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Author Topic: Mister B-I-G Billhooks III  (Read 173 times)

Offline Wilgut Spleens

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    • The Miniature World of Wilgut Spleens
Mister B-I-G Billhooks III
« on: March 29, 2024, 07:54:09 AM »
Here is a link to BIG on Google maps
https://maps.app.goo.gl/nLEVYzdTvdvyQsX97

Here is a link to BIG website
https://www.bristolindependentgaming.co.uk/
The Event
Entry fee for this event is £15 per player, payable via Paypal to Jimsbigevents@gmail.com please add reference: 'Mister BIG Billhooks' and who state who you are paying for in the notes
The event will be on Saturday 26th April 2023 from 09:30 to 1800. Andy Callan, the author of Never Mind the Billhooks, will be in attendance and will be our Roving Umpire and Rules Guru.
The aim is to get as many Billhookers together for as much fun as can be had with toy soldiers and good company, however, that being said there will be a trophy for the Top General “King of the Day!”
This will be awarded on a points basis, 3 points for each victory
and 1 point per level for Enemy Generals killed. Keep a tally of coins taken as this will decide any tie breaks. Participants will each be given a results slip at the start of the day which their opponent will fill in during the game and will be checked by both generals before handing in to the Tourney Organisers.
With the release of Billhooks Deluxe, the event will accept any army built using any of the lists within that book-Hussites are limited to 60 points!
Painted Armies
The aim is to run 120-point armies plus 10 points for leaders on 6 foot by 4-foot tables.
We would ask that players bring 28mm painted armies (minimum of 3 colours), unpainted figures will not be allowed. Movement trays are optional but preferred.
There will be a prize for best painted army. At the lunch break all attendees who wish to participate will be asked to display their army and everyone will be asked to vote for the one they think is best.
Everyone’s a winner!
All Generals will receive a GOODY bag!
Equipment
Please bring your own tape measures, dice, rule sets, FAQs, order and morale counters and cards if you have them. You may need to bring six extra skirmishers in case the Ambush card comes up. Please bring a printed or clearly written army list.
Catering
The entrance fee includes lunch which will be a choice of BIG’s famous homemade chilli con carne with nachos or burgers.
If anyone has special dietary requirements, please let us know
and we will endeavour to accommodate them if possible.
Terrain
Terrain will be provided by BIG. Each table shall have one, two or three terrain features, d3 to decide,1=1 6=3 any other result = 2 pieces, which are then randomly moved by the players using dice to decide direction and distance. Only one player should dice for terrain.
There should be maximum of three pieces.
If a piece of terrain should be moved to a table edge, then move it in the opposite direction. Orientation of the terrain piece can be as
decided by mutual agreement of the players. Different types of terrain cannot end up on top of each other. If the dice rolls would cause a piece of terrain to move onto another then only move it up to contact and stop.
No rivers or streams will be used.
Games
Each player will play one game in the morning and two in the afternoon, against a randomly drawn opponent, most games take about two hours so this should be doable. Occasionally a game can take longer, all games will be stopped at two hours and the result will be decided on most groats taken.
Event Rules
All players are expected to treat all other players and the organisers with respect. Please be polite to your opponents!
The rules and army lists used on the day will be latest edition of Never Mind the Billhooks and Never Mind The Billhooks Deluxe, the FAQs relevant to that set as available on the 28th February 2022.
The 120-point army size is for troops, one leader is free and an extra 10-point allowance for additional leaders.
Please bring a printed or clearly written army list to show your opponent if asked.
Pre-measuring of distances for movement and shooting is allowed.
Troops may deploy up to 9” onto the table.
Scouting-If both players have the same number of companies of Light Horse or both have none roll a dice and the highest starts deploying first.
The first group of troops to be deployed must be skirmishers and artillery, afterwards wards will be deployed in turn.
If one side has more companies of Light Horse AND/ OR Mounted Skirmishers than the other then he has Out-Scouted the other player and that player must then deploy his skirmishers
and artillery and a ward before the Scouting player deploys his skirmishers and artillery, afterwards wards will be deployed in turn.
Leaders in Melee – Duelling
We would prefer not to use the Duel rules however, if both players agree at the beginning of the game, they may be used.
Otherwise, the leaders simply add to the hits caused but may
take wounds.
Morale for knights will be decided by a d6+2!
Good luck, have fun and above all…
Slay the Enemy Generals!!!
I have a bad case of prescient nostalgia. The future's not what it used to be.

https://wilgut.blogspot.com/

 

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