on: September 15, 2022, 03:16:36 AM »
Magnificent table!

Better not hit anything that goes BOOM!

https://leadadventureforum.com/index.php?topic=138172.0

Dan
« Last Edit: September 15, 2022, 07:27:40 AM by Cacique Caribe »

Online Codsticker

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Re: Space Station Zero - Batrep - Turn 1 added 14/09
« Reply #14 on: September 15, 2022, 03:43:47 AM »
Wonderful photos and table.

 

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