*
Welcome, Guest. Please login or register.
October 11, 2024, 12:23:37 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1714288
  • Total Topics: 120020
  • Online Today: 507
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Diablo Jon goes Napoleonic - Westphalian 1st Cuirassiers finished  (Read 17823 times)

Offline Diablo Jon

  • Mastermind
  • Posts: 1290
Well after a long break I'm back painting Napoleonic stuff. I really like the way Napoleonic uniforms look but I find painting them hard work (compared to other things I paint like naked African tribesman or Khaki clad imperialists). I've added two new units to my 1809 Brunswick contingent to hopefully expand my forces for an upcoming game.

First up a company of Jager. The Brunswick contingent in 1809 only had a single company of Jagers but their uniform was quite fetching and surprisingly not black. These are 28mm From steve Barbers Models excellent little Brunswick 1809 range.





Secondly the Brunswick Horse artillery the only artillery battery the Brunswickers had in 1809. This wasn’t an easy unit to get information on. It appears that the Austrian’s gave the Duke of Brunswick some guns and equipment to form a horse artillery unit in April 1809.

According to Oberleutnant B. Dehnel ‘Ruckbblicke aud meine Militar-Laufbahn in den jahren 1805 bis 1849’ (Looking back on my Military Career over the years 1805 to 1814), published in Hannover in 1859, “Everything was completely equipped according to Austrian regulations” (Alles war vollstandig nach osterreichischen vorschriften ausgerustet). He states that it comprised 2 x 7pdr howitzer (siebenpfundige haubitzen), 2 x 6pdr cannon (sechspfundige kanonen), 4 x ammunition caissons (munitionswagen) and 2 x supply wagons (vorrathswagen).

The type of guns seems to up for debate as the unit was horse artillery Austrian Cavalry guns, with the wurst seat, seem the obvious choice and I found some online chat that this was the case however others say the unit was Horse artillery in name only and they had normal Austrian guns. I went with the cavalry guns. When I posted some pictures up on Facebook it took at least 10 minutes for some to tell me Id used the wrong guns  lol. There is no evidence the Brunswick guns were repainted so I’ve painted them in Normal Austrian colour of yellow wood work, black metal work and Bronze gun barrel.

For the crew uniform wise the only pictorial guide to paint the gunners I could find was from the Funcken uniform books a little dated now but the best I could do. The Funcken book gives a white cross belt which seems unusual for Brunswick uniforms in 1809 where everything is black but I went with it and actually think it looks pretty cool against all the black. Again it took only a few miniates for someone on Facebook to tell me that the white cross belts are wrong. Never mind I’m not repainting them now.

The gunners are from Steve Barber Models excellent 28mm 1809 Brunswick range and the guns are made by Front Rank.






Offline Tom Dulski

  • Mad Scientist
  • Posts: 905
  • BOOKWORM
Re: Diablo Jon goes Napoleonic for 2023 now with more 1809 Brunswick
« Reply #91 on: July 02, 2024, 12:19:09 PM »

 A great looking artillery crew.

Offline Diablo Jon

  • Mastermind
  • Posts: 1290
Re: Diablo Jon goes Napoleonic for 2023 now with more 1809 Brunswick
« Reply #92 on: July 02, 2024, 05:59:37 PM »
A great looking artillery crew.

Thanks I think the Brunswick boys always look the business something about a mostly black uniform.

Offline CapnJim

  • Galactic Brain
  • Posts: 4311
  • Gainfully unemployed and lovng it!
Re: Diablo Jon goes Napoleonic for 2023 now with more 1809 Brunswick
« Reply #93 on: July 03, 2024, 04:50:41 PM »
Yeah, the guns and crews look spiffy.  So do the Jagers...
"Remember - Incoming Fire Has the Right-of-Way"

Offline Diablo Jon

  • Mastermind
  • Posts: 1290
Re: Diablo Jon goes Napoleonic for 2023 now with more 1809 Brunswick
« Reply #94 on: July 04, 2024, 10:53:50 AM »
Yeah, the guns and crews look spiffy.  So do the Jagers...

Thanks old chap 👍

Offline Diablo Jon

  • Mastermind
  • Posts: 1290
Re: Diablo Jon goes Napoleonic for 2023 now with more 1809 Brunswick
« Reply #95 on: July 20, 2024, 07:29:35 AM »
Long story short I wanted the Westphalian Guard Grenadiers for my 1809 campaign. I haven’t found any 28mm miniatures, other than those produced by Elite Miniatures, which sadly aren’t my cup of tea style wise. The Westphalian full dress jacket (looks like Bardin uniform from the front but with long tails and lots of button lace) was making it really hard to do a paint conversion on one of the many, many bearskin wearing grenadiers available in 28mm as well.



I recently ended up with a set of Victrix Old Guard in greatcoats not really useful for my Napoleonic project but in a lightbulb moment I figured I might be able to use them to do Westphalian guard in campaign dress, instead of a full uniform, which then solved the full dress jacket issue. Westphalian guard Grenadiers didn’t have front plates on their bearskins either which was another issue but the Victrix French Dragoons set has elite company heads in bearskins that are perfect and I had a stack of those heads spare after building my Victrix dragoons. So dragoon elite company heads on old guard greatcoat bodies and a paint job and voila! Westphalian Guard Grenadiers. here a couple of proof of concept photos I think they work well enough to make a full unit now.






Offline Diablo Jon

  • Mastermind
  • Posts: 1290
Re: Diablo Jon goes Napoleonic kit bashing some Westphalian Guards
« Reply #96 on: August 02, 2024, 06:02:42 AM »
I managed to get my Napoleonic miniatures on the table for another solo game of Neil Thomas’s One Hour Wargames. In my previous solo game I had added a DBA style command and control mechanic house rule, as well as a deck of random event cards to make solo play a little more unpredictable, both of these worked so well I kept them for this game. I had another house rule I wanted to try as well which revolved around troop quality. In the basic rules all units have 15 hits, once these have been taken the unit is removed, I like to think of hits as a general degradation of a units fighting ability (morale, cohesion, dead and wounded) rather than pure casualties once the unit has taken 15 hits it is no longer able to carry on as a viable fighting unit.

It makes sense in my mind that better quality units would be able to copy with the stresses, that battle puts on a unit, than freshly raised conscripts or poorly trained troops. The obvious way to do this seemed to be to just vary the hits total on different units. If I kept 15 hits as the basic for a regular well trained unit, I could make elite units a little more resilient with 18 hits and conversely poor quality units would become less battle viable quicker so only had 12 hits. There was also the issue of, for want of a better term, scale. in the rules and infantry unit is a battalion (800-1000 men) a cavalry unit is a regiment of several squadrons (600-800 men and horses) and artillery battery (6 guns 200 men) and Skirmishers (unspecified unit but probably company to half battalion (200 -300 men). In the rules both artillery and skirmishers cause less damage than cavalry and infantry regiments but they have the same number of hits. This was a little odd to my mind a smaller number of skirmishers or and artillery battery should be as resilient as a full regiment of cavalry or battalion of infantry so I wanted to vary the hits on these units as well. So I made a little chart.

            Quality         Unsteady     Steady    Elite   
Unit type   
Infantry Battalion   12 hits   15 hits   18 hits
Cavalry Regiment   12 hits   15 hits   18 hits
Artillery Battery           10 hits      12 hits      15 hits
Skirmishers           10 hits   12 hits   15 hits

Checking on the Neil Thomas rules Facebook page a while back I found a few people had tried something similar so I didn’t expect this little house rule to cause any major issues.

I decided to link this game as a narrative follow on to my last game the Battle of Zwiesel. I also decided to use one of the scenarios from the One Hour Wargames book and decided on Surprise Attack. This was rather ironic, given one of my commanders is the Duke of Brunswick, Mr Thomas states that this battle is actually based on the events at Quatre Bras in 1815 where the real Duke of Brunswick lost his life. I quickly wrote a little background to give the battle some context.

Background

Following on from his victory over the Bavarians at Zwiesel the Duke of Brunswick received further reinforcements, the following day, from his Ducal corps. The Duke decided to follow up the retreating Bavarians in the hope of destroying them completely. Leaving a battalion of Prague Landwehr to garrison Zwiesel, and secure his lines of communication, the Duke set off in pursuit three days after the battle of Zwiesel. The Bavarian commander General-Major Stengel hastily retreated Northwest heading for Bayreuth when he received news that the French GD Jean-Baptiste Delaroche was advancing to support him with reinforcements. Stengel was ordered to a make a stand at a crossroads known locally as Vierter Arm. Stengel’s rear-guard had already passed Vierter Arm so he turned them around and occupied the cross roads only hours before the Duke of Brunswick arrived from the south. Stengel prepared to make a stand while desperately recalling the rest of his command to concentrate in the face of the enemy and praying that Delaroche’s French reinforcements would arrive in time.

For this scenario the Bavarians started with a small force occupying the crossroads of 1 battalion of the 8th infantry (steady), 1 Artillery battery (steady), Skirmishers from the 5th light infantry (steady). A second column of Bavarians 1 battalion 4th infantry (steady), skirmishers from 5th light infantry (steady) would arrive along the Northern road and a third column of 1 battalion Bavarian 4th infantry (steady) and the French 5th Provisional Dragoon regiment (unsteady) (The French Provisional Dragoon regiments were formed of depot squadrons, from different regiments hastily thrown together, and were full of new conscripts hence the rating) would arrive along the western road.

The Duke of Brunswick’s entire command would enter from turn 1 along the southern road. The Duke’s forces consisted of 1 Battalion of Brunswick infantry (steady), 1 regiment of Brunswick Hussars (steady), skirmishers of the Brunswick Jager Company (steady), 1 artillery battery of Brunswick Horse artillery (steady), 1 battalion of Austrian IR10 (steady), 1 battalion 2nd Leitmeritz Landwehr (unsteady), 1 skirmishers from 3rd Leitmeritz Landwehr (unsteady)

Below is an account of the battle rather than give a a blow by blow account I’ll try and keep it brief with highlights of the most important parts of the battle.

The Battle

Opening stages turns 1-3.

In these early turns both sides rolled extremely well for command points (4 6s and 2 5s on a D6 was pretty impressive) for the Bavarian general these rolls were mostly wasted effort being already camped out on the crossroads and waiting for his reinforcements he didn’t need to do anything but hold his ground and try to inflict some damage on the arriving Austrian forces with his artillery and skirmishers .On turn three the first Bavarian reinforcements arrived from the northern road allowing the Bavarian generally to hold a battalion of infantry in reserve while sending out the light infantry to skirmish on his left flank in an attempt to slow down any outflanking maneuver along the western road.

For the Duke of Brunswick the high command rolls meant he was able to get his entire army on to the battlefield in the first two turns. His main problem was trying to organise his army, with so many units, all arriving along one road. By turn three he had managed to organise a battle line with the Austrian regulars and Landwehr forming the centre, his left flank protected by Austrian skirmishers occupying a wood. The Brunswick Hussars, infantry and Jagers had moved out to the right were there was more open space with the intention of out flanking the Bavarian line by attacking down the west road. unfortunately the duke had sited his artillery badly which soon became apparent although it was sited with a good view of the crossroads it soon became obvious the Austrian infantry’s advance would block the artillery’s view of any useful targets. both sides suffered a few hits from skirmisher and artillery fire but nothing major.









The battle hots up turns 4 -8

now both side had managed to organise themselves the stage was set for the Austrians to try and overwhelm the Bavarians while they had an advantage in numbers at this point though both sides command rolls let them down both sides went from rolling 5s and 6s to rolling 1s and 2s at the start of this next phase of the battle.

The Bavarians started turn four with a command roll of 1 triggering the first random event of the battle. The newly arrived Bavarian battalion’s colonel was hit by a stray bullet the men of the battalion overcome with grief immediately moved towards the enemy, from their position in reserve, in an attempt to exact revenge. In the mean time the Austrians were starting to get their act together and the Austrian regulars and Landwehr along with the skirmishers poured fire into the Bavarian battalion causing 10 hits a significant amount of damage. The Brunswick hussars also managed to get into a dangerous position the flank of the Bavarian line despite taking a few hits from the Bavarian light infantry skirmishers,

Turn five saw the most dramatic and cinematic moment of the game, The Austrians were all set to to really damage the Bavarian battle line when the duke of Brunswick rolled a one on his command roll not only paralysing his attempted attack but triggering a random event. The random event in question was “The noblest cavalry in Europe but the worst lead” this means one randomly selected unit of cavalry go on an uncontrolled charge at the nearest enemy unit doing double damage, if they wipe out their first target they can charge a second target at normal damage at the end of the charge they take 2D6 hits to represent the disorder and blown nature of their horses. In this case the Austrians only had the black hussars of Brunswick who were perfectly positioned on the flank of the Bavarian artillery when the charge was finished both the Bavarian Artillery and one Bavarian infantry battalion were wiped out leaving the Brunswick Hussars in charge of the crossroads. Sadly the dramatic charge had left the Hussars almost destroyed themselves (taking 10 hits from the charge to add to the couple they had received from Bavarian skirmishers). The surviving Bavarians recovered from their shock to destroy the surviving hussars milling around on the crossroads.

Turn 6 was damage limitation time for the Bavarians who had lost half their infantry and their artillery in one fell swoop. Luckily a reasonable command roll allowed them to reform a battle line of infantry battalion with their flanks protected by skirmishers on the crossroads. For the Austrians it was time to capitalise on the Hussars surprise charge but disaster struck again with another command roll of 1 worse this time the random event card saw the Austrian regulars fall back after a mix up with orders giving the Bavarians valuable breathing space as they desperately waited for further reinforcements to turn up.

Turn 7-8 saw the Austrians try to re-organise for another push on the crossroads. Things were complicated by the Landwehr battalion being destroyed in a firefight with the Bavarian regulars on the crossroads. As the Austrian regulars had all ready fallen back the Duke of Brunswick put them in reserve and tried to rally them (in my house rule points from command rolls can be used to rally one unit by removing 1 hit per command point used) so they would be in a better position to resist late arriving Bavarian reinforcements. The Brunswick horse artillery was moved up to support the Landwehr skirmishers and try shore up the Austrian centre while the Brunswick Jager’s and infantry moved into position to attack the right flank of the Bavarians on the crossroads. Meanwhile the Bavarians concentrated on trying to cause as much damage to the Austrians as possible while preserving their units knowing reinforcements weren’t far away. A slight spanner was put in the works on turn 8 when a command roll of one meant that a random event of a heavy downpour would mean no shooting and half movement on turn 9 meaning arriving Bavarian reinforcement would have little impact on turn 9.











The end turns 9-14

Despite the random downpour the Bavarian reinforcements of an infantry battalion and a regiment of French Dragoons arrived on turn 9. The Bavarian low command roll of 2 meant the Bavarian commander decided to move the French dragoons towards the crossroads (being more than 12″ from the from the commander the Bavarian reinforcements need 2 command points to move instead of the usual 1). Turn 10 saw a good command roll for the Austrians the arrival of French cavalry meant the Brunswick infantry formed square rather than risk being charged in the rear. The Austrian regulars wheeled to their left to try and block the Bavarian reinforcements arriving along the west road. Meanwhile the Austrian cavalry and skirmishers peppered the Bavarian infantry battalion holding the cross roads. The Bavarians launched the French dragoons at the Austrian regulars they did some damage but were forced to fall back meanwhile the Brunswick Jagers were destroyed by fire from the Bavarians.

It was starting to look like defeat for the Austrians by turn 11 and things were compounded by the another roll of a 1 on a the command dice which saw a random event triggered. The commander of the Brunswick horse artillery had hit the schnapps, in his hip flask, a bit to hard and drunkenly order his battery to fall back. The Austrian regulars gave the French dragoons a volley which was damaging but not fatal. meanwhile the Landwehr skirmishers who been haunting the woods opposite the crossroads all battle managed to destroy the badly damaged Bavarian battalion still clinging to the crossroads. This success was overshadowed by the French Dragoons destroying the Austrian regulars and the newly arrived Bavarian infantry taking advantage of the road to march rapidly towards the crossroads. The French Dragoons were now running rampant destroying the Austrian artillery on turn 13. The Brunswick infantry managed to secure the crossroads on turn 12 but were destroyed by a combination of Bavarian skirmishers and the Bavarian infantry by turn 14. this left just the badly battered Landwehr skirmishers still occupying the woods but faced with cavalry, infantry and two units of Skirmishers it was clear the Bavarians had secured the crossroads of Vierter Arm and won the battle.















Offline CapnJim

  • Galactic Brain
  • Posts: 4311
  • Gainfully unemployed and lovng it!
Re: Diablo Jon goes Napoleonic - Battle of Vierter Arm 1809 AAR
« Reply #97 on: August 03, 2024, 10:05:01 PM »
Great battle and report.  Lots of "to and fro" in that one.  Well done!

Offline MaleGriffin

  • Mastermind
  • Posts: 1847
  • Don't bother running.... You'll just die tired....
Re: Diablo Jon goes Napoleonic - Battle of Vierter Arm 1809 AAR
« Reply #98 on: August 04, 2024, 08:00:01 PM »
Great-looking troops! Excellent AAR! Thank you!
Hoc quoque transibit
Sanguinem sistit semper

Offline Diablo Jon

  • Mastermind
  • Posts: 1290
Re: Diablo Jon goes Napoleonic - Battle of Vierter Arm 1809 AAR
« Reply #99 on: August 05, 2024, 07:23:00 AM »
Great-looking troops! Excellent AAR! Thank you!
Great battle and report.  Lots of "to and fro" in that one.  Well done!

Thanks Chaps 👍

Offline Diablo Jon

  • Mastermind
  • Posts: 1290
Re: Diablo Jon goes Napoleonic - Battle of Vierter Arm 1809 AAR
« Reply #100 on: August 06, 2024, 07:08:07 AM »
My first ever painted unit of French infantry a mix of Victrix and Perry plastics. these chaps were painted up to join my French dragoons in my latest battle but sadly I didn’t get them finished in time. It turns out painting French uniforms is a time consuming business.

In my chosen Bohemian theatre of operations the French presence wasn’t massive and basically consisted of some scattered garrison units in Northern Germany and a small reserve corps under GD Junot. The Reserve corps consisted of six battalions of French infantry, all of which were newly raised 4th battalions, two provisional dragoon regiments made up of depot squadrons and two artillery batteries manned by a mix of horse artillery men and infantry men.

This then is the first battalion of six. I think I’ve managed to get the general details right but I’m sure there are some mistakes (someone on Facebook has already pointed out to me the flag is large for example). With regards to the flag as these units were 4th battalions, raised around the time French units were told to return all but one of their eagles, I’m assuming these units would have had the new regulation battalion fanion instead. From what information I can find these battalion flags were put in to the regulations in 1808 but it wasn’t until 1812 that colours for these flags were made regulation at which point 4th battalions were supposed to have a plain blue flag. Between 1808 and 1812 the flag design seems to have been left to the battalion commanders desecration. I’ve plumped for the blue flag in line with the post 1812 regulations with little bit of non regulation numbering.








Offline Tom Dulski

  • Mad Scientist
  • Posts: 905
  • BOOKWORM
Re: Diablo Jon goes Napoleonic - my first ever painted French infantry
« Reply #101 on: August 07, 2024, 12:24:45 PM »

 Remarkable work

Offline MaleGriffin

  • Mastermind
  • Posts: 1847
  • Don't bother running.... You'll just die tired....
Re: Diablo Jon goes Napoleonic - my first ever painted French infantry
« Reply #102 on: August 07, 2024, 10:15:53 PM »
Beautifully done!

Offline CapnJim

  • Galactic Brain
  • Posts: 4311
  • Gainfully unemployed and lovng it!
Re: Diablo Jon goes Napoleonic - my first ever painted French infantry
« Reply #103 on: August 08, 2024, 12:45:59 AM »
They sure look good! 

Offline Diablo Jon

  • Mastermind
  • Posts: 1290
Re: Diablo Jon goes Napoleonic - my first ever painted French infantry
« Reply #104 on: August 08, 2024, 09:38:41 AM »
Thanks chaps👍

 

Related Topics

  Subject / Started by Replies Last post
7 Replies
2818 Views
Last post May 23, 2010, 11:21:03 PM
by Ioannis
16 Replies
9765 Views
Last post January 22, 2012, 08:17:59 PM
by PAULSPENCE
2 Replies
1781 Views
Last post May 24, 2012, 03:44:19 AM
by Mad Padre
133 Replies
27697 Views
Last post December 14, 2018, 08:01:48 PM
by Diablo Jon
7 Replies
1179 Views
Last post February 10, 2022, 02:36:43 AM
by Jemima Fawr