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Author Topic: Contracting Trouble - Force on Force  (Read 2759 times)

Offline H.M.Stanley

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Contracting Trouble - Force on Force
« on: 24 September 2023, 12:05:59 PM »
Contracting Trouble: Force on Force

Intel - An SUV carrying two civilian contractors was hit by gunfire as it moved through a neighbourhood in one of the City's red zones. The contractors are injured but alive.

The contractors have held the small group of insurgent gunmen who attacked their vehicle at bay for 15 mins but more armed men have been spotted converging on the damaged SUV.

A section of British Infantry are in the vicinity. They have been tasked to locate the contractors and escort them to safety.

[Script taken from the FoF Rulebook]
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline AKULA

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Re: Contracting Trouble - Force on Force
« Reply #1 on: 26 September 2023, 12:34:05 PM »
A great setup - really claustrophobic for an attacker, and the flat roof tops create some many potential ambush spots.

Offline H.M.Stanley

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Re: Contracting Trouble - Force on Force
« Reply #2 on: 26 September 2023, 12:49:10 PM »
Thanks! I can't wait to give this a try for my first game of FoF

Offline H.M.Stanley

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Re: Contracting Trouble - Force on Force
« Reply #3 on: 27 September 2023, 07:46:33 AM »
Last Question.

"Irregular Actions/Reactions" RB p113 states that such units may only React once per turn.

Ok, I get that but it also goes on to say that [irregulars] "may only move OR fire once per turn".

Again that's clear enough but is that correct, it's not been errated etc?

Thanks

Offline Redmao

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Re: Contracting Trouble - Force on Force
« Reply #4 on: 27 September 2023, 10:20:56 AM »
Black Rover Down....
Very tight setup, looks like a fun scenario.

Offline Dr. Zombie

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Re: Contracting Trouble - Force on Force
« Reply #5 on: 28 September 2023, 07:53:23 AM »
Last Question.

"Irregular Actions/Reactions" RB p113 states that such units may only React once per turn.

Ok, I get that but it also goes on to say that [irregulars] "may only move OR fire once per turn".

Again that's clear enough but is that correct, it's not been errated etc?

Thanks

That is how we play it. I really forces you to think about if you want to react or not.

Offline H.M.Stanley

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Re: Contracting Trouble - Force on Force
« Reply #6 on: 28 September 2023, 09:23:12 AM »
That's great, thanks. Just getting the rules straight for my first game

Offline bluewillow

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Re: Contracting Trouble - Force on Force
« Reply #7 on: 28 September 2023, 09:37:45 AM »
Nice work on that scenario

Cheers
Matt
Wargaming History - from Caesar to WW2
“Walk the battlefield in the morning, Wargame in the afternoon"
French Wargame Holidays
https://www.lhoteldehercebandb.com/frenchwargamesholiday

Offline H.M.Stanley

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Re: Contracting Trouble - Force on Force
« Reply #8 on: 30 September 2023, 09:03:20 AM »
A few photos from my first FoF game yesterday with Roger Gerrish Karl Tebbutt Mike Bradford . The guys had played FoF a little years ago but not properly - their words.

After a slow opening round involving a Leaderless Insurgent RPG reacting to a British movement, which in turn triggered Overwatch by the supporting British Infantry we started to motor through
In the end the British managed to extract both contractors but suffered two seriously injured casualties and a lightly wounded soldier. So only a marginal win for the Regulars.

I was concerned that I wouldn't have enough reinforcements but the constant recycling of figures worked well.

 I absolutely loved the game and will be playing Matt WG  next week, doing the Falklands mission from the RB using his collection of figures.

Online CapnJim

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Re: Contracting Trouble - Force on Force
« Reply #9 on: 06 October 2023, 11:09:46 PM »
Last Question.

"Irregular Actions/Reactions" RB p113 states that such units may only React once per turn.

Ok, I get that but it also goes on to say that [irregulars] "may only move OR fire once per turn".

Again that's clear enough but is that correct, it's not been errated etc?

Thanks

Yes, irregulars may move and/or fire in a turn, but may only do each once in each turn.  If they fire in their activation, they may not do so as a reaction, for example.
"Remember - Incoming Fire Has the Right-of-Way"

Offline H.M.Stanley

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Re: Contracting Trouble - Force on Force
« Reply #10 on: 07 October 2023, 07:24:57 AM »
Thanks Jim,

Here are the photos from the game.


Online CapnJim

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Re: Contracting Trouble - Force on Force
« Reply #11 on: 07 October 2023, 10:10:43 PM »
That's a lot of insurgents!  How did the British/contractors fare?

Offline H.M.Stanley

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Re: Contracting Trouble - Force on Force
« Reply #12 on: 08 October 2023, 08:31:55 AM »
That's a lot of insurgents!  How did the British/contractors fare?

The British achieved their objective but at some cost.

I really like the idea of scenarios that are not necessarily balanced and yet are countered n the Results table.

 

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