*
Welcome, Guest. Please login or register.
December 05, 2023, 06:52:10 PM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1668005
  • Total Topics: 116822
  • Online Today: 1103
  • Online Ever: 2235
  • (October 29, 2023, 12:32:45 AM)
Users Online

Recent

Author Topic: Contracting Trouble - Force on Force  (Read 1321 times)

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Contracting Trouble - Force on Force
« on: September 24, 2023, 11:05:59 AM »
Contracting Trouble: Force on Force

Intel - An SUV carrying two civilian contractors was hit by gunfire as it moved through a neighbourhood in one of the City's red zones. The contractors are injured but alive.

The contractors have held the small group of insurgent gunmen who attacked their vehicle at bay for 15 mins but more armed men have been spotted converging on the damaged SUV.

A section of British Infantry are in the vicinity. They have been tasked to locate the contractors and escort them to safety.

[Script taken from the FoF Rulebook]
"Ho, ho, ho! Well, if it isn't fat stinking billy goat Billy Boy in poison! How art thou, thou globby bottle of cheap, stinking chip oil? Come and get one in the yarbles, if ya have any yarbles, you eunuch jelly thou!"

Offline AKULA

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 6119
Re: Contracting Trouble - Force on Force
« Reply #1 on: September 26, 2023, 11:34:05 AM »
A great setup - really claustrophobic for an attacker, and the flat roof tops create some many potential ambush spots.
     

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: Contracting Trouble - Force on Force
« Reply #2 on: September 26, 2023, 11:49:10 AM »
Thanks! I can't wait to give this a try for my first game of FoF

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: Contracting Trouble - Force on Force
« Reply #3 on: September 27, 2023, 06:46:33 AM »
Last Question.

"Irregular Actions/Reactions" RB p113 states that such units may only React once per turn.

Ok, I get that but it also goes on to say that [irregulars] "may only move OR fire once per turn".

Again that's clear enough but is that correct, it's not been errated etc?

Thanks

Offline Redmao

  • Scientist
  • Posts: 451
  • Canadian Agent
Re: Contracting Trouble - Force on Force
« Reply #4 on: September 27, 2023, 09:20:56 AM »
Black Rover Down....
Very tight setup, looks like a fun scenario.

Offline Dr. Zombie

  • Scatterbrained Genius
  • Posts: 3084
Re: Contracting Trouble - Force on Force
« Reply #5 on: September 28, 2023, 06:53:23 AM »
Last Question.

"Irregular Actions/Reactions" RB p113 states that such units may only React once per turn.

Ok, I get that but it also goes on to say that [irregulars] "may only move OR fire once per turn".

Again that's clear enough but is that correct, it's not been errated etc?

Thanks

That is how we play it. I really forces you to think about if you want to react or not.

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: Contracting Trouble - Force on Force
« Reply #6 on: September 28, 2023, 08:23:12 AM »
That's great, thanks. Just getting the rules straight for my first game

Offline bluewillow

  • Scatterbrained Genius
  • Posts: 2177
  • Bluewillow- Matthew Williamson
    • French Wargame Holidays Stay-Tour-Wargame-Relax
Re: Contracting Trouble - Force on Force
« Reply #7 on: September 28, 2023, 08:37:45 AM »
Nice work on that scenario

Cheers
Matt
"Walk the battlefield in the morning, Wargame in the afternoon"

Wargame & historical tours west France
Battles Ancients Medieval Renaissance Revolution Napoleonic Prussian War & WW2

3-5 Night Holidays with your partner

Book
https://www.lhoteldeherce.fr/francemilitaryhistoryholidays

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: Contracting Trouble - Force on Force
« Reply #8 on: September 30, 2023, 08:03:20 AM »
A few photos from my first FoF game yesterday with Roger Gerrish Karl Tebbutt Mike Bradford . The guys had played FoF a little years ago but not properly - their words.

After a slow opening round involving a Leaderless Insurgent RPG reacting to a British movement, which in turn triggered Overwatch by the supporting British Infantry we started to motor through
In the end the British managed to extract both contractors but suffered two seriously injured casualties and a lightly wounded soldier. So only a marginal win for the Regulars.

I was concerned that I wouldn't have enough reinforcements but the constant recycling of figures worked well.

 I absolutely loved the game and will be playing Matt WG  next week, doing the Falklands mission from the RB using his collection of figures.

Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3213
  • Gainfully unemployed and lovng it!
Re: Contracting Trouble - Force on Force
« Reply #9 on: October 06, 2023, 10:09:46 PM »
Last Question.

"Irregular Actions/Reactions" RB p113 states that such units may only React once per turn.

Ok, I get that but it also goes on to say that [irregulars] "may only move OR fire once per turn".

Again that's clear enough but is that correct, it's not been errated etc?

Thanks

Yes, irregulars may move and/or fire in a turn, but may only do each once in each turn.  If they fire in their activation, they may not do so as a reaction, for example.
"Remember - Incoming Fire Has the Right-of-Way"

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: Contracting Trouble - Force on Force
« Reply #10 on: October 07, 2023, 06:24:57 AM »
Thanks Jim,

Here are the photos from the game.


Offline CapnJim

  • Scatterbrained Genius
  • Posts: 3213
  • Gainfully unemployed and lovng it!
Re: Contracting Trouble - Force on Force
« Reply #11 on: October 07, 2023, 09:10:43 PM »
That's a lot of insurgents!  How did the British/contractors fare?

Offline H.M.Stanley

  • Scatterbrained Genius
  • Posts: 2812
Re: Contracting Trouble - Force on Force
« Reply #12 on: October 08, 2023, 07:31:55 AM »
That's a lot of insurgents!  How did the British/contractors fare?

The British achieved their objective but at some cost.

I really like the idea of scenarios that are not necessarily balanced and yet are countered n the Results table.

 

Related Topics

  Subject / Started by Replies Last post
4 Replies
3147 Views
Last post February 15, 2012, 09:36:40 PM
by Donogh
11 Replies
6051 Views
Last post March 18, 2012, 12:20:03 PM
by Arcturus
13 Replies
4302 Views
Last post March 09, 2013, 11:16:03 PM
by racm32
3 Replies
1571 Views
Last post June 19, 2013, 08:47:48 AM
by von Lucky
2 Replies
1277 Views
Last post September 01, 2013, 12:06:44 PM
by Iron Mike 73