> To reduce sight-lines for ranged weapons, Dangling-in-the-Mire has more buildings and roads.
One problem I have with solo / coop miniature skirmish games is their lack of guidance for terrain. When two players play and one sets up while the other chooses which side to enter, there's something of a balance to create a fair tabletop (unless you have advantage over a specific terrain type and your opponent doesn't...). Not just L5R, but I've noticed in other miniature skirmish games how much better ranged weapons are *if* the terrain allows it. And, of course, when setting up terrain, you're not always thinking about balancing out ranged vs. melee, especially if you haven't played the game system much.
Anyway, try the Lasting Tales demo and Sellswords and Spellslingers to see if mandatory objectives make the game more interesting. S&S is only $8 for 10 scenarios.
https://www.drivethrurpg.com/product/353669/Lasting-Tales--Demo-Ruleshttps://www.drivethrurpg.com/product/231567/Sellswords-and-Spellslingers-Solo-and-Cooperative-fantasy-Miniature-Rules