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Author Topic: Temple of the Cyclopes - Sellswords  (Read 1071 times)

Offline Sunjester

  • Mastermind
  • Posts: 1531
Temple of the Cyclopes - Sellswords
« on: May 26, 2023, 06:45:23 PM »
I realise I have been somewhat lax writing up some of my Sellswords games of late. I have been running a campaign for three of my regular gaming buddies, so I remembered to take some pictures of the latest game. More on the blog http://grahamsgaming.blogspot.com/2023/05/temple-of-cyclopes-sellswords-and.html


Offline Grumpy Gnome

  • Galactic Brain
  • Posts: 5347
    • The Grumpy Gnome
Re: Temple of the Cyclopes - Sellswords
« Reply #1 on: May 29, 2023, 04:10:16 AM »
A harrowing adventure… sounds like fun, even if spiders do give me the creeps.
Home of the Grumpy Gnome

https://thegrumpygnome.home.blog/

Offline blacksoilbill

  • Mastermind
  • Posts: 1494
Re: Temple of the Cyclopes - Sellswords
« Reply #2 on: May 29, 2023, 05:35:19 AM »
That is a great looking game! What size is the table?

Offline Ethelred the Almost Ready

  • Mastermind
  • Posts: 1092
Re: Temple of the Cyclopes - Sellswords
« Reply #3 on: May 29, 2023, 08:23:33 AM »
Nice report and game.  Still a favourite set of rules for me.  Your scenarios help to keep the game fresh.  I might borrow this one.

Offline Spinal Tap

  • Mad Scientist
  • Posts: 988
Re: Temple of the Cyclopes - Sellswords
« Reply #4 on: May 29, 2023, 08:35:30 AM »
Great game and terrain as usual.




Offline Patrice

  • Mastermind
  • Posts: 1776
  • Breizh / Brittany
    • "Argad!"
Re: Temple of the Cyclopes - Sellswords
« Reply #5 on: May 29, 2023, 01:13:57 PM »
Superb and inspiring!  :o :)

Offline Vagabond

  • Mastermind
  • Posts: 1627
    • Vagabond's Wargaming Blog
Re: Temple of the Cyclopes - Sellswords
« Reply #6 on: May 29, 2023, 04:19:24 PM »
Some very nice terrain used in the game. Right at the end you mentioned they had found a magic bow, magic ring amd magic bracelets. Now they just have to work out what the magical items actually do!!!

I like that they have to work out what these things do. Is that covered in the Sellswords rules or is it something you sdd into the campaign scenario?

Offline Sunjester

  • Mastermind
  • Posts: 1531
Re: Temple of the Cyclopes - Sellswords
« Reply #7 on: May 29, 2023, 06:35:42 PM »
Thank you for for the kind words.

Ethelred - Please feel free!

Vagabond - It's not strictly covered in the rules. I just say that they emanate a "magical aura" and they will need to do a bit of research/experimenting to work out what the objects do. Effectively, I tell the players what they are, but only after the scenario is finished and their PCs have some time to spend investigating properly, consulting magical tomes etc.

blacksoilbill - It's a 3x3 feet table.

Offline Burgundavia

  • Mad Scientist
  • Posts: 729
    • Coreyburger.ca
Re: Temple of the Cyclopes - Sellswords
« Reply #8 on: May 29, 2023, 10:38:27 PM »
Nice report and game.  Still a favourite set of rules for me.  Your scenarios help to keep the game fresh.  I might borrow this one.

Never underestimate the power of a good scenario book. Glad to see sunjester and others giving Sellswords some love

 

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