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Author Topic: The lost tomb of the Dalai Chuck  (Read 3609 times)

Offline MaleGriffin

  • Mastermind
  • Posts: 1724
  • Don't bother running.... You'll just die tired....
Re: The lost tomb of the Dalai Chuck
« Reply #15 on: February 09, 2023, 02:16:43 AM »
WoW! Excellent job! Great AAR!
Hoc quoque transibit
Sanguinem sistit semper

Offline Cat

  • Mastermind
  • Posts: 1248
  • All Purpose Neko-Sensei
    • Goblinhall
Re: The lost tomb of the Dalai Chuck
« Reply #16 on: February 09, 2023, 03:51:48 AM »
and a 40lb cubic zirconia

Now that is a hefty treasure of untold worth!
: 3

Offline fred

  • Galactic Brain
  • Posts: 4377
    • Miniature Gaming
Re: The lost tomb of the Dalai Chuck
« Reply #17 on: February 09, 2023, 07:39:53 AM »
Great stuff!

I enjoyed the various guardians appearing - I assume the players didn’t know about them?

Offline leadfool

  • Mastermind
  • Posts: 1004
Re: The lost tomb of the Dalai Chuck
« Reply #18 on: February 10, 2023, 12:03:52 AM »
Mikos,
Great Write up. 

I brought the FFL and the Arab militia.  I played one of the French commanders (not with the armored car).  We did not know what was in the tomb but knowing Mikos it would be nasty.  A few of the guardian figures were painted for this occasion. 

The tomb destruction rule really was invented because we were hungry.  But clearly the Arabs had the upper hand. 

Forces were 7 units of Arab militia, 1 unit of irregular cavalry, 2 units of Arab regulars with upgrades or antitank rifle or light mg.,
a two man Antitank rifle team, 4 heroes, 1 armored car.  One unit of armed archeologists.  (136 figures).
vs
French 1 Medium MG, 6 units of fierce marksman regulars, one armored car. 4 heroes.  (84 figures). 

The Arab militia were armed with rifles but were bad shots.  The regulars were just that.  The FFL regulars were good shots (Marksman) and particularly nasty in melee, (Fierce). 

See rules posted in our last game, the Invasion of the Astro ants. 
FOUNDER OF THE D'ISREALI ARMY
_______________________________

Democracy is two wolves and a lamb deciding what to have for lunch.  Liberty is a well armed Lamb, contesting the vote.
B Franklin.    ----

Offline KD47

  • Librarian
  • Posts: 136
  • What is best in life?
Re: The lost tomb of the Dalai Chuck
« Reply #19 on: February 12, 2023, 01:55:47 AM »
The Game looks really good.   They should have called Mandrake the Magician and Lothar to come out to help.   He would've known how to deal with those supernatural threats.

I mean, who ya gonna call?   It'd be at least 70 years for those four other New Yorkers to show up with all that special equipment.   Mandrake would've done it old school.
For former content of mine, search my former user ID kalebdaark:

https://leadadventureforum.com/index.php?action=profile;area=showposts;u=4831

Offline Nighthawk

  • Librarian
  • Posts: 101
Re: The lost tomb of the Dalai Chuck
« Reply #20 on: February 12, 2023, 07:10:17 PM »
Man what a great looking game. Right up my ally. Now call me daft but what rules did you use. I mean I have a ton of pulp figures cause I love them so much. But not sure what game to use for them

Offline Jon@CTP

  • Schoolboy
  • Posts: 6
Re: The lost tomb of the Dalai Chuck
« Reply #21 on: February 12, 2023, 07:53:00 PM »
OMG, Mikos and the Dalai Chuck.... I just realized who you guys are! So glad to see you all are still at it!

Offline FifteensAway

  • Galactic Brain
  • Posts: 4643
Re: The lost tomb of the Dalai Chuck
« Reply #22 on: February 27, 2023, 03:23:11 PM »
The tomb of the legendary Dalai Chuck?  I presume the namesake has yet to go to his tomb?  Did he show up to play?  Haven't seen him in several years pre-COVID. 


 

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