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Author Topic: Romans v Goths & Huns - Devon Wargames Group  (Read 1525 times)

Offline carojon

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Romans v Goths & Huns - Devon Wargames Group
« on: January 27, 2024, 07:26:43 AM »
One of the games run at this first meeting of the DWG in 2024 was a Lion Rampant game using the scenario Hammer and Anvil, pitching late Romans up against a combined force of Goths and Huns.



These rules always give a fun game and proved to be a very enjoyable way to start the new year of wargaming off at the club.



If you would like to know more then just follow the link to the club blog.

https://devonwargames.blogspot.com/2024/01/romans-v-gothshuns-in-28mm-lion-rampant.html

JJ
Often it is better to remain silent and let people think you are stupid than to open your mouth and remove all possible doubt.

http://jjwargames.blogspot.co.uk

Offline Basementboy

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Re: Romans v Goths & Huns - Devon Wargames Group
« Reply #1 on: January 27, 2024, 11:52:45 PM »
Looks great! Lion Rampant is a fantastic rule set, always glad to see it getting some love.

Offline guitarheroandy

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Re: Romans v Goths & Huns - Devon Wargames Group
« Reply #2 on: January 28, 2024, 06:46:36 PM »
Lovely stuff. Lion Rampant does give some cracking games!

Offline carojon

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Re: Romans v Goths & Huns - Devon Wargames Group
« Reply #3 on: January 29, 2024, 09:58:03 AM »
Thanks for your comments chaps. Always enjoy Lion Rampant and our theme for this game made the perfect start to another wargaming year ahead.

Cheers
JJ

Offline LouieN

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Re: Romans v Goths & Huns - Devon Wargames Group
« Reply #4 on: January 29, 2024, 04:48:07 PM »
A good report.  Did your club use the standard activation system?  This is if you fail an activation initiative switches to opposing side.

Thanks

Offline carojon

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Re: Romans v Goths & Huns - Devon Wargames Group
« Reply #5 on: January 29, 2024, 04:52:21 PM »
Thank you and no, we stopped using that a while ago.

Offline LouieN

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Re: Romans v Goths & Huns - Devon Wargames Group
« Reply #6 on: January 29, 2024, 04:58:09 PM »
What alternative do you use?  My club has done something similar where failure does not switch activation. We test for all units. 

just curious. 

Offline guitarheroandy

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Re: Romans v Goths & Huns - Devon Wargames Group
« Reply #7 on: January 30, 2024, 11:05:47 AM »
What alternative do you use?  My club has done something similar where failure does not switch activation. We test for all units. 

just curious.

A club I used to go to used this rule:
Failing an activation only ends your turn if:
1. It is your third failed activation and/or
2. You have already successfully activated three units.

We used to play with 36pt war bands so each side had more units and this worked really well. You still aren't guaranteed to activate every unit every turn (which I like) but it's very rare that you activate none at all. A good compromise!

Offline carojon

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Re: Romans v Goths & Huns - Devon Wargames Group
« Reply #8 on: January 30, 2024, 05:24:28 PM »
Just so, we test for all units with those passing getting to activate and it seems to give a good game with the occasional frustration of a unit not activating just when it would be most opportune, which gives a good level of friction.

JJ

Offline trev

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Re: Romans v Goths & Huns - Devon Wargames Group
« Reply #9 on: February 01, 2024, 11:09:51 PM »
Nice game and armies.  I thought LR would be good for late Roman era skirmishes.  We played some Macedonian and Persian games using the rules and it was lots of fun.

Offline Basementboy

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Re: Romans v Goths & Huns - Devon Wargames Group
« Reply #10 on: February 04, 2024, 12:40:45 PM »
What alternative do you use?  My club has done something similar where failure does not switch activation. We test for all units. 

just curious.
I’ve been doing the same and having a great time. You still get the necessary friction of units not doing what they’re supposed to, but it prevents either player from feeling edged out of the game entirely :)

 

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