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Author Topic: Valour and Fortitude Peninsula game  (Read 681 times)

Offline Rick F

  • Mad Scientist
  • Posts: 524
Valour and Fortitude Peninsula game
« on: March 06, 2023, 07:03:06 PM »
Just two photos of a game we played yesterday using the new Valour and Fortitude Napoleonic rules from the Perrys. We used 6mm Baccus figures, but kept 28mm distances for movement, which made it very fast play. The Anglo- Portuguese force made it to the town first and was able to hold it, despite being heavily outnumbered by the French.

Offline Marine0846

  • Supporting Adventurer
  • Galactic Brain
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  • Posts: 6613
Re: Valour and Fortitude Peninsula game
« Reply #1 on: March 06, 2023, 07:36:26 PM »
How do like the rules?
With 6mm figures it looks like an army battle.
Love the look.
Semper Fi, Mac

Offline vtsaogames

  • Mastermind
  • Posts: 1527
    • Corlears Hook Fencibles
Re: Valour and Fortitude Peninsula game
« Reply #2 on: March 06, 2023, 08:25:55 PM »
How many turns did it take, and how long did the game last (clock time)?

How many units were on the table?

Good looking table.
And the glorious general led the advance
With a glorious swish of his sword and his lance
And a glorious clank of his tin-plated pants. - Dr. Seuss


My blog: http://corlearshookfencibles.blogspot.com/

Offline Rick F

  • Mad Scientist
  • Posts: 524
Re: Valour and Fortitude Peninsula game
« Reply #3 on: March 06, 2023, 08:39:02 PM »
Cheers, I really liked them, might go with the authors recommendation of halving the movement distances for smaller scales next time.

It lasted about 3 hours, we put a 3 1/2 hour limit on it. I think we had about 6 turns, but it was our first game. There were 3 British brigades (2 infantry 1 cavalry) 4 French (3 infantry 1 cavalry) both sides had only one artillery unit.

 

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