*
Welcome, Guest. Please login or register.
April 27, 2024, 08:10:49 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1690838
  • Total Topics: 118355
  • Online Today: 861
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: Blood and steel  (Read 726 times)

Offline SteveBurt

  • Mastermind
  • Posts: 1286
Blood and steel
« on: July 06, 2023, 10:02:41 AM »
We have now played a couple of Zulu War games using these rules from Fireelock games, and I am quite impressed. We used their pirate rules (Blood and Plunder) for a while but there were some very fiddly bits in the rules (the card activation system confused everyone, you have to keep track of actions for each unit as well as fatigue, and the rules for ships integrated poorly with the rest of the game).
Anyway, B&S has a much simpler activation system which works well, and a very neat system of secret objectives for scenarios. It shares many mechanics with its sibling, such as only the attacker fighting in melee (sounds strange but actually works OK). First game was a draw and the second a Zulu victory, but it seems like a fairly well balanced set; both sides have a chance.


Offline sir_shvantselot

  • Mad Scientist
  • Posts: 952
Re: Blood and steel
« Reply #1 on: July 06, 2023, 12:38:43 PM »
Interesting. Will have to give it a go.

 

Related Topics

  Subject / Started by Replies Last post
2 Replies
2723 Views
Last post May 10, 2016, 07:04:23 PM
by Craig
Steel discs

Started by Hammers « 1 2 » Workbench

16 Replies
2700 Views
Last post November 02, 2016, 12:59:34 PM
by DS615
13 Replies
2366 Views
Last post August 28, 2017, 10:15:37 AM
by Mr Saturday
26 Replies
5419 Views
Last post March 22, 2022, 08:43:42 PM
by Neldoreth
59 Replies
7316 Views
Last post June 23, 2023, 08:57:08 PM
by CapnJim