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Author Topic: Blood on the Sands: A Game of Gladiatorial Combat  (Read 8810 times)

Offline ithoriel

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #60 on: January 11, 2024, 01:31:43 AM »
Nice write up and good pictures - thank you.

I'm having a lot of fun with the basic two gladiators from the taster set but would love to see the full rules in print sooner rather than later!
There are 100 types of people in the world. Those who understand binary and those who can work from incomplete data.

Offline Furt

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #61 on: January 12, 2024, 09:30:14 PM »
It was a great afternoon of gaming Tas - thanks for having me. It was fun to step you guys through the start of a campaign game - that's where the real fun of BotS begins.

Cracking afternoon of gladiatorial combat Tas and Furt! Hope the heat didn't get to you guys too ;)

We didn't organise a game Bertie!

Nice write up and good pictures - thank you.

I'm having a lot of fun with the basic two gladiators from the taster set but would love to see the full rules in print sooner rather than later!

I'm working on it!
“A prisoner of war is a man who tries to kill you and fails, and then asks you not to kill him.”

http://adventuresinlead.blogspot.com/


Offline Constable Bertrand

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #62 on: January 14, 2024, 03:27:08 AM »
We didn't organise a game Bertie!

We didn't did we, time goes so quick with work family and illness hey

Offline majorsmith

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #63 on: February 02, 2024, 01:29:46 PM »
Definitely something I’m interested in! Gives me an excuse to paint up my foundry gladiators!!

Offline Furt

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #64 on: February 11, 2024, 09:40:02 AM »
 A good mate has made me a few sets of prototype dice for Blood on the Sands. I'm very keen to try them out when next demoing BotS. Each player only requires a set of six dice, and although the dice are not necessary to play BotS, I think they add a heap of theme to the game and make determining what actions your gladiator can take much easier for new players. They will also serve as a great aid during the process of finding a manufacturer.


Offline bluewillow

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  • Bluewillow- Matthew Williamson
Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #65 on: February 12, 2024, 05:56:27 AM »
Loving the new arena.

How long before the rules are released?

Cheers
Matt

Offline Muzfish4

  • Mad Scientist
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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #66 on: February 12, 2024, 10:41:07 AM »
Those sample dice look great!

Offline Furt

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #67 on: February 12, 2024, 07:45:06 PM »
How long before the rules are released?

It's edging ever closer Matt. The rules themselves are as good as finalised and have been so for many months now. They still need a serious proof reading and a go over by a technical writer but I'd like to say they have been play tested to death. The next part is ensuring I get all the components right - tokens, player sheets and dice etc.

Those sample dice look great!

Thanks Muzfish - it's so nice to see them in the flesh.

Offline Elk101

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #68 on: February 12, 2024, 08:17:33 PM »
The dice look very good

Offline OSHIROmodels

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #69 on: February 12, 2024, 09:57:36 PM »
I like them  8)
cheers

James

https://www.oshiromodels.co.uk/

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Offline Furt

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #70 on: February 14, 2024, 08:51:19 AM »

Offline NickNascati

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #71 on: February 16, 2024, 12:13:27 AM »
Furt,
        Any chance that the rules will work solo?  I’m stuck with no opponents.

Offline Furt

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #72 on: February 16, 2024, 02:34:22 AM »
Hi Nick - Although I have toyed with the idea and even had a prototype solo card system in the works, unfortunately I just don't think an AI is going to do the gameplay any justice. Unlike other gladiator games there is just too many tactical options to consider with BotS. I will continue to ponder on it though.

Offline Malamute

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #73 on: February 16, 2024, 11:05:15 AM »
Dice look great Frank, count me in if they go into production ;) :D
"These creatures do not die like the bee after the first sting, but go on age after age, feeding on the blood of the living"  - Abraham Van Helsing

Offline Furt

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Re: Blood on the Sands: A Game of Gladiatorial Combat
« Reply #74 on: February 17, 2024, 12:04:18 AM »
Thanks Nick.  :)

 

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