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Author Topic: Midgard - Saxons v British  (Read 3567 times)

Offline TWD

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    • Tom's Toy Soldiers Blog
Re: Midgard - Saxons v British
« Reply #15 on: March 28, 2024, 07:38:48 PM »

In that sense I'm somewhat concerned that at 28mm the element width is just 12cm. That's going to limit unit sizes to probably only 4-6 minis wide. I only do dark age and like to see a decent shieldwall. I assume though that is easily solved by just pairing multiple 12cm elements into a wider elements. I wonder then though if you'd need to change all missile ranges etc.


You can have bases whatever size you like - we've just settled on 120 as it allows for a reasonable number of decently sized "units" on a 6X4, but you can have them larger as suits your personal preference, collection and table size.

We played at Partizan a few years ago with double our standard size bases (twice as wide and twice as deep


https://tomstoysoldiers.blogspot.com/2021/10/el-cid-at-partizan-2021-1.html

As written the rules define movements and range as multiples of "spear throw" and a "spear throw" is the frontage of whatever size base you are using. So if you want a 240mm wide base your "spear throw" would be 240mm. But you don't have to link spear throw to frontage, you could just decide on, say 6" as your default spear thrwo regardless of base frontage and play that way - it'll still work.

people have been playtesting with 10mm and 15mm armies on assorted different base sizes. I've played a solo game or two using my Warmaster 10mm on 40mm frontage bases etc. etc.

Offline Harry Faversham

  • Galactic Brain
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Re: Midgard - Saxons v British
« Reply #16 on: March 28, 2024, 08:10:45 PM »
Mead Price rules, innit?
 ???
"Wot did you do in the war Grandad?"

"I was with Harry... At The Bridge!"

Online Pattus Magnus

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Re: Midgard - Saxons v British
« Reply #17 on: March 28, 2024, 08:24:56 PM »
TWD, just curious about your impressions about how splitting base widths and spear throw (movement and shooting) distances will impact game play. My understanding is that in the rules as written base width and spear throws are equal to each other. If base widths are larger (ex 12 inches), but spear throws are proportionally smaller (ex 6 inches), will that mess with game balance? Each base will cover twice as much frontage that way, and shooting will (normally) reach fewer target bases, but I am not sure that would break the game. It might actually represent a dark ages shieldwall battle better (less emphasis on moving and shooting…).

I suppose one other difference would be having fewer bases on the table, which might change how quickly an army would reach its morale breaking point. Again, I am not sure that is a problem for representing dark ages battles - I suspect that once a big chunk of the main battle line collapsed the battle would be nearly over anyway… doesn’t matter whether that from losing 1-2 bases or losing 5-6!

Offline TWD

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    • Tom's Toy Soldiers Blog
Re: Midgard - Saxons v British
« Reply #18 on: March 28, 2024, 08:48:48 PM »
Mead Price rules, innit?
 ???

No, as the title and repeated references in the posts state - it's Midgard.

James (the author of Midgard) wrote some fast play rules for simple Dark Age participation games called Mead Price (and gave them away on his blog) that have a few mechanics in common with Midgard. But Mead Price is a "beer and pretzels" over in 30 mins or so set - Midgard is a full set of rules.

Offline TWD

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    • Tom's Toy Soldiers Blog
Re: Midgard - Saxons v British
« Reply #19 on: March 28, 2024, 08:55:28 PM »
TWD, just curious about your impressions about how splitting base widths and spear throw (movement and shooting) distances will impact game play. My understanding is that in the rules as written base width and spear throws are equal to each other. If base widths are larger (ex 12 inches), but spear throws are proportionally smaller (ex 6 inches), will that mess with game balance? Each base will cover twice as much frontage that way, and shooting will (normally) reach fewer target bases, but I am not sure that would break the game. It might actually represent a dark ages shieldwall battle better (less emphasis on moving and shooting…).

I suppose one other difference would be having fewer bases on the table, which might change how quickly an army would reach its morale breaking point. Again, I am not sure that is a problem for representing dark ages battles - I suspect that once a big chunk of the main battle line collapsed the battle would be nearly over anyway… doesn’t matter whether that from losing 1-2 bases or losing 5-6!

Doesn't seem to have when we've done that - though I'm sure there's some sort of point where any rule set will snap and break if you push it far enough :)
It's a pretty flexible set - but also worth noting that it's a relatively loose set intended for friendly play - it's not tournament tight so you may need to be liberal in some interpretation.

Shooting sin't terribly powerful and is reasonably restricted - more about breaking up attacks and disrupting than causing huge casualties so having fewer targets wouldn't necessarily make much difference.

Morale is a whole different subject - it's covered in a mechanic called Reputation which can go up as well as down during the game (especially if your leaders are doing heroic things). So fewer units would have you starting with fewer Reputation but conversely you wouldn't lose as much when a single unit flees.

Online Pattus Magnus

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Re: Midgard - Saxons v British
« Reply #20 on: March 28, 2024, 09:22:56 PM »
Thanks for that reply, that all makes sense. I’m not a tournament player, so rules designed for friendly games are what I am after. I’ll be looking for more of your game reports- your games look pretty spectacular!

Offline WorkShy

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Re: Midgard - Saxons v British
« Reply #21 on: March 28, 2024, 10:00:49 PM »
You can have bases whatever size you like - we've just settled on 120 as it allows for a reasonable number of decently sized "units" on a 6X4, but you can have them larger as suits your personal preference, collection and table size.
Thanks for the feedback. Precisely zero interest in tournament play. We've been doing WAB on anything from a 6x4 to 12x6 table using a house blend of WAB Fall of the West, Age of Arthur and Shieldwall supplements. Early on we decided to use a typical 16cm frontage for infantry units (8 wide and 3 ranks deep) and 15cm for cavalry (6 wide and 2 ranks deep) using movement trays. Frankly, it looks a bit skinny on the biggest table. My feeling combining four 12cm frontage trays would both give a 24cm frontage but also a more meaty 4-6 rank depth. Since all the minis are individually based, it isn't quite so hard to place them on sabots in the style that mogsymakes has them.

Offline Harry Faversham

  • Galactic Brain
  • Posts: 4018
Re: Midgard - Saxons v British
« Reply #22 on: March 29, 2024, 10:23:35 AM »
No, as the title and repeated references in the posts state - it's Midgard.

James (the author of Midgard) wrote some fast play rules for simple Dark Age participation games called Mead Price (and gave them away on his blog) that have a few mechanics in common with Midgard. But Mead Price is a "beer and pretzels" over in 30 mins or so set - Midgard is a full set of rules.

Thanks for that TWD. Just had my first go at Mead Price, loved it! Got myself in a right mess with retiring units crashing into their supports and shattering themselves.
Looks like I'll be gleaning a set of Midgard rules, when they're out.

:)
« Last Edit: March 29, 2024, 10:28:11 AM by Harry Faversham »

Offline James Morris

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    • mogsymakes
Re: Midgard - Saxons v British
« Reply #23 on: March 30, 2024, 08:52:37 PM »
Thanks for the feedback. Precisely zero interest in tournament play. We've been doing WAB on anything from a 6x4 to 12x6 table using a house blend of WAB Fall of the West, Age of Arthur and Shieldwall supplements. Early on we decided to use a typical 16cm frontage for infantry units (8 wide and 3 ranks deep) and 15cm for cavalry (6 wide and 2 ranks deep) using movement trays. Frankly, it looks a bit skinny on the biggest table. My feeling combining four 12cm frontage trays would both give a 24cm frontage but also a more meaty 4-6 rank depth. Since all the minis are individually based, it isn't quite so hard to place them on sabots in the style that mogsymakes has them.

TWD has answered pretty much everything here but thought I'd chip in with my tuppenceworth regarding Midgard basing and Spear Throws:
1) As long as both your Forces are on rectangular bases with similar frontages, you can play with whatever size Units you like. 
2) A base width is the same as a Spear Throw, so if you play with 16cm Unit bases, your Spear Throw will also be 16cm.  (Spear Throws are used for shooting ranges and movement).  I picked 12 cm as the default size for 28mm miniatures as it is an achievable goal for many gamers, requiring about 80-100 minis a side, and plays well on a 6x4' table.  If you have more minis and space, you can go as large as you like. 
3) Minimum Force sizes are around 8-10 Units and 3-5 Heroes.

You can read a lot more detail on basing for Midgard over on the website here if you wish: https://mogsymakes.net/basing-and-playing-areas-for-midgard-heroic-battles/

Cheers!

Offline James Morris

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    • mogsymakes
Re: Midgard - Saxons v British
« Reply #24 on: March 30, 2024, 09:01:14 PM »
I'm sure there are literally dozens of people eagerly awaiting the Chain of Command Far East Handbook...

Rich is very keen to get Midgard out, but the priority of release has been affected by the layout and art arrangements for the book.  This is being done out of house by Handiwork Games/ Jon Hodgson (who illustrated the Age of Arthur WAB book amongst others) who is pretty busy right now; however, it's going to look amazing when it finally gets here!

Once we are slightly closer to release, we will be starting up a Facebook group to support the game, staffed mostly by members of the play test group, so keep an eye out for that.

Thanks for your patience.

Online Pattus Magnus

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Re: Midgard - Saxons v British
« Reply #25 on: March 30, 2024, 09:11:44 PM »
Oh my, that sounds brilliant! If Jon Hodgson’s layout work is as good as his work on his own backdrop books, Midgard is going to be visually spectacular, as well as a great game. I’m even more enthusiastic about this upcoming release now!

Offline WorkShy

  • Librarian
  • Posts: 120
Re: Midgard - Saxons v British
« Reply #26 on: March 31, 2024, 06:26:51 PM »
TWD has answered pretty much everything here but thought I'd chip in with my tuppenceworth regarding Midgard basing and Spear Throws:
1) As long as both your Forces are on rectangular bases with similar frontages, you can play with whatever size Units you like. 
2) A base width is the same as a Spear Throw, so if you play with 16cm Unit bases, your Spear Throw will also be 16cm.  (Spear Throws are used for shooting ranges and movement).  I picked 12 cm as the default size for 28mm miniatures as it is an achievable goal for many gamers, requiring about 80-100 minis a side, and plays well on a 6x4' table.  If you have more minis and space, you can go as large as you like. 
3) Minimum Force sizes are around 8-10 Units and 3-5 Heroes.

You can read a lot more detail on basing for Midgard over on the website here if you wish: https://mogsymakes.net/basing-and-playing-areas-for-midgard-heroic-battles/

Cheers!
Thanks for chipping in. I've read all your blog articles on Midgard. I'm happy to rebase to a 12cm frontage. For a 12ft wide table, I think the natural thing then is to combine 4x12cm elements to create a 24cm frontage element with twice the depth.

You say on your blog that base depth doesn't matter so I assume there are no rank bonuses etc like WAB. The ranks are purely aesthetic. One of our biggest practical issues with WAB is ranking up close order units. There is just no way say Victrix minis with their larger size and dynamic poses can be ranked up on 20x20mm bases. 

Offline Atheling

  • Elder God
  • Posts: 11937
    • Just Add Water Wargaming Blog
Re: Midgard - Saxons v British
« Reply #27 on: March 31, 2024, 06:32:46 PM »
Rich is very keen to get Midgard out, but the priority of release has been affected by the layout and art arrangements for the book.  This is being done out of house by Handiwork Games/ Jon Hodgson (who illustrated the Age of Arthur WAB book amongst others) who is pretty busy right now; however, it's going to look amazing when it finally gets here!

Once we are slightly closer to release, we will be starting up a Facebook group to support the game, staffed mostly by members of the play test group, so keep an eye out for that.

Thanks for your patience.

Just going on the very early playtesting on Zoom I was very briefly involved in (well, watching really); combine that with the ongoing rigorous playtesting Midgard will no doubt have received from both you and the Lardy crew I'm very confident that this will be a great set of rules.

I too am looking forward to the date I can get a copy in my mitts!  :)

Offline James Morris

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    • mogsymakes
Re: Midgard - Saxons v British
« Reply #28 on: March 31, 2024, 08:01:49 PM »
Thanks for chipping in. I've read all your blog articles on Midgard. I'm happy to rebase to a 12cm frontage. For a 12ft wide table, I think the natural thing then is to combine 4x12cm elements to create a 24cm frontage element with twice the depth.

You say on your blog that base depth doesn't matter so I assume there are no rank bonuses etc like WAB. The ranks are purely aesthetic. One of our biggest practical issues with WAB is ranking up close order units. There is just no way say Victrix minis with their larger size and dynamic poses can be ranked up on 20x20mm bases.

Yes, there are no rank bonuses. Units are assumed to be fighting in the best formation that they can within their rectangular base, so you can base minis however you like. With WAB, I always used a 20x25mm deep base as standard for infantry to accommodate more animated models, but even that’s not really sufficient for some of today’s very animated poses.

Having said that there are no rank bonuses, there are significant support bonuses if you have unengaged friendly units nearby during combat - so using a double line of units is usually an advantage.


Offline macsen wledig

  • Bookworm
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  • Dave Hollin
    • Society of Ancients
Re: Midgard - Saxons v British
« Reply #29 on: April 01, 2024, 11:17:04 AM »
the wait goes on.....Midgard, where for art thou?  ;D
Slingshot Editor, Society of Ancients

 

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