Clickbait teaser introduction aside, yeah, there is a plan...
A few years ago I saw a picture of a floating obelisk in a book called Beginner's Guide to Sketching (which now seems to be out of print and stupidly expensive on Amazon). I liked the idea so made my own.

Two Christmases ago I was looking around the seasonal stuf in ASDA and came across a bath salt thing in the shape of a spaceman

I thought that it would make a good statue, so bought one. The plan was to sculpt a copy of it, as dissolving scenery didn't seem a good idea. However, it has been sitting on my desk since then, about 20cm from where I'm typing this.
This theme (not the one I voted for

) caused the two ideas to jump together in my head, giving me the idea for, well, this

The current plan is to make it relatively pristine, with the "magic" keeping the jungle at bay. However, it will have started to encroach where the obelisk has fallen.
The figures in the picture are 28mm foot to top of head, and the thing sits on an A4 foam PVC base. I'm planning to either have the spaceman just standing there, or do something with magnets, so it should all break down for storage.
There are a couple of big unknowns for me
1. I've never worked with XPS foam, so gluing and painting are learning curves
2. I'm planning to use vinyl floor tiles with a hexagonal pattern for the floor, and I have no idea if they'll take paint
The obelisks are 99% done, although I need to print out new ones for this. The 1% to do is to add runes to the bottom of the blocks for the fallen ones. After that, it's just feeding the printer.
The only thing I've had to buy is some acetate rod for between the blocks. It should turn up tomorrow.
I'm blocking out the astronaut, but it still has a long way to go. Still, my 3d mojo largely evaporated last Spring, so I'm hoping this entices it back out to play.
Things will change (the side walls may get higher), but for now, that's my plan
I am planning to put the files up on Thingiverse. However, the meshes are very dense, which, while not a problem for the slicer, leads to some very large files. I did a test in Zbrush and I can reduce the polygon count by at least 50% without any loss of detail that I can see, so that's on the to-do list at some point.