In a previous thread I introduced Zona Albion as a British setting for Zona Alfa. Having started to collect suitable figures I had to put the project on hold due to Real Life getting in the way. I've recently started to pick this project up again. However, over the intervening period, I've decided to refocus the project setting to late 1970s Britain.
(see here for my pevious thread:
https://leadadventureforum.com/index.php?topic=134665.msg1709638#msg1709638)
This change in setting means I can bring in the aesthetics of classic 'old school' British influences such as the 1970s era of Doctor Who that I grew up with (3rd and 4th Doctors), Quatermas, John Wyndham Novels (Day of te Triffids, Midwich Cuckoos, etc.) and my love of British folklore (so I can throw in influences like the original The Wicker Man film).
This thread will my 'one stop shop' to track the development of this project.
Page 1 - Background: The Northmoor Exclusion Zone
Page 1 - Photos of completed stalkers
Page 2 - Abandoned 1950s vehicles (Bedford CA van and Morris Traveller)
Page 2 - Here be monsters - first zone hostiles completed - human mutants, hobgoblins
Page 2 - More zone hostiles completed - stag, barghest, green man
Page 2 - Zone Hazard: Phantoms
Page 3 - Advance Notice: Zona Albion game at Beachhead show, 11/12 Feb 2023
Page 3 - Ford Popular Royal Mail van completed
Page 3 - Scenario and AAR: Collecting the Post
Page 3 - Austin A35 added
Page 3 - Scenario and AAR: Bleakridge Farm
Page 4 - Scenario and AAR: The House in the Woods
Page 5 - New POIs: AA phone box, cairn and abandoned packs
Page 5 - Scenario and AAR: Saint Ninian on the Moors
Page 5 - Morris Minor police car added
Page 6 - Fletcher's Crew
Page 6 - Scenario and AAR: Troutbridge
Page 6 - New Stalker: Ingrid
Page 6 - Two more abandoned vans added (Morris J, Bedford O)
Page 7 - Mutant horses added
Page 7 - Scenario and AAR: Troutwater Transport
Page 7 - Scenario and AAR: Hunting Party Part 1
Page 8 - Scenario and AAR: Hunting Party Part 2
Page 9 - Banshee mutant added
Page 9 - New campaign: The Quatermass Run
Page 10 - Large Mutant, Landrover & Service Station
Page 10 - Scenario and AAR: The Quatermass Run, Part 1 - Ticket to Ride - PICTURE HEAVY
Page 11 - Scenario and AAR: The Quatermass Run, Part 2 - Three Hags at St. Ninian's Well
Page 11 - Scenario and AAR: The Quatermass Run, Part 3 - The Devil's Hump
Page 12 - Scenario and AAR: The Quatermass Run, Part 4 - Grimdale Ring
Page 13 - The Quatermass Run, Interlude (mid campaign break for the crew, promotions and advances)
Page 13 - Scenario and AAR: The Quatermass Run, Part 5 - St Hilda on the Moors
Page 13 - Scenario and AAR: The Quatermass Run, Part 6 - Its got a Bridge
Page 14 - Scenario and AAR: The Quatermass Run, Part 7 - Hunted