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Author Topic: Vehicle Outlines for Pulp Gaming  (Read 16328 times)

Offline Hammers

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Re: Vehicle Outlines for Pulp Gaming
« Reply #30 on: January 11, 2011, 08:28:42 AM »
*nudges Prof.* Make this sticky?

Offline Colonel Tubby

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Re: Vehicle Outlines for Pulp Gaming
« Reply #31 on: January 11, 2011, 07:44:46 PM »
excellent work - these will be really, really, really useful  :)

Offline Chuck1372

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Re: Vehicle Outlines for Pulp Gaming
« Reply #32 on: April 19, 2011, 12:42:25 AM »
Some train cars would be useful too.

Offline Heldrak

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Re: Vehicle Outlines for Pulp Gaming
« Reply #33 on: April 19, 2011, 01:32:14 AM »
I'm coming late to this thread (as usual...). Great idea, Wire'! Thanks for posting these.

The one thing I thought was that you might want to add a second position to the Motorcycle template for models riding pillion (or "the bitch seat" as it is known in Biker circles) as this is a staple of pulp adventure. That might also mean a third position available on Motorcycles with sidecars.
2012 Lead Tally: Painted:0

Offline Wirelizard

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Re: Vehicle Outlines for Pulp Gaming
« Reply #34 on: April 19, 2011, 02:27:50 AM »
Pillion seat positions on some/all of the motorbikes are a great idea. I'll have to file that away for either a 3rd sheet or a revised sheet 2.

As for train cars, Pinnacle already does a few in a PDF file. They're technically Deadlands (weird West) train cars, but close enough. That PDF is here on the PEG Downloads page.

Offline Prof.Witchheimer

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Re: Vehicle Outlines for Pulp Gaming
« Reply #35 on: April 25, 2011, 12:23:52 PM »
*nudges Prof.* Make this sticky?

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Re: Vehicle Outlines for Pulp Gaming
« Reply #36 on: April 28, 2011, 11:39:09 AM »
Some train cars would be useful too.
not necessarily
railway models are usually open or made with removable roofs
an interesting idea however would be enlarged templates because of the bases that do not fit
« Last Edit: April 01, 2013, 06:29:15 AM by bedwyr »

Offline phililphall

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Re: Vehicle Outlines for Pulp Gaming
« Reply #37 on: December 06, 2012, 05:39:45 PM »
If you own the cars, take a digital photo of each one from the top, then size it, print it out, and put circles on it to represent passenger spaces. I've found it very handy as it lets you instantly identify which car or truck you are referencing when playing with multiple manned vehicles.

Prof. Dinglebat. Phd.

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Re: Vehicle Outlines for Pulp Gaming
« Reply #38 on: April 01, 2013, 03:24:47 AM »
So I'm guessing that you use the motorbike one if you need one for a camel ?  ;D

Offline Wirelizard

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Re: Vehicle Outlines for Pulp Gaming
« Reply #39 on: April 02, 2013, 08:42:45 PM »
Sure! Camel, motorcycle, same thing.  ;) Just give the camel an attack template at the front for spitting and out the back for kicking...

Prof. Dinglebat. Phd.

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Re: Vehicle Outlines for Pulp Gaming
« Reply #40 on: April 03, 2013, 03:02:03 AM »
Just give the camel an attack template at the front for spitting and out the back for kicking...

Sounds like my motorbike.  ::)

 

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