BIGSWORTH -BOMBARD CAPER -
A short, solo game in my VBCW campaign
Rules: Black Ops
Background to the game is here, including the detail of the raiders:
https://leadadventureforum.com/index.php?topic=147472.0Set-Up: the Intruders dice to see which board edge they arrive on. A D4 is used. On a 1;2 or 3, they come in cross-country. This means they are delayed and arrive in daylight. On a 4 they arrive on the service road at night. This is what they plan to do but it depends on the die-roll.
The die roll is 4 so the Intruders arrive by the road at night. On with the game.
The police guards are deployed as follows:
The game is at night so there are 5 constables on patrol plus the second-in-command, Sergeant “Chalky” Black. The initial placement is 1 at each corner of the compound, 1 guarding the gap in the perimeter fence leading to the conveniences and Sergeant Black in the compound outside the guard hut. Once the game starts, the police on duty will patrol randomly unless alerted to the presence of intruders.
The other 4 constables plus the leader, Inspector Alf Tupper, are asleep. The constables are in the tents. The Inspector is in the hut by the entrance.
Game length: 5 turns + D3 which is rolled on turn 4.
Outstation Bombard
The area round the camp
The view down the Sacred Path to stone circleOutstation Bombard is taking shape. Not a lot of thought has been given to defensibility. For example, a gap has been left at the back to make access to the conveniences more convenient. Mind you, the conveniences are surrounded by the camp of Alf Tupper and his lads so what could go wrong? Arnold Hovis has his own The tent within the compound is for Arnold Hovis. He and project director Lytemuff are not present.
Borsetshire’s finest, Inspector Alf Tupper in commandIt’s 2.00 am. A moonless night. An owl hoots. A fox barks. A tiny vole delicately passes wind. Then politely apologises - as is well known, voles are probably the most polite of all British mammals.
Silence briefly reigns. It is broken by the arrival of a battered old lorry, borrowed from the Catalan machine gun detachment, which deposits Comrade Major Braddock’s team on the service road leading to the Outstation. The team park the lorry out of earshot of the compound. The morale of the team is high, they are determined to wrest the secret of the Bigsworth-Bombard from the hands of the bourgeois running-dogs….
The Team arrivesScouse Shelagh quietly gets into position covering the main entrance to the compound with her Lewis gun. Flora and Gracie run off to the Sacred Path, heading towards the stone circle. The Prof follows at a more leisurely pace along with Bessie. Something, instinct or nerves maybe, has spooked some of the guards. Sergeant Black strolls towards the gates while Constable Mendoza and Constable Puddock walk towards Bessie and The Prof
<note: at this point, the guard’s movements are random as per the rules - they are not yet aware of the intruders>
The team (minus Shelagh) head along Sacred PathRemember, its nighttime and nighttime is quite dark. Here’s an attempt to give an impression of what dark is like.

The guards wander aimlessly about
Talking of wandering, Constable Dan Mendoza wanders towards Bessie
Bessie spots Mendoza heading her way so takes the initiative and attacks him before he spots her but she fails to cause any damage. He immediately yells "intruder alert" and fights back. In the ensuing fight, Bessie manages to fell him. Despite the shouted warning, the guards are still moving randomly. By accIdent, Sergeant Black blunders into Bessie and they trade blows. This time, Bessie loses out and is down. Unaware of this, Prof keeps moving towards the stone circle.
Sergeant Black having just felled Bessie is shot in the back by Flora. In the background lies Constable MendozaGracie continues along the Sacred Path towards the henge whilst Flora peels off to the left to investigate the shooting. She finds herself behind an unsuspecting Sergeant Black. There seems no point in being sneaky any more so she shoots him coolly in the back. Sergeant Chalky Black is a very tough old copper but his luck has run out - he’s down. And what’s more, he’s left the gate to the compound open…! Without giving her victim a second glance, Flora heads towards the gate. Seeing the success of Flora, Gracie also makes for the gate.
Gracie joins Flora and they head towards open gate
As above but in realistic nighttime mode
Shelagh opens fireShelagh has seen Sergeant Black and as Bessie goes down, Shelagh opens up on the sergeant but with no effect. This alerts Constable Millar and Constable Hardwick. Millar opens up with suppressive fire towards where the shot came from while Hardwick runs towards the area. Despite the shots, the rest of the guard detail continue to mooch randomly and none of those off duty have their slumber disturbed by the noise. Shelagh, meanwhile is taking no chances. She fires at Millar and Hardwick and hits both. They are down.
Flora and Gracie going through gate - no coppers around
As above
Shelagh & Prof follow Flora and Gracie into the compoundThe Prof abandons her plan which was a wide encirclement to get to the gap in the fence at the back of the compound. She reacts to all the shooting to her left and decides to head that way to investigate. At this point, three of the five night duty guards are out of action along with Sergeant Black. The two still in action are blissfully unaware of what’s happening and those off duty, including Inspector Tupper are happily sleeping on.
Having taken out the guards by the gate, Shelagh decides to advance. The Prof joins Gracie and Flora as they head towards the open gate. Apart from Bessie, who is out of the action, all the team are heading towards the open, and apparently defenceless, gate. Constable Joe Bones, stationed at the gap in the compound fence by the conveniences, turns round to look into the compound but sees only shadows. Constable Puddock strolls along the perimeter fence away from the gateway. Alf is still fast asleep in the guard hut, his snores being heard throughout the compound.
Gracie and Prof enter the hut after Prof has opened the doorShelagh enters the compound and takes up a position covering the guard hut to be followed shortly afterwards by Gracie and Flora. After a pause to confirm there are no enemies, Gracie heads to the door of the main building while Flora keeps watch over the compound. A few minutes later, The Prof arrives in the compound and hurries to the door of the main building. She is skilled in lock-picking as well as other burglarous skills and soon opens the door. While she does these, Constable Bones, still unaware of events in the compound, turns about to survey the area of the camp.
Gracie locates the BombardOnce The Prof has gained entry to the building, Gracie goes quickly to the store room at the end and finds the Bombard, all crated in advance by Lytemuff and Hovis.
Prof & Gracie make off with BombardWith The Prof’s help, she quickly exits the building and heads back to their waiting lorry.
Prof & Gracie get away, covered by Flora and ShelaghShelagh and Flora cover them and then follow to the vehicle.
The team make it back to the truck, Bessie having regained consciousness and made her way back to the vehicle.Meanwhile, Bessie has managed to stumble back to the lorry so the team, flushed with success, drive into the night, leaving behind five sleeping coppers including Inspector Tupper, two patrolling coppers, still blissfully unaware anything untoward has happened and three unconscious with non-fatal bullet wounds.
Summary. The game didn’t go as expected. I think I was reading the rules correctly but it was surprising that there wasn’t more reaction from the guards. At least 4 shots were fired but the off-duty guards slumbered through them. One guard was able to raise the alarm but only two others responded to this. They managed to return fire but were quickly neutralised and from then on, the only action from guards was to wander round randomly. The raiders got in and out of the compound and away without interference.
Nevertheless, an enjoyable little game and it contributed to the narrative of my VBCW campaign.
Doug