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Author Topic: Chaos In Cario Release Date Set!  (Read 9685 times)

Offline fourcolorfigs

  • Mastermind
  • Posts: 1916
    • http://www.four-colorstudios.com/
Re: Chaos In Cario Release Date Set!
« Reply #30 on: October 27, 2009, 06:10:19 PM »
Hmm, no character design system is a bit of a turn-off... how many characters/archetypes are available for each warband?

Generally speaking, for the Carpathia/Cairo version of the game, Agility costs 3
pts. per die, all other attributes should be 2 pts. per die. Most special traits
can either be valued by the die (usually 2 pts. per), or have a flat cost between
3-5 pts. Further uses of single use traits should cost around 2 pts.

Hope this helps!
Scott P.
http://scott-pyle.tumblr.com/
http://www.four-colorstudios.com/


======
"The world breaks everyone, and afterward, some are strong at the broken places."

--Ernest Hemingway

Offline Aaron

  • Scatterbrained Genius
  • Posts: 2357
Re: Chaos In Cario Release Date Set!
« Reply #31 on: October 27, 2009, 07:00:41 PM »
I am a long-time friend of Scott and Lee and a playtester of the various Chaos games. Having said that, I found it incredible easy using the guidelines Scott posted above to come up with new characters. In fact I created entire factions and new traits to cover French and Indian / AWI (colonist versus Indian) gaming. http://downloads.bluemoonmanufacturing.com/Drums-download-page.html
« Last Edit: October 28, 2009, 12:11:44 PM by Aaron »

Offline uti long smile

  • Galactic Brain
  • Posts: 4366
Re: Chaos In Cario Release Date Set!
« Reply #32 on: October 27, 2009, 08:06:43 PM »
Thanks Lee! It was a pleasure!!

Karl
Something Crooked this way comes...
http://www.crooked-dice.co.uk/
Wargaming in the world of Cult TV

Offline Mike D. Mc Brice

  • Mad Scientist
  • Posts: 692
  • Lead Painters League Winner
Re: Chaos In Cario Release Date Set!
« Reply #33 on: October 27, 2009, 08:36:44 PM »
Hmm, no character design system is a bit of a turn-off... how many characters/archetypes are available for each warband?

From my experience making characters using my personal points driven design system I'd say the best way to designs your characters is common sense. The game is too complex to create a realy working design system based on points cost and you need to playtest warbands anyways to see if they work on the table.


Offline BunkerMonkey

  • Librarian
  • Posts: 103
  • Professional Slacker
Re: Chaos In Cario Release Date Set!
« Reply #34 on: October 27, 2009, 11:17:42 PM »
Good point, Mike,

As we've explained to folks asking for a build system in the past, we still end up fudging some of the points values to balance out the model. While the majority of CiC characters' points values will add up correctly, several have had points added or removed for play balance.
"Fasten your seat belt. I wanna try something..."

Offline P_Clapham

  • Mad Scientist
  • Posts: 998
Re: Chaos In Cario Release Date Set!
« Reply #35 on: December 10, 2009, 10:24:21 PM »
I ended up purchasing both Chaos in Cario and Goalsystem Fantasy.  Some of the point build options that were left out of CiC look like they were included into GSF.  Quite lovely books.  Currently working on some warbands for the former.   :)
"When in doubt, have a man come through a door with a gun in his hand.— Raymond Chandler

Offline YPU

  • Galactic Brain
  • Posts: 4321
  • In glorious 3D!
Re: Chaos In Cario Release Date Set!
« Reply #36 on: December 10, 2009, 10:43:34 PM »
I was wondering if the Goalsystem and related games have rules to support campaign play, particularly in the style of Mordeim (ie, a lot of different random events and discoveries tied in to warband advancement)
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Offline P_Clapham

  • Mad Scientist
  • Posts: 998
Re: Chaos In Cario Release Date Set!
« Reply #37 on: December 11, 2009, 12:59:19 AM »
I was wondering if the Goalsystem and related games have rules to support campaign play, particularly in the style of Mordeim (ie, a lot of different random events and discoveries tied in to warband advancement)

The first version of the Supersystem had that, not sure about the two subsequent ones.  There was maybe a dozen diffrent scenarios, with a table of random events for each one.  It also had advancement rules where models would gain additional build points after every match.
While I know Chaos in Carpathia contains the scenario rules for campaign play, I'm unsure about random events or character advancement.

Offline BunkerMonkey

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  • Posts: 103
  • Professional Slacker
Re: Chaos In Cario Release Date Set!
« Reply #38 on: December 11, 2009, 04:18:36 AM »
"While I know Chaos in Carpathia contains the scenario rules for campaign play, I'm unsure about random events or character advancement."

Cairo & Carpathia have optional Random Events that can occur during scenarios. As Characters gain experience, experience points can be traded in for rolls on the advance tables.

 

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