I posted previous installments of the campaign in the Sci-fi small skirmish games subsection here:
https://leadadventureforum.com/index.php?topic=137854.0.
For this last game we went beyond small skirmish and went for a bigger battle so I posted it here. My plan was to use the FfoL Bigger Battles rules for the game, but we ended up using the Chain of Command rules, which my opponent and I are more familiar with.
The Fallers have taken over a town. The MIB tries to find out the level of infestation in the town.
MIB are blocked by Faller cells consisting of police and other citizens.
MIB teams had to scan for Faller eggs because not all MIB agents were equipped with hazmat gear.
After some brutal close combat the Fallers had to withdraw due to their Force Morale being reduced to zero.
The MIB took some serious damage too and had to resort to a small tactical nuke to eradicate the Faller threat...
Because of the limited amount of longer range firearms (most groups were equipped with shotguns, smgs and pistols) in the game the groups had to move and get up close and personal. It was a fun game and good conclusion of the campaign.
The Fallers may resurge however so the MIB must stay vigilant...
More on my blog:
https://toomuchterrain.blogspot.com/2023/08/mib-vs-fallers-part-4-nest.htmlT.