I've been using these rules for almost 2 months now and the games have been pretty lively. However, something seemed off, like the supposedly fastest, most nimble aircraft just weren't.
Then it hit me, Maneuverability was missing!!! What I mean is the amount of movement wasn't reflecting how nimble some of the aircraft were.
I racked my brain trying to figure out how to add Maneuverability to the mix and came up with this:
Movement = Speed + Maneuverability.
How did I determine maneuverability...by consulting the Canvas Eagle Aircraft Data Sheets and adding up how many maneuvers each aircraft could perform. Simple but so far effective!!!
Here's the last 2 pages of my rules rewritten, taking into account the Speed and Maneuverability factors. See the NOTES at the bottom of each of the 2 pages, they should explain the process. I have the German aircraft on 1 page and the Entente on a separate page.
AIRCRAFT STATISTICSPURPOSE = Reconnaissance = R Bomber = B Fighter = F
GERMANY PURPOSE MOVEMENT GUNS DAMAGE
(Speed+Maneuverability)
AEG C-IV R/B 5+0=5 1 Fixed (Pilot) & 1 Flex (Obs) 38
ALBATROS C-XII R 6+0=6 1 Fixed (Pilot) & 1 Flex (Obs) 41
ALBATROS D-II F 6+0=6 2 Fixed (joined) (Pilot) 29
ALBATROS D-III F 6+0=6 2 Fixed (joined) (Pilot) 30
ALBATROS D-Va F 6+1=7 2 Fixed (joined) (Pilot) 30
FOKKER D-VI F 6+1=7 2 Fixed (joined) (Pilot) 27
FOKKER D-VII F 6+2=8 2 Fixed (joined) (Pilot) 27
FOKKER D-VIII F 7+2=9 2 Fixed (joined) (Pilot) 24
FOKKER DR-1 F 6+1=7 2 Fixed (joined) (Pilot) 24
ROLAND D-VIb F 6+2=8 2 Fixed (joined) (Pilot) 29
PFALZ D-XII F 6+1=7 2 Fixed (joined) (Pilot) 28
PFALZ D-VIII F 6+2=8 2 Fixed (joined) (Pilot) 28
SIEMANS-SCHUCKERT D-IV F 6+2=8 2 Fixed (joined) (Pilot) 26
(Speed was determined by taking 10% of max airspeed (mph) of actual aircraft data divided by 2)
(Maneuverability was determined by taking the number of maneuvers from Canvas Eagles Data Sheets divided by 2, then grouped into 3 groups: 7-13 =0, 14-20=1, 21-25=2)
(Movement was determined by adding Speed and Maneuverability)
(Damage determined by totals of damage boxes from Canvas Eagles Data Sheets divided by 2)
AIRCRAFT STATISTICSPURPOSE = Reconnaissance = R Bomber = B Fighter = F
GREAT BRITAIN PURPOSE MOVEMENT GUNS DAMAGE
(Speed+Maneuverability)
AIRCO DH2 F 5+0=5 1 Fixed (Pilot) 31
AIRCO DH9 F/R 6+0=6 1 Fixed (Pilot) & 1 Flex (Obs) 41
BRISTOL F2b F 6+1=7 1 Fixed (Pilot) & 1 Flex (Obs) 41
SE 5a F 7+2=9 1 Fixed & 1 Wing Flex (Pilot) 29
SOPWITH TRIPLANE F 6+1=7 1 Fixed (Pilot) 26
SOPWITH CAMEL F 6+2=8 2 Fixed (joined) (Pilot) 26
SOPWITH PUP F 6+0=6 1 Fixed (Pilot) 27
SOPWITH 1-1/2 STRUTTER F/R 5+0=5 1 Fixed (Pilot) & 1 Flex (Obs) 33
FRANCE
NIEUPORT 17 F 6+0=6 1 Fixed & 1 Wing Fixed (Pilot) 23
U.S.A.
NIEUPORT 28 F 6+1=7 2 Fixed (joined) (Pilot) 24
SPAD XIII F 7+2=9 2 Fixed (joined) (Pilot) 29
ITALY
ANSALDO SVA5 R/B 7+1=8 2 Fixed (Pilot) 35
(Speed was determined by taking 10% of max airspeed (mph) of actual aircraft data divided by 2)
(Maneuverability was determined by taking the number of maneuvers from Canvas Eagles Data Sheets divided by 2, then grouped into 3 groups: 7-13 =0, 14-20=1, 21-25=2)
(Movement was determined by adding Speed and Maneuverability)
(Damage determined by totals of damage boxes from Canvas Eagles Data Sheets divided by 2)
If anybody is using these rules let me know what you think and if you have suggestions.