Welcome, Guest. Please login or register.
February 26, 2024, 08:01:43 AM

Login with username, password and session length


We Appreciate Your Support


Author Topic: Danubis IV - Inquisitor campaign  (Read 4067 times)

Offline jhonpog

  • Scientist
  • Posts: 305
Re: Danubis IV - Inquisitor campaign
« Reply #15 on: November 11, 2023, 06:49:48 PM »

Offline Pictors Studio

  • Mastermind
  • Posts: 1073
    • Pictors Studio
Re: Danubis IV - Inquisitor campaign
« Reply #16 on: November 24, 2023, 07:54:13 PM »
With the Guilds eliminated, there was significant disruption to the basic services in Vierberg.  The population was becoming agitated.  The two Inquisitors and the Interrogator decided it was time to unit the disparate groups within the resistance to launch an attack on the Lord Regent's government during the tumult. 

Inquisitor Draxis lead an attack on the HQ of Judge Hask.  There was no record of any Adeptus Arbites of that name and Hask had been involved in various fights against other resistance groups.  Their goal was to eliminate Hask and hopefully win over his followers after that.

Little did Draxis know but Hask's followers were becoming increasingly concerned about his mental instability.  The planning phase of any operation involved longer and longer discussions and loud debates, which wasn't worrying in itself.  The part they were concerned about was that they were only attended by Hask.

When the raid began Hask was away, but Draxis had planned his attack with this in mind.  He brought his most formidable warriors into the HQ near where he expected Hask to return when the shooting started. 

Sure enough, the false Judge arrived and was soon engaged in intense combat.

Even with the forces arrayed against him, Hask didn't go down easily.   But he did go down.

With the injured gang leader down, Draxis sent for someone to fetch a doctor to try to save the man, hoping that he may be of some use.  It was a desperate hope.  The smallest hole was several inches wide. 

Despite the medicae's ministrations there was no use, Hask was too far gone. With their leader dead, the rest of the resistance cell joined with Draxis.


Interrogator Faydem went after Interrogator Glaurun.  The two groups had clashed before, and Glaurun was cagey about the intentions of Faydem, especially after finding out that the former had been in contact with the planet's Kroot population, even allying with them at times. 

The veterans of the Kroot War in Galurun's entourage were even more warry of the radical Interrogator.

After a brief skirmish, Galurun decided that facing the heavily armed warband was probably not better than at least hearing them out.  Faydem convinced his interlocutor that he was on the level and wanted to bring down the  government and was in contact with Inquisitor Draxis and that they, and another Inquisitor wanted to strike while the iron was hot.


Inquisitor Aife was still desperate to find out which Draxis was the real Draxis.  With the defeat of the Guilders the government was planning on a mass public execution.  In the sweep the former head of  Xiuquan Longwall had been captured and was among those about to be executed. 

Aife moved in to disrupt the event and save the man who might hold the key to figuring out what the plan with the clones was. 

The government forces, mostly mining security from Golden Dawn, were present and determined to see the execution take place.

While the Golden Dawners were no match for the Inquisitorial Warband, they were no pushovers either.

The firefight was brief and bloody.  Aife was able to free the prisoner and Xiuquan ran as soon as he was liberated.

While the freed captive had information about what was going on with the cloning there was no time for Aife to track down all of the leads provided.

Still, his knowledge of the government facilities would prove useful in the coming revolutionary attack. 

Offline Pictors Studio

  • Mastermind
  • Posts: 1073
    • Pictors Studio
Re: Danubis IV - Inquisitor campaign
« Reply #17 on: December 04, 2023, 07:12:36 PM »
For the finale' we had a big Warhammer 40K 3rd edition game. 

I broke the players warbands into squads and gave them 40K stats.   

The resistance had finally got it together and had launched a number of attacks on government and mining company facilities.  The people were agitated by the interruption to basic services.  Ultimately the frustration boiled over into riots and that is when the resistance struck. 

The rioting was continuous and on the third day the resistance forces attacked the Consecratorum. 

Their goal was to shut down the communication system so that coordination between the various mining companies and the new mines outside the wire, would be disrupted.  To do this they had to break into the building and get to the roof to destroy the communications dish.   

One of the groups carried a mysterious device that their presumably insane and now dead leader, had left for them with a note to put it in the Consecratorum on the day of the assault.

Engaged by hordes of cultists and soldiers the group smashed their way through, heedless of losses. Some groups tried to hold back the forces coming from outside of the building while Inquisitor Draxis, Inquisitor Sante and Interrogator Glaurun made a beeline for the elevator and the roof.

Draxis is the first to the elevator, but he is having a buzzing feeling which intensifies as the genestealer Magos gets closer to him.  Eventually the magos tackles Draxis in the elevator and despite massive mental strain, the Inquisitor is able to resist the Magos and push him off.  As the Magos tries to rise, Draxis puts a bullet through his enlarged cranium spattering mauve blood on the inside of the metal box.

His group are the first to reach the roof. Something tells him to wait for reinforcements before entering the hall way.

More resistance forces are battling their way through below. 

Loses are heavy. 

And the fighting still rages at the entrance to the structure.

But even more, and more deadly, reinforcements are arriving for the government's side.

Finally the enemy is pushed back and the resistance makes it to the elevator.

They push up and when there are enough they breach the doors and face what is waiting.

The initial shooting thins the ranks of the xenos but not enough.  Judge Hask's men haul out the mysterious device he left for them and activate it, not know what it will do.

Then the Genestealers are upon them.  The attack is ferocious and only the fact that they were able to engage them with some gunfire at first saves the resistance fighters. 

What happens next is a relief to all those loyal to the Emperor.

As the teleport homer beeping increasing in frequency there is a flash of light and giant, blue armoured soldiers stand in the hallway.  Without hesitation the Ultramarines wade into the aliens, numbers falling on both sides.

More genestealers arrive with the patriarch and the melee becomes furious with terminator and genestealer falling alike in the combat.

The pressure on Draxis becomes immense as he finds himself face-to-face with the monstrous creature, but he resists its probes and even manages to damage the beast.

Few of the terminators remain on their feet as the xenos had directed their attacks at their most dangerous opponents.  And even with the space marines there it is the combined efforts of Inquisitor Draxis and Interrogator Glaurun that bring the Broodlord down and bring an effective end to the rule of the Cult on Danubis IV.

Offline Bloggard

  • Scatterbrained Genius
  • Posts: 3451
Re: Danubis IV - Inquisitor campaign
« Reply #18 on: December 04, 2023, 08:58:18 PM »
great stuff. Sounds like epic good fun.

Offline hubbabubba

  • Mastermind
  • Posts: 1593
Re: Danubis IV - Inquisitor campaign
« Reply #19 on: December 06, 2023, 09:46:01 AM »
Excellent stuff.

Lots of interesting minis in there and cool scenery.

Keep them coming :)

Offline Bullshott

  • Scatterbrained Genius
  • Posts: 2873
  • I need a bigger hammer
    • http://www.flickr.com/photos/27772452@N07/sets/
Re: Danubis IV - Inquisitor campaign
« Reply #20 on: December 06, 2023, 11:17:22 AM »
Great reports. This is how a campaign should play. Love the game boards to  :-*
Sir Henry Bullshott, Keeper of Ancient Knowledge

Offline zemjw

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 2066
    • My blog
Re: Danubis IV - Inquisitor campaign
« Reply #21 on: December 06, 2023, 11:43:56 AM »
Looks like a fun game :D

I'm not sure how I would respond to an insane person telling me to take an unknown device and pressing a button on it. I half expected Chaos Termies to pour out, glad it was the good guys (if there are any in 40k ???)

Offline Pictors Studio

  • Mastermind
  • Posts: 1073
    • Pictors Studio
Re: Danubis IV - Inquisitor campaign
« Reply #22 on: December 08, 2023, 03:36:50 PM »
It was a lot of fun.  I had a blast coming up with ideas with my fellow GM and then watching the players' reaction to what was going on.  That being said, it wasn't for everyone and we had one player drop out after the fourth week because he didn't like the roleplaying aspect.

But we will definitely do something like this again.  We may be revisiting the world of Danubis IV as it struggles after the collapse of its government for the second time in a roughly a decade.  What are the Kroot on the planet going to do?  When will the Tau come back?  Now that the Ultramarines have come are they going to fix their Gellar Field generator and get back to the fight with Hive Fleet Leviathan or are they going to secure the victory on Danubis?

As may have been obvious from the narrative, the player character Draxis ended up being the clone.  I hadn't made a determination of which one was the clone so my fellow GM suggested we just randomize it, which I did right before the game.  I wrote down on a piece of paper that if the roll was odds it was the PC Draxis that was the clone and the roll was a 19. 

The paper was revealed.  The player had to make rolls when a GSC psyker came within 24". 

The rolls were at Ld. which was 10, when within 24", -1 when within 18", -2 when within 12", -3 when within 6" and -4" when in melee. 

That was why the Magos tackled him, by his lonesome, in the elevator.  He wasn't thinking he could take an Inquisitor in a fight, he just thought that, needing a 6 or less on 2d6, that he could turn him.  Guess not. 

That wasn't the only time he made that roll either, when in combat with the Patriarch he had to make another LD test at 4 and made that one too and then inflicted 2 wounds on the Patriarch, half killing it.   

Offline blacksoilbill

  • Mastermind
  • Posts: 1482
Re: Danubis IV - Inquisitor campaign
« Reply #23 on: December 09, 2023, 02:45:16 AM »
What an epic finish to your campaign! It sounds like great fun and looks awesome too.


Related Topics

  Subject / Started by Replies Last post
5 Replies
Last post December 21, 2009, 12:21:29 PM
by abhorsen950
43 Replies
Last post December 24, 2009, 10:46:57 AM
by abhorsen950
1 Replies
Last post September 04, 2011, 02:32:35 PM
by OSHIROmodels
1 Replies
Last post October 26, 2013, 02:07:31 PM
by Wachaza
2 Replies
Last post December 12, 2013, 02:12:58 AM
by grant