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Author Topic: Fangs of the Wolf - Game Five Parts IV, V and VI  (Read 555 times)

Offline 7dot62mm

  • Bookworm
  • Posts: 66
Fangs of the Wolf - Game Five Parts IV, V and VI
« on: May 13, 2023, 08:07:47 PM »

Gemigabok presents...
Winter of No Surrender

Campaign Eleven – Fangs of the Wolf
Game Five – Parts Four, Five and Six




Winter of No Surrender (WoNS) is a series of Winter War campaigns for Chain of Command and other game systems. This is our playthrough of the eleventh WoNS campaign – Fangs of the Wolf. The campaign is currently in playtest and will be released... later.



We're using Chain of Command rules with the At the Sharp End supplement, loads of special campaign rules, and 20mm figures on an 8x5 ft table. We're conitnuing our previously started game, with John as Colonel Sharov and our new guys Don and Tom leading platoons. Jarkko still stars as Lieutenant-Colonel Susitaival, with Mikko as his assistant command. We're playing on Discord using three 720p HD cameras as most of the players are located at least 600 km from me.



Previously on Fangs of the Wolf:
Campaign Introduction:  https://thewargamersforum.com/viewtopic.php?f=13&t=4954
Game One, Part I: https://leadadventureforum.com/index.php?topic=137031.0
Game One, Part II: https://leadadventureforum.com/index.php?topic=137317.0
Game Two: https://leadadventureforum.com/index.php?topic=137428.0
Game Three, Part I: https://leadadventureforum.com/index.php?topic=137800.0
Game Three, Parts II & III: https://leadadventureforum.com/index.php?topic=138177.0
Game Three, Part IV: https://leadadventureforum.com/index.php?topic=138510.0
Game Four, Parts I & II: https://leadadventureforum.com/index.php?topic=138831.0
Game Four, Parts II and IV: https://leadadventureforum.com/index.php?topic=139313.0
Game Five, Parts I, II and III: https://leadadventureforum.com/index.php?topic=139945.0



As you may recall from our previous report, many months ago, Group Wolf has split the Red Army forces into three distinct encirclements:




Now, Lt. Col Susitaival's men are assaulting Table M., Mustajoki Bridge. Taking this strategic bridge should cause the enemy some further headaches.

For the Soviets, this battle is particularly desperate as there is nowhere to escape from here! The Finns hold both the northern and the southern adjacent tables... if the Red Army loses this fight, the troops on this table will surrender or disperse into the very hostile woods where few of them will survive. Either way, they will be out of the campaign.




THE SOVIETS, RED and GREEN:

5-RSM-9 First Transportation Platoon (Don)
1 -1st Section
2 - 2nd Section

5-RSM-10 Second Transportation Platoon (Tom)
3 -1st Section
4 - 2nd Section

10-RAA Regimental Anti-Aircraft Plaroon (John)
U1 – 1st AA Section
U2 – 2nd AA Section
U3 – 3rd AA Section

T. BA-27M armored car from HACP Heavy Armored Car Platoon

A. 5-RSM-1 Supply and Maintenance HQ
B. 5-RSM-2 Rations Supply Detachment
C. 5-RSM-3 Combat Equipment Maintenance Detachment
D. 5-RSM-5 Infantry and Equestrian Equipment Maintenance Detachment
E. 17 5-RSM-6 Workshop 2
F. 18 5-RSM-7 Automotive Inspection Detachment
G. 5-RSM-8 Transportation Company HQ Section
H. 5-RSM-9 1st Transportation Platoon vehicles
I. 5-RSM-10 2nd Transportation Platoon vehicles
J. 5-RSM-11 Dressing Station
K. 5-RSM-12 Stretcher Bearer Platoon
L. 5-RSM-13 Club
M. 6-RS-1 HQ
N. 6-RS-2 HQ Platoon
O. 6-RS-3 Airspace observer section
P. 11. 6-RS-4 Messenger section
Q. 6-RS-63 Section Seven
R. 6-RS-8 Special Detachment




THE FINNS, in Blue:

0 - 3rd Company Commander Ltn Kerδnen and his messenger team (JL + 4 messengers) (Jarkko)

2nd Platoon (Jarkko):
1 - 1st rifle section
2 – 1st LMG section
3 - 3rd rifle section
4 – 2nd LMG section

3rd platoon (Mikko):
5 - 1st rifle section, with platoon sergeant
6 - 2nd LMG section
7 - 3rd rifle section, with platoon leader

1st Machinegun Platoon of Machinegun Company (Mikko)
9 – 1st MMG section
10 – 2nd MMG section
11 – 3rd MMG section

13 - MMG section from 2nd Machinegun platoon of Machinegun Company  (Jarkko)



In the central woods, Tom's section #3 is receiving fire from the Finnish machineguns in the west...



Another man is brought down by the bullets and several more points of shock are accumulated... but there are 17 men left in the section and they have 9 points of shock.



WoNS rules permit a unit to move away from the enemy without being impeded by shock. Tom decides to withrdaw his section north... they do not quite make it over the road but they should be out of the line of fire, especially as they will be protected by Don's section in the entrenchment.







If you recall, last time Mikko's Finns were able to disable a Soviet jump-off point, seen in the above picture on the right, by the path. Three of the LMG section's men are presently on it.





John sees his moment come... he now deploys what he calls his Assault Squad, in fact this is a section from 4th Company 22nd Platoon, whom we already saw fight in Games One and Two, but now John  has reinforced them. He has bought them a heroic section leader, sergeant Yakolev, plus six semi-automatic SVT-38 rifles! In the narrative they've always had the leader and the rifles, but only now has the leader been recoginized as a hero. And the rifles, well thay've just now learned to use them.



Sgt Yakolev is an experienced leader whose men are considered to be Regulars (all other Soviet troops are Green in this campaign).



These are the only Red Army infantry fighting forces on this table! Everyone else is from the supply or anti-aircraft units.



They fire their semi-automatic rifles and their LMG at the Finns at the jump-off point, and then add a Dyakonov rifle grenade for good measure...







One of the Finns is killed...and the section suffers seven points of shock.









John has a double phase.



He continues peppering Mikko's Finns with his automatic and semi-automatic fire...



Mikko's LMG section suffers two additional shock and the section leader falls down, killed by one of the many bullets...



Fortunately for the Finns, their Force Morale is unaffected...





THE SOVIETS, RED and GREEN:

5-RSM-9 First Transportation Platoon (Don)
1 -1st Section
2 - 2nd Section

5-RSM-10 Second Transportation Platoon (Tom)
3 -1st Section
4 - 2nd Section

10-RAA Regimental Anti-Aircraft Plaroon (John)
U1 – 1st AA Section
U2 – 2nd AA Section
U3 – 3rd AA Section

T. BA-27M armored car from HACP Heavy Armored Car Platoon

A. 5-RSM-1 Supply and Maintenance HQ
B. 5-RSM-2 Rations Supply Detachment
C. 5-RSM-3 Combat Equipment Maintenance Detachment
D. 5-RSM-5 Infantry and Equestrian Equipment Maintenance Detachment
E. 17 5-RSM-6 Workshop 2
F. 18 5-RSM-7 Automotive Inspection Detachment
G. 5-RSM-8 Transportation Company HQ Section
H. 5-RSM-9 1st Transportation Platoon vehicles
I. 5-RSM-10 2nd Transportation Platoon vehicles
J. 5-RSM-11 Dressing Station
K. 5-RSM-12 Stretcher Bearer Platoon
L. 5-RSM-13 Club
M. 6-RS-1 HQ
N. 6-RS-2 HQ Platoon
O. 6-RS-3 Airspace observer section
P. 11. 6-RS-4 Messenger section
Q. 6-RS-63 Section Seven
R. 6-RS-8 Special Detachment




THE FINNS, in Blue:

0 - 3rd Company Commander Ltn Kerδnen and his messenger team (JL + 4 messengers) (Jarkko)

2nd Platoon (Jarkko):
1 - 1st rifle section
2 – 1st LMG section
3 - 3rd rifle section
4 – 2nd LMG section

3rd platoon (Mikko):
5 - 1st rifle section, with platoon sergeant
6 - 2nd LMG section
7 - 3rd rifle section, with platoon leader

1st Machinegun Platoon of Machinegun Company (Mikko)
9 – 1st MMG section
10 – 2nd MMG section
11 – 3rd MMG section

13 - MMG section from 2nd Machinegun platoon of Machinegun Company  (Jarkko)










Meanwhile in the north, Jarkko's men have been recovering their fighitng ability. Jarkko knows that if he were to move his forces directly towards the dressing station, the results might not be pretty.



He decides to move his MMG team to a new place on the eastern flank. He hopes that from there they'll be able to target some of the teamsters holed up in the entrenchment just north of the dressing station.



Pulling their heavy machinegun behind them, the MMG team moves over the little frozen stream.



South of the road, John turns around his AAA MG and hoses the Finns at the forest's edge, but to no effect.



Realizing that he cannot prevail over this much firepower, Mikko decides to withdraw his men from the forest edge. Fighting John's best forces is not really a priority for him. He first needs to take care of Don's men in the trench just south of the road...



The white-clad fighters disappear into the woods...









Meanwhile in the west, Mikko has been edging his MMG teams closer and closer to the Russian trench...





He bunches up his MMG teams. In a forest fight such as this an MMG team actually has advantages over rifle sections. One of them is that while only those members of a rifle section who can see the enemy can fire their weapons, the MMG can shoot with all its firepower at whomever the gunner sees. This makes a slow assault by an MMG very difficult to counter, if you want to stay in your entrenchment. The MMG moves in, and fires at two or three of your men with its full firepower... even if your men survive, they can only fire back two or three rifles, hardly enough to take out the MMG.





Then it is again the Soviet phase. In the north-western quadrant of the battlefield, Tom finally has rolled a three on his command dice, meaning that he can actually do something with his armored car...



The BA-27M trundles forward over the frozen marsh and – despite seeing only muzzle flash - targets the Finnish MMG team in the intersection with its DT LMG...



The result is two points of shock, much better than anticipated.



The team does have a Junior Leader and five gunners, but two points of shock cannot be ignored, especially as the MMG platoon have no anti-tank weapons.



Tom moves the remains of his section north, behind the many wagons. Here they cannot immediately be targeted by enemies.





John moves his last, unpinned AAA truck forward, hoping to start reducing the Finnish MMG in the intersection. But the driver has some trouble negotiating the slippery uphill and the truck moves very slowly...



Closer to the intersection, John's second truck no longer has a visual on the enemy so the AA platoon leader (hand on belt, leaning on the ambulance, with his radio team next to him) is able to rally a couple of points of shock off them.



In the trench just south of the road Don, conscious of the approaching White mercenaries, places his men on overwatch.



















North of the dressing station, Jarkko's Finns have been collecting their resolve. It will be impossible to approach the trench near the tent without considerable risk so Jarkko starts to put them on overwatch...





And then we continue the game several weeks later. With five players plus me, it's difficult to find a time suitable to all.







Despite multiple setbacks, the Soviets are far from beaten, Tom's transportation platoon has an FM of 9, as does Don's. John's AA truck platoon is down to 8.



The Finns are also in prime fighting conditon: Jarkko's platoon still has an FM of 8, even though he lost a number of men in the battle near the dressing station. Mikko's rifle platoon is at 11 and his MMGs at 9.



In the intersection, Mikko has deployed another one of his MMG sections. Close together, they are able to share hits, which is one of the unrealistic aspects of CoC. In real life, you'd want your troops as far apart from each other as possible, so that they won't share hits...



...especially by something as dangerous as this BA-27M which can fire explosive shells with its frightening 37mm gun!



One of the MMG teams fires a burst at the armored car, hitting it. The driver panics and hits the car into reverse... the crew suffers a point of shock!



The two MMG teams close to the trench open fire on the three or four Don's men that thay can see, and kill all of them!



Don's section is on overwatch but they cannot reply to this attack as all of their men who have line of sight to the MMGs are dead!



And perhaps Don anyhow needs to keep the overwatch ready in case Mikko's infantrymen decide to close in to either line of sight or close combat range?





Without the overwatch one double phase might be enough to annihilate Don's men... the woods here are indeed crawling with White Bandits.





Meanwhile in the north-east, Jarkko's machinegunners are taking their good time climbing up the hill. Frustrated, Jarkko's company commander sends a messenger to tell them to get a move on!



Jarkko is uneasy about advancing without MMG support so his men just stay put, aiming their weapons



The messenger reaches the MMG troops with the second lieutenant's orders, but unfortunately they only move another three inches...



Then Mikko plays his CoC die, ending the Turn... this has many effects... First, Don loses one of his Jump-Off points, bringing his Force Morale down two points to 7.



On the other side of the table, John has two Broken AAA trucks...





Seeing that the dreaded Capitalist Finns are everywhere, they turn their vehicles around and speed off-table... This also wreaks havoc on John's FM which drops to four!

Offline 7dot62mm

  • Bookworm
  • Posts: 66
Re: Fangs of the Wolf - Game Five Parts IV, V and VI
« Reply #1 on: May 13, 2023, 08:10:09 PM »


With the beginning of the new Turn we roll for changes in temperature and wind... The temperature drops to -15 Celsius but the wind ceases completely...









Tom's platoon leader moves east along the row of parked snow-plow trucks, taking along the Chemical Service Manager, the NCO responsible for operating the smoke generator. Each Red Army Regiment has a cart-mounted smoke generator unit which is used to provide cover against enemy fire when performing heroic Proletarian bayonet charges. But today the direction of the wind is such that the machine isn't of much use.



If the smoke generator looks more than a bit like an Airfix RAF starter cart, it is because I don't actually know what the real machine looked like :)



Meanwhile, in the intersection...



Tom's teamsters have taken cover behid some wagons.



Here they cannot be seen by the machine gun crewing Finns at the intersection...



On the eastern side of the table, Jarkko's machinegunners are continuing their slow movement towards the hilltop, from which they should be able to target some enemies...







It is not a completely risk-free plan though, as it brings the isolated MMG very close to the many supply men near the bridge. The Russians could mobilize them and overwhelm the machinegunners with sheer numbers...

A month later, we're again continuing the game...



THE SOVIETS, RED and GREEN:

5-RSM-9 First Transportation Platoon (Don)
1 -1st Section
2 - 2nd Section

5-RSM-10 Second Transportation Platoon (Tom)
3 -1st Section
4 - 2nd Section

10-RAA Regimental Anti-Aircraft Plaroon (John)
U1 – 1st AA Section
U2 – 2nd AA Section
U3 – 3rd AA Section

T. BA-27M armored car from HACP Heavy Armored Car Platoon

A. 5-RSM-1 Supply and Maintenance HQ
B. 5-RSM-2 Rations Supply Detachment
C. 5-RSM-3 Combat Equipment Maintenance Detachment
D. 5-RSM-5 Infantry and Equestrian Equipment Maintenance Detachment
E. 17 5-RSM-6 Workshop 2
F. 18 5-RSM-7 Automotive Inspection Detachment
G. 5-RSM-8 Transportation Company HQ Section
H. 5-RSM-9 1st Transportation Platoon vehicles
I. 5-RSM-10 2nd Transportation Platoon vehicles
J. 5-RSM-11 Dressing Station
K. 5-RSM-12 Stretcher Bearer Platoon
L. 5-RSM-13 Club
M. 6-RS-1 HQ
N. 6-RS-2 HQ Platoon
O. 6-RS-3 Airspace observer section
P. 11. 6-RS-4 Messenger section
Q. 6-RS-63 Section Seven
R. 6-RS-8 Special Detachment




THE FINNS, in Blue:

0 - 3rd Company Commander Ltn Kerδnen and his messenger team (JL + 4 messengers) (Jarkko)

2nd Platoon (Jarkko):
1 - 1st rifle section
2 – 1st LMG section
3 - 3rd rifle section
4 – 2nd LMG section

3rd platoon (Mikko):
5 - 1st rifle section, with platoon sergeant
6 - 2nd LMG section
7 - 3rd rifle section, with platoon leader
8 - 4th LMG section

1st Machinegun Platoon of Machinegun Company (Mikko)
9 – 1st MMG section
10 – 2nd MMG section
11 – 3rd MMG section

13 - MMG section from 2nd Machinegun platoon of Machinegun Company  (Jarkko)




Force Moralewise, both sides are still good. Don's teamsters have an FM of 8, and Tom's are at 7. What's left of John's AAA truck platoon are at FM 4.

The Finns are at FM 8 for Jarkko, 10 for Mikko and 9 for the MMG platoon.



Previously, the four men in the western end of Don't trench were annihilated by Finnish MMG fire... Don now moves more men there, and they fire their rifles as they move...



Their fire is unfortunately completely inffective...



John wants to get his remaining AAA truck somewhere where he can take the White Bandidos under fire. The GAZ AA truck accelerates up the hill, the quadruple Maxim AAA MG sending a flurry of tracer bullets at the Finns...



But Mikko's machinegunners are on Sustained Overwatch, a Special Fire mode enabling them to react to multiple targets using the overwatch rules...



… the vehicle is riddled with fire,.. one gunner is killed and falls off the back of the truck. The gun team gets four points of shock, pinning them...





Don's riflemen throw hand grenades at the Finnish machinegunners south of the road...





One gunner is killed and the two gun teams accrue a total of three points of shock...



It is the Finns' turn. Mikko's machinegunners again sweep the trench clean of Russians...



The two MMGs in the intersection unleash their fury on the AAA truck... the remaining gunner is killed and the team leader is wounded...





All game long Tom has been plagued by a dearth of 3s on the command dice, meaning that he is unable to activate any Junior Leaders, including the one commanding the BA-27M armored car. But now he can put a three together... he turns the turret's 37mm gun at Mikko's Finns at the woods edge and pulls the trigger...



BOOM! Mikko's men get one point of shock...



In the wagon park, Tom's men are looking for an opportunity to harm the enemy. But for that he'll need a double phase...





In the east, Jarkko's men are still climbing the hill....





Several messengers have spurred them onwards... now they finally reach the top of the hill, and take up tactical positions.



John activates A, the 3rd assistant (supply), the Inferior Ranking Senior Leader commanding the Regimental Supply and Maintenance Battalion. He then activates C, the Combat Equipment Maintenance Detachment, who then start to make their way towards the Finns on the hill...







Jarkko's rifle section #3 makes it to the northern forest edge of the woods, quite close to the armored car...





At this point the Soviet players are considering just surrendering... though their forces still have plenty of Force Morale, the players own morale has been broken. They can see that victory is unlikely, and they'd rather move on to play the next scenario. Of course from a campaign point of view this is less than optimal – the Red Army forces here have nowhere to retreat so the best option would be to fight to the very end, just activating all supply troops and try to charge into close combat with them... whereas the Russians here are done for, every Finn lost in this battle will help the Soviets in the rest of the campaign. 







In the east, John's ”assault squad” is closing in on Jarkko's MMG position on the hill...



Jarkko peppers the Combat Equipment Maintenance Detachment with machinegun fire, causing five points of shock but no deaths...



Another burst increases their shock to eight...



On the other side of the battlefield, Jarkko makes a move on the armored car...



Three men with an anti-tank hand grenade run to the car...



...and attempt to place it on top of the vehicle...



The anti-tank hand grenade is basically 1.5 kg of TNT in a tin can with a stick hand grenade as the detonator....



… it explodes with an enormous bang...



Unfortunately for the would-be tank killers, the anti-tank charge falls off the hood of the car just as it explodes and the result is only one additional point of shock...



...as the armored car is manned by a Green crew, they can no longer move toward the enemy...











Meanwhile, on the eastern hill, the Regimental Maintenance and Equipment Battalion's commander orders his small group of men forward to charge the Finnish machinegun... ”Uraaah!” he shouts... but the men of the Combat Equipment Maintenance Detachment are surrering from so much shock that they refuse to budge...



...but the assault section is well motivated... shouting ”For Stalin!” they run up the hill...



...but one thing we've learned over years of playing Chain of Command is that charging into close combat with a machinegun pointed your way is not recommended...





As the brave men of the assault squad charge, the water-cooled machinegun roars...



Firing at 800 rounds per minute, the Maxim cuts down the Red Army men



In the end, only the machinegunner and the section leader remain standing, everyone else being dead! And the two-man section now has 11 points of shock...



The remnants of the assault squad turn and run away. The machinegunners have not escaped without losses either – they now number two men and the section leader, but they have won the close combat...



Meanwhile, Tom sends his men assaulting Mikko's machineguns... He knows that success is unlikely, but he wants to see if he can have an impact on the battle...



Mikko plays a CoC dice interrupting the Soviet assault by sending his rifle section #5 forward to join the fray...



… but they do not move fast enough to be of help in this fight.



Tom's men charge, but they too are slow in their approach... and they do not reach close combat... Mikko's MMGs cut down the first three assaulting troops and the rest of the Red Army men aren't within LoS. That ends Tom's charge.



But that's not the end of Tom's plans... his senior leader takes a section of men and takes them out  of their trench...



...and they run into close combat with the three-man anti-tank team by the armored car...













The fight is very quick. Miraculously, the Finns escape with no casualties, but they suffer nine points of shock and flee...

Now the Red Army players declare that they are surrendering. The Finns have won the battle.



The Finnish losses would be heavy, but as their Force Morale is high they get about eight men back before casualties are figured out. Jarkko's 2nd platoon of  3rd company lost two men permanently and one will be missing the next campaign turn. Mikko's 3rd platoon lost one man permanently and another will miss the next campaign turn.

The 1st MMG platoon loses two men permanently plus a third is missing. Mikko's 2nd MMG platoon loses one gunner and another will miss the next game.

All of the Soviet troops are either dead or POW. All of the Soviet equipment is lost or captured by the Finns.




At an undisclosed location, a signals technician is turning a generator handle and simultaneously working the switches of a telephone central.

 Still no answer, Comrade Kapitan!

Try again, Captain Rodin, Combat Group Sharov's chief of staff, orders.

The technician keeps flicking switches... minutes go by in the headquarters...

This is infuriating, Politruk Podhomutov mutters, when one is given an expensive instrument such as a field telephone, one's first priority is surely to answer it when it rings!

Comrade Kapitan, they're now answering!

Give me that, Roding grabs the handset from the soldier, This is Kapitan Rodin... I demand an immediate report of what is happening there at the bridge!

There is some muffled answer from the other end of the line. Rodin takes the handset off his ear and stares at it.

What are they saying, Podhomutov asks?

I don't know, Comrade Politruk... I think they're speaking in Finnish!



Some kilometers away, a message arrives at Lt. Colonel Susitaival's headquarters.

Let me see, Lieutenant Breitholtz says, and reads the piece of paper. It's from Avela, he says he's taken the Mustajoki Bridge! What's more, he says he's captured some fifty wagons, around 90 horses, twelve trucks – one with a snow plow, an armored car, a field hospital of some sort with all manner of medical supplies, one hell of a lot of small arms ammunition, a radio set, some films, two field telephones, two motorcycles, a light machinegun and one dog! And apparently he's found some curious devices with rotating code wheels that he thinks the radio intelligence people should have a look at. And oh yes, he says he's got some 300 prisoners!

On hearing this, Lieutenant-Colonel Susitaival does not say anything. Slowly he opens his breast pocket and takes out his pipe and a bag of tobacco. Staring out across the frozen marshland and at the white-encrusted trees beyond, he starts filling his pipe. Tell me, he says, opening the bag, you wouldn't happen to still have that bottle of Cognac you bought in Kajaani?

Yes I still have it, Breitholtz smiles, and starts rummaging in his rucksack...




The Finns have now reduced the Soviet footprint to two encirclements, separated by almost three kilometers. Noticing this and the fact that he has now lost the only dressing station the Combat Group had, Colonel Sharov feels his Opinion drop to -6. Susitaival, on the other hand, is very pleased by these developments and his Opinion climbs from +3 to +4.

Join us next time for some more Winter War action!


More on Fangs of the Wolf:
Campaign Introduction:  https://thewargamersforum.com/viewtopic.php?f=13&t=4954
Game One, Part I: https://leadadventureforum.com/index.php?topic=137031.0
Game One, Part II: https://leadadventureforum.com/index.php?topic=137317.0
Game Two: https://leadadventureforum.com/index.php?topic=137428.0
Game Three, Part I: https://leadadventureforum.com/index.php?topic=137800.0
Game Three, Parts II & III: https://leadadventureforum.com/index.php?topic=138177.0
Game Three, Part IV: https://leadadventureforum.com/index.php?topic=138510.0
Game Four, Parts I & II: https://leadadventureforum.com/index.php?topic=138831.0
Game Four, Parts II and IV: https://leadadventureforum.com/index.php?topic=139313.0
Game Five, Parts I, II and III: https://leadadventureforum.com/index.php?topic=139945.0

The minis:
http://thewargamersforum.com/viewtopic.php?f=38&t=790
http://thewargamersforum.com/viewtopic.php?f=84&p=46130
https://thewargamersforum.com/viewtopic.php?f=86&t=4987
https://thewargamersforum.com/viewtopic.php?f=88&t=5133
https://thewargamersforum.com/viewtopic.php?f=89&t=5199
https://thewargamersforum.com/viewtopic.php?f=90&t=5282
http://thewargamersforum.com/viewtopic.php?f=93&t=5438

Some of our Chain of Command campaigns and games:
Rajajoki Station http://thewargamersforum.com/viewtopic.php?f=13&t=4857
Fire in the Sky http://thewargamersforum.com/viewtopic.php?f=13&t=4055
April 9th http://thewargamersforum.com/viewtopic.php?f=13&t=3636
Citadel – The Breakthrough – Grossdeutschland Attack at Kursk  http://thewargamersforum.com/viewtopic.php?f=13&t=1353

Other Games:
The Drive on Minsk; http://thewargamersforum.com/viewtopic.php?f=13&t=815
Unternehmen Nordwind: http://thewargamersforum.com/viewtopic.php?f=13&p=30957

Our Clubs:
GeMiGaBoK: http://www.the-ancients.com/gemigabok/
Stadin Strategit: https://www.facebook.com/groups/474796192532203

Offline MaleGriffin

  • Mastermind
  • Posts: 1640
  • Don't bother running.... You'll just die tired....
Re: Fangs of the Wolf - Game Five Parts IV, V and VI
« Reply #2 on: May 14, 2023, 04:25:27 AM »
OMG! What a FANTASTIC AAR! Awesome terrain! Incredible vehicles and figures! Wow! Just WoW!
Hoc quoque transibit
Sanguinem sistit semper

 

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