Hello everyone. We are Faceless Publishing, a small Canadian tabletop game and fiction publisher. Today is a very exciting day for us, as we announce the first project under our Wargames Resurrectionist label. The goal of Wargames Resurrectionist is to preserve out-of-print tabletop wargames and miniature lines, and make them available once again. After purchasing or licensing the rights to a game, 3d and conventional scanning are used to create a digital archive from the existing material. The digital copies of these games and miniatures will then be made available for purchase through online distribution. Rules and supporting materials will be sold as PDF documents, and miniatures will be available as STLs. 3d printed miniatures will also be available, for those without access to a 3d printer. In addition to game components, we also aim to speak with the sculptors, writers, and creators involved with each game wherever possible, in order to preserve as much of the background behind them as we can.

We are very excited to announce we have signed a license with Onyx Path Publishing to resurrect Trinity: Battleground!

For those unfamiliar with it, Trinity: Battleground was released in 1998 by White Wolf Publishing. It was the only wargame ever based on the Storytelling RPG rules system. The game is set in the Trinity universe (created by White Wolf and now owned by Onyx Path Publishing), and features psionically empowered heroes known as Psions battling twisted, superhuman mutants called Aberrants.

A skirmish level game, Trinity: Battleground contained rules for players to create their own customized Psions and Aberrants, choosing from a variety of psionic powers, mutations, and equipment. Players of the Trinity RPG would even be able to convert their characters into the game, allowing them to participate in larger-scale battles.

Sadly, even with such interesting and flexible rules, and miniatures sculpted by the legendary
Bob Naismith, the game was not the success its creators hoped. It only lasted a year, and plans for future releases never materialized.

As a kind gesture, White Wolf released a free PDF containing the material that was currently being worked on for the game, which is still freely available from
Onyx Path. Since then, Trinity: Battleground has stayed relatively unknown except to dedicated fans for nearly 25 years.

This will not be a Kickstarter. We are currently in the process of scanning the miniatures and creating print-ready .STL files. The game will be released once those are ready. We are excited to make this lost game available again after so long, and we are very thankful to Onyx Path for the opportunity. Keep an eye on this space and
our website for more news as we get closer to bringing this game back to life!