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Author Topic: Dead Man's Hand Redux  (Read 4068 times)

Offline krieghund

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  • Beyond all Reason
Dead Man's Hand Redux
« on: 02 October 2023, 01:17:37 PM »
I spotted this earlier today.

https://www.greatescapegames.co.uk/dead-mans-hand 

Be interested to see what the buildings are like.

Offline Drunkendwarf

  • Mad Scientist
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Re: Dead Man's Hand Redux
« Reply #1 on: 03 October 2023, 05:03:50 PM »
Yesterday evening I watched this about Dead Mans Hand redux, the new buildings are also in it (from 26:30)



DJ

Offline Ultravanillasmurf

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Re: Dead Man's Hand Redux
« Reply #2 on: 03 October 2023, 08:30:30 PM »
Cool.

Offline greatescapegames

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    • Great Escape Games
Re: Dead Man's Hand Redux
« Reply #3 on: 09 October 2023, 10:12:25 PM »
Battle Bunker HQ did a video
Publisher of "Clash of Empires" Ancient and Medieval wargaming rules, and "Rules of Engagement", WW2 wargaming in 28mm, at www.greatescapegames.co.uk

Offline Ultravanillasmurf

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Re: Dead Man's Hand Redux
« Reply #4 on: 10 October 2023, 07:28:18 PM »
Interesting buildings. How much do they vary (different front panels?).

Offline greatescapegames

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Re: Dead Man's Hand Redux
« Reply #5 on: 11 October 2023, 07:20:43 PM »
You have to understand this type of manufacturing and how the tooling works. You cannot do multiple fronts. That's why we are doing additional stuff through the stretch goals. We would like to unlock further plastic sets in the campaign, including more building stuff.

Offline metalface13

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Re: Dead Man's Hand Redux
« Reply #6 on: 13 October 2023, 02:01:00 PM »
Giddyup! The plastic terrain looks awesome! I can't wait.

Offline terrement

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Re: Dead Man's Hand Redux
« Reply #7 on: 14 October 2023, 10:02:07 PM »
Quote
You have to understand this type of manufacturing and how the tooling works. You cannot do multiple fronts.

Maybe I have to but I don't.  Can you explain? 

Seems like it would be easy enough to have a set of standard side walls or even side and back walls to which you could attach a variety of fronts, and a variety of roofs.  Attachment points for all fronts would be standard to match points on the side walls.  So whether the front is square, rectangle, square with the rounded peak, etc. they'd all attach the same way.

My scratch build structures are done that way.  Granted they aren't moulded resin/plastic like yours will be but the principle would seem to be the same.


Offline greatescapegames

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Re: Dead Man's Hand Redux
« Reply #8 on: 16 October 2023, 01:32:50 AM »
These are hard plastic, like Perry Miniatures or Games Workshop, not that pseudo plastic bendy stuff.

The Kickstarter campaign might see the unlocking of an extra building and the sections are interchangeable.
« Last Edit: 16 October 2023, 01:35:22 AM by greatescapegames »

Offline Ultravanillasmurf

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Re: Dead Man's Hand Redux
« Reply #9 on: 18 October 2023, 05:53:30 PM »
You have to understand this type of manufacturing and how the tooling works. You cannot do multiple fronts. That's why we are doing additional stuff through the stretch goals. We would like to unlock further plastic sets in the campaign, including more building stuff.
I have some understanding. It would be an additional tool or half tool (depending on the machine). Renedra have something similar with the American house/store, plus their outbuildings with mix and match walls/roofs.

I saw the examples at SELWG at the weekend, they looked good.

Are alternative front walls a potential stretch goal (you could pack some scatter terrain in to fill the the tool)?


Offline greatescapegames

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Re: Dead Man's Hand Redux
« Reply #10 on: 18 October 2023, 11:54:36 PM »
I have to keep some specifics a bit quiet, but you're very much on the right track...

Offline Ultravanillasmurf

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Re: Dead Man's Hand Redux
« Reply #11 on: 19 October 2023, 09:45:16 AM »
Cool.

Offline mweaver

  • Scatterbrained Genius
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Re: Dead Man's Hand Redux
« Reply #12 on: 26 October 2023, 01:54:26 AM »
Excellent.  I look forward to the start of the Kickstarter. 

-Michael

Edit: just saw the notification link in the other thread.
« Last Edit: 26 October 2023, 01:56:10 AM by mweaver »

Offline Mallo

  • Librarian
  • Posts: 169
Re: Dead Man's Hand Redux
« Reply #13 on: 26 October 2023, 10:04:03 AM »
Those buildings look sweet. I have some of the minis already, picked up them up for necromunda. But I'd like to pick this set up for making a table for the cursed earth for the Judge Dredd game!

 

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