Part Three: Little Problems‘This bloody map doesn’t match the terrain at all, so glad we spent yesterday digging through graves to find it!!’
It seems that events in the zone have resulted in existing paths being obliterated and new ones forming; the crew need to confirm their location as soon as possible.
Comparing the map to the scene in front of him Del reckons they are at a stalker camp indicated in the central left portion of the handwritten map. In order to confirm they need to circle the camp, check on a few outlying locations and not disturb the residents.
However, as they approach it’s apparent that a number of strange anomalies have seemingly crashed in to the site and the camp has been abandoned.
‘Listen up’ says Delboy, ‘we have plenty of supplies but it won’t hurt for us to be head of the game. There looks to be plenty of stuff we need down there and we can check out these new anomaly types as well’.
The team need to insert, investigate the perimeter of the camp (4 corner POI’s as a minimum), check out an anomaly or two, then get the hell out of Dodge.
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InsertThe crew drop in at the South East corner of the area and are immediately confronted by a pile of cases and lockers.
As the rest of the team go on overwatch, Delboy moves tentatively towards the pile intent on searching for loot.
Overwatch was ore like overkill as Delboy found some spitter plants which erupted with spores as he approached. He reacted quickly and, despite a little wooziness, did not succumb to the effects of the spores.
Searching the containers he found rations and water, then moved West with the remainder of Trotter Watch following with their remaining moves.
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10 MinutesNo Zone Event expected.
Del moves forward towards the anomaly, overcomes his terror (rating 1), and tosses a bolt in it’s direction which vanishes then reappears 20 metres to the North; a spatial displacement effect!
He reacts quickly and moves to the South of the anomaly than indicates for Marlene to approach and search for artifacts.
Marlene approaches, despite her fear, avoids the displacement effects with a timely dive onto her belly then searches to discover a Spring artifact.
Trigger and Rodney pass Del and Marlene, heading for the next POI.
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20 minutesNo Zone Event.
‘Come on, let’s get a move on. I don’t want to be here beyond the hour. I have a very bad feeling about this place’ says Del. ( I decided to put in a 60 minute time limit with a Zone Event happening automatically after this point with no roll required).
Marlene safely moves away from the anomaly, using her Deja Vu to do so, into cover then goes on overwatch as do Rodney and Trigger.
Delboy ‘Hustles’ towards the POI, drops to his knees to search and finds a booby trap -great.
Quickly he assesses the device and sets to work disarming it. Once completed he calls on Rodney to come in a search the items for anything of value.
As the remainder of the crew slowly prepare to move to the North East corner to further confirm their location Rodney does as asked.
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markndebs, on Flickr
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30 MinutesNo approaching Zone Event detected.
Rodney searches and finds rations, water and 2 medkits – scrounging is a useful skill!
Rodney lets Delboy know what he’s found, Del responds with huge grin. He decides that given the good state of their supplies it would be worthwhile to do the necessary and get out of here – that bad feeling was still with him.
All the crew move out, ignoring 2 POI’s, a tent bursting with supplies and a loaded truck, as they move towards the 2 anomalies and a Northerly POI.
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40 minutesNo Zone Event again.
Delboy approaches an anomaly, using all his Deja Vu dice to pass the level 2 terror check before tossing a bolt at the anomaly.
The bolt sparks with electricity before being welded to the side of the vast structure – an Arc Welder anomaly!
He indicates that he will attend to this anomaly and the next and signals for the rest of Trotter Watch to advance on the POI which they dutifully do.
50 minutesNo Zone Event.
Del is getting really jumpy, this is taking much longer than he likes.
He moves into contact with the electricity anomaly but fails to react quickly enough and takes a wound. He pushes on, finding another Spring artifact, then moves towards the last of the three anomalies on the field.
This one also has a terror rating of 2, Delboy overcomes his fears and prepares to move into it.
Marlene and Trigger provide cover for Rodney to explore the POI, another booby trap, which he successfully deactivates.
60 MinutesAs the hour approaches a crashing sound can be heard to the North (automatic Zone Event which sounds like some huge beast).
‘I knew this was going to turn to shit’ thinks Del.
Rodney’s search reveals just a single lithium battery, then he moves on towards a tent in the North West which needs to be investigated before they can get off the field.
Using all his Stamina dice he rushes to within a few yards of it before pulling up winded (1 pin token taken).
Del uses a medkit to treat his wound, contacts the remaining anomaly without a bolt toss and manages to avoid the blast that it emits on his arrival.
His search locates a Sponge anomaly which he thrusts in his pack.
Trigger and Marlene estimate that whatever is approaching is going to pop out not far from the pinned Rodney so use Stamina and Deja Vu dice rolls to ensure they are in position for it’s appearance.
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70 minutesAs a huge Alpha Mutant rushes in from the North, another Zone Event is set to approach the area in the next few minutes (Anomaly Shift).
Rodney drops his pin, turns and unloads his shotgun at the mutant hitting it twice.
The hardened carapace of the enormous creature deflects the shots but leave it stunned.
Delboy moves in, opens up with his AK47 and manages to inflict 2 wounds.
Using his stamina he pushes on towards Rodney, ending up just short of the tent which is the final POI.
Trigger fires 3 times but only hits once, this hot bouncing way but stunning the Alpha a little more.
Marlene shakes her head, mumbles ‘ Bloody men’ under her breath, opens up with her flame thrower and incinerates the mutant.
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80 minutesThe anomalies all shift position, but this is no concern to the crew now, and a further such Zone Event is indicated to be imminent.
Rodney reloads and goes on overwatch as do Marlene and Trigger.
Delboy approaches the tent at which point the ground erupts with three pairs of Thatchers appearing as if from nowhere.
Delboy reacts, killing one, while Rodney disposes of another.
Marlene’s flamethrower kills 2 more and Trigger attempts a difficult shot on another but misses.
The remaining pair of Thatchers attack Del inflicting 2 wounds on him.
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markndebs, on Flickr
90 MinutesThe anomalies shift again and there’s further noise from the North – looks like the Alpha Mutant wasn’t alone.
Trigger kills both remaining Thatchers whilst Rodney searches the tent, finding adrenaline and 2 armour repair kits – what a haul.
At this point the crew deem a job well done and make haste to be elsewhere when the next Alpha Mutant appears.
‘All in all a good job but we need to move quicker next time’ says Del.