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Author Topic: ENDERAIN - first impressions game review  (Read 6183 times)

Offline PeteW

  • Scientist
  • Posts: 256
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    • Pete Wenman Aviation Art
Re: ENDERAIN - first impressions game review
« Reply #15 on: October 26, 2022, 03:24:44 PM »

Just an update for anybody that downloaded v1 of the calculator. I've replaced this with v2 as I noted I had omitted the twp Occam GSW from the weapon lists. Should all now be sorted

P

Offline andyskinner

  • Bookworm
  • Posts: 96
Re: ENDERAIN - first impressions game review
« Reply #16 on: November 02, 2022, 12:56:30 AM »
I am wondering about the generic nature of things.

Is this general if you are using basic human sci-fi guys?

If you have some Dark Legion or some Necrons or some whatever from some system and want to try to make them feel like the figures look (if not trying to make them like they are in the original system), can you do it?

If teams always have 8 figures, does that mean you aren't going to have some lower-value and higher-value figures?  Say Space Marines or space goblins?

andy

Offline PeteW

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  • Posts: 256
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    • Pete Wenman Aviation Art
Re: ENDERAIN - first impressions game review
« Reply #17 on: November 02, 2022, 11:26:50 AM »
[quote author=andyskinner link=topic=138693.msg1766850#msg1766850 date=1667350590

If teams always have 8 figures, does that mean you aren't going to have some lower-value and higher-value figures?  Say Space Marines or space goblins?

andy
[/quote]

The player teams consist of 8 characters, plus the ability to hire a mercenary and bot for a mission (so max 10 units) being
Leader and 2IC, specialists and recruits. Abilities and traits differ across these classes, and you allocate skill points as you see fit.


However the NPC side is determined by the various charts used. There are three charts being "The Vigilant" - think SW Empire/Republic - "The Wilderness" think pirates, wastelanders and animals - and "The Urban"

NPC numbers are determined by how many spawn of each type, and so more than 8 is very likely in most cases, but of differing classes (there are 16 different types of NPC - troopers, mechs, bots, pirates, scavengers and animals etc).

While the game can be played co-op of H2H its design is very much to allow strong solo play, which is perhaps where its strengths lay.

HTH

P


Offline ithoriel

  • Scientist
  • Posts: 379
Re: ENDERAIN - first impressions game review
« Reply #18 on: November 02, 2022, 11:32:29 AM »
Andy, the game is set up on the assumption that your team are a spaceship crew or similar rather than a space marine patrol. Think The Expanse, Firefly, Killjoys, Dark Matter and the like.

Not to say that you couldn't have marines but they'd be very powerful if specced like their Grimdark equivalents. You'd generate more npc enemies if playing solo or co-op.

I see no problem with fielding fewer than 8 figures (10 if you have a bot and a mercenary specialist) if they were better armed/ armoured/ skilled than usual but the game isn't designed for that.

Goblins would be far easier as they are probably not too different from basic humans in ability.

As to more and less powerful team members, it is likely that you will have at least some recruits alongside your specialists. Each specialist character is going to have their own roles, recruits are your grunts.

Does that help?

There are 100 types of people in the world. Those who understand binary and those who can work from incomplete data.

Offline andyskinner

  • Bookworm
  • Posts: 96
Re: ENDERAIN - first impressions game review
« Reply #19 on: November 02, 2022, 05:03:09 PM »
Makes sense.  It does seem to be "use the figures you want, within this general style".

andy

 

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