A little while back I played the third game in my solo Song Of Blades and heroes campaign. The scenario this time was
Seize the high groundThe Orcs have pursued the Knights back to an area with an old ruined temple, where the knights decide to make a stand. Each turn the temple is occupied that side gains a victory point

Both sides start on opposite sides of the table with a ruined temple on top of a hill.

The first turn has both sides advancing towards the temple but the knights are slowed down by their heavy armour, while their archers climb the hill.

In turn two the fast moving Ogre gets 3 successful activations and reaches the summit of the hill, claiming the temple. But their success is short lived as one of the human archers moves up and fires an aimed shot, killing the Ogre.

Then the other archer activations and moves to the top and the humans gain 1 VP at the end of the turn. The foot knights are also moving slowly up the hill in a group while mounted knight tries an outflanking manoeuvre.

Turn 3 starts badly for the Knights, with the commander failing all 3 activations, so there will be no group moves for the knights and each one activates indivdually.

An Orc archer takes a shot at the mounted knight from the hill but misses.

Then the Orc warchief and a warrior charge the mounted knight but the result is a draw

Meanwhile an Orc reaches the summit and attacks the lonely human archer, who is pulverised by a power blow from the Orc. The remaining human archer shoots back but misses, and the Orc warband ends the turn with a VP.

More Orcs scale the hill and another reaches the temple, while the foot knight trudge slowly forwards.


In the next turn the Orcs and knights fight it out. The Orcs win a combat but the heavy armour saves the knight, while in another combat an Orc is knocked down

Back to the combat between the Mounted knight and the Orc warchief, the warchief lands a power blow and kills the mounted knight with a 6-1 dice roll!

Now the game devolves into a big scrum ensues on the top of the hill. The warchief and another Orc moves up the hill while a different Orcs is knocked down in combat.

The knights make a push for the summit, challenging the Orc inside the ruined temple.

An archer joins the attack and manages to knock down the Orc but in the background an orc stands up and knocks down a knight.

The Orc warchief attacks the prone Knight and with a mighty blow kills him.

However it is too late for the Orcs, as the Orc on the temple floor is killed and the orc morale breaks. The warchief retreats slowly but the Orc archer has fled the battlefield.

In the aftermath there is a pretty heavy toll for both sides. The Orcs lost 2 warriors and a Ogre during the game. Both the Ogre and a Orc were killed outright and the other Orc suffered a moderate injury and will be -1 Quality for the next game. The Knights had a Mounted knight, Foot knight and an Archer taken out during the battle. The foot knight died but the mounted knight made a fully recovery and the Archer must miss the next game.
In the exploration phase the Orcs were attacked by a band of Elf brigands. The Warchief killed 5 Elves but was wounded, and now has gained the Hatred:Elves ability.
The Knights were camping that night and were visited by a ghost of an adventurer, who begged to for your party avenge his death. In the next game if the character that killed the adventurer is killed then the character that killed him gains an extra XP.
Thoughts on the game.
It was a closer game with the Knight only one figure off a morale roll so the results could have gone either way. However the game turned into a big scrum I the middle which was due to the scenario so I will look for a scenario where there are a few more objectives scattered around to make it interesting.
And a note on the terrain. When I made the model of the ruined temple on the hill it was to decorate the table, not to try and move figures over it, so they were constantly falling over! Since I’m using such a small table I have to use some smaller terrain pieces but for the hills they look too small, or the sides are too steep.