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Author Topic: Force on Force - a couple of questions  (Read 990 times)

Offline H.M.Stanley

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Force on Force - a couple of questions
« on: September 21, 2023, 06:19:38 PM »
Hi. I intend to start my FoF journey with the first Asymmetrical Scenerio from the RB, the attempted rescue and extraction of a couple of Contractors by two sections of USMC.

Is it still a 2x2 Board even if I'm using 28mm figures?

Also, is Out of Contact Movement still used by Insurgents even if the scenarios doesn't specifically say? I would think that OoCM is the default position for Insurgents.

Many thanks
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline CapnJim

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Re: Force on Force - a couple of questions
« Reply #1 on: September 24, 2023, 12:04:35 AM »
I was a playtester for Force on Force.  That scenario is designed for a 2x2 table, even for 28mm figs.  BUT, I have played it on a 4x4 table.  All you have to do is give the Americans a few more turns to complete the mission.

As for Out of Contact Movement (OoCM), it is only used in scenarios which state so.  My suggestion would be to first play it on a 2x2 board without OoCM.  Then, fiddle with it by increasing the board size and/or adding OoCM.  Again, that's just my suggestion.

Hope this helps.   :)
"Remember - Incoming Fire Has the Right-of-Way"

Offline H.M.Stanley

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Re: Force on Force - a couple of questions
« Reply #2 on: September 24, 2023, 07:17:04 AM »
That's kind of you, thank you Capn.

Adding Civilian Mobs looks interesting too. What do you think?

« Last Edit: September 24, 2023, 08:21:49 AM by H.M.Stanley »

Offline Johnny Boy

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Re: Force on Force - a couple of questions
« Reply #3 on: September 25, 2023, 06:52:33 PM »
Civilian Mobs add to the uncertainty and if you're Free World forces they can be a real challenge to completing your mission.I started with a few but it didn't take long before the collection grew lol. I'd recommend using them and any other bits to keep it interesting, I remember a game we had where wandering Goats gave away the FW force hidden positions, the FW player wasn't a happy chappy to say the least. . . ..

Offline H.M.Stanley

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Re: Force on Force - a couple of questions
« Reply #4 on: September 25, 2023, 07:17:05 PM »
Goats giving away an ambush position. Genius (grin).

I have a dozen or so Afghan civilians, enough to represent three "mobs" perhaps.

Goats! I need goats.
« Last Edit: September 25, 2023, 07:45:30 PM by H.M.Stanley »

Offline bluewillow

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Re: Force on Force - a couple of questions
« Reply #5 on: September 29, 2023, 10:08:32 AM »
Goats giving away an ambush position. Genius (grin).

I have a dozen or so Afghan civilians, enough to represent three "mobs" perhaps.

Goats! I need goats.

I used sheep in one of my games, made a good laugh

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Offline CapnJim

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Re: Force on Force - a couple of questions
« Reply #6 on: October 07, 2023, 09:18:02 PM »
As mentioned already, civilian mobs adds a twist (albeit an interesting one) to the whole affair.

And we've had barking (and attacking) dogs in games, too... 

Offline H.M.Stanley

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  • Posts: 2812
Re: Force on Force - a couple of questions
« Reply #7 on: October 08, 2023, 07:34:53 AM »
I'm the Bush Wars' Farm scenario there is mention of the Civilians having access to shotguns. I would imagine that they're AP2 or 3 at short range but I can't find any  other mention
Stars etc.

How have people dealt with these? Thanks

edit: ignore me, I've found the reference in the main RB
« Last Edit: October 08, 2023, 07:41:37 AM by H.M.Stanley »

 

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