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Author Topic: Don’t Look Back! [Black Site Studios]  (Read 4927 times)

Offline Gun bunny

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Re: Don’t Look Back! [Black Site Studios]
« Reply #15 on: January 26, 2023, 03:08:18 AM »
has anyone checked out the "Terror on the High Seas" supplement...

Offline DivisMal

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Re: Don’t Look Back! [Black Site Studios]
« Reply #16 on: January 26, 2023, 07:56:17 AM »
Thanks Chairface!


DivisMal — yes, you could say that. The Killer pops up in a cinematic way while the player characters “walk around” as per usual in miniatures games. When the Killer does show up, you roll for movement on a d10 and add a number of inches equal to the number of Fright tokens on the targeted victim. So sometimes (seemingly rarely) the Killer won’t actually get close enough to attack the victim, making for exciting close calls.

Mow that’s actually a cool idea for all kinds of horror games. The werewolf, the alien, the vampire…they all stalk their victims eluding the laws of physics and logics!

I’m interested now. This might be useful also with my collection.

Offline Manchu

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Re: Don’t Look Back! [Black Site Studios]
« Reply #17 on: January 27, 2023, 03:35:03 AM »
For sure you could use any minis you like. The Killer is made up of:

(1) a “visage” — this is the core aspect, including number of wounds and attack profiles

(2) the “MO” — this is how the Killer comes onto the board and who the Killer targets

(3) a number of (generally 3) “Traits” — little details to tweak the Killer’s behavior/capabilities

You can combine these randomly or choose them all to “conjure” the Killer for your game. The scenarios have a suggested Killed but the main rules seem to assume you will do it randomly during play. But the takeaway of mai  interest for you is that you can use the options provided to create a wide range of Killer types.

There are no player character creation rules in the core set or expansions so far but it wouldn’t be very tough to make some custom characters. I think the game will be most enjoyable if the player characters remain ordinary people rather than heroic, however.

Offline DivisMal

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Re: Don’t Look Back! [Black Site Studios]
« Reply #18 on: January 27, 2023, 07:31:53 AM »
Thanks! That sounds pretty cool.
Yeah, agree, it’s not the game for Buffy the Vampire Huntress (I’ve got Kooky Teenage Monster Hunters for that), but from the Nostromo over the Werewolf in the Victorian Mansion I can see a lot of potential.
I’ll have to check if they sell the rules as a pdf…

Offline Manchu

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Re: Don’t Look Back! [Black Site Studios]
« Reply #19 on: October 08, 2023, 08:42:10 AM »
It's that time of year again!



Check out the blog for our latest session -- including a new autumn-themed neoprene mat!

Offline Bloggard

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Re: Don’t Look Back! [Black Site Studios]
« Reply #20 on: October 08, 2023, 09:46:45 AM »
that is a great looking set-up.
« Last Edit: October 16, 2023, 10:27:34 AM by Bloggard »

Offline aircav

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Re: Don’t Look Back! [Black Site Studios]
« Reply #21 on: October 08, 2023, 08:04:04 PM »
That’s looks fantastic, how does it play solo?

Offline Manchu

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Re: Don’t Look Back! [Black Site Studios]
« Reply #22 on: October 09, 2023, 01:54:12 AM »
Thank you, gents!

I haven’t played it solo but — as it is fully cooperative — it would play as well solo as with multiple players.

Offline Manchu

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Re: Don’t Look Back! [Black Site Studios]
« Reply #23 on: October 23, 2023, 05:25:19 AM »
Another session of Don't Look Back! by Black Site Studios ... Can the teens survive the Trapped scenario?



Find out on the blog!

 

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