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Author Topic: Flesh Field WIP  (Read 5493 times)

Offline postal

  • Mad Scientist
  • Posts: 850
Re: Flesh Field WIP
« Reply #15 on: 03 November 2009, 12:11:30 PM »
 :o :'(

awsome stuff brian.
« Last Edit: 03 November 2009, 12:36:02 PM by Westfalia Chris »

Offline Weird WWII

  • Mastermind
  • Posts: 1442
  • Keep it WEIRD!!!
    • Weird WWII
Re: Flesh Field WIP
« Reply #16 on: 06 November 2009, 07:03:36 AM »
Did some play testing and about the only thing you can do to neutralize these things is to burn them out or just bypass them.  We shot arty at it and it just blew the bodies apart and released them and then they just started crawling at ya so that freaked the troops out.  We used a Russian flamethrower tank to burn it out but of coarse the German PaK gunners took aim and either ran them off or added them to the obstruction.  We made these Flesh Fields real morale killers too so most troops won't go near them and making them is just as dangerous.  Defiantly a rare but effective sight on the battlefields of WWWII.  Hope to increase the size a bit more and then the feat of paining each and every rotting corpse.

I'll keep you guys posted on the progress of this sickness.
Brian
Keep it WEIRD!

Offline Scorpio

  • Scientist
  • Posts: 272
  • justice wears a mask
    • Metal Skirmish
Re: Flesh Field WIP
« Reply #17 on: 06 November 2009, 02:07:14 PM »
Hmmm, this would also work for AE-WWII, but I'd make it an American last-ditch defense set up by the gents with Project Prometheus. Morale tests for everyone!
PMMDJ
http://metal-skirmish.blogspot.com/

"Seriously, there is an outrageous amount of running involved."

Offline Michi

  • Galactic Brain
  • Posts: 4455
  • Hoist the colours!
    • Tableterror
Re: Flesh Field WIP
« Reply #18 on: 06 November 2009, 03:12:21 PM »
B rian, I like the story and what you did to place it on the table. I have a strange feeling that this will escalate...

 

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