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Author Topic: Grim Dark (15mm)  (Read 7872 times)

Offline HerbertTarkel

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Re: Grim Dark (15mm)
« Reply #30 on: January 21, 2025, 06:58:09 PM »
Great stuff, Louie! Love the work especially for the scale  :-*
I am Canadian.

Canada will NEVER be the “51st state”.

Offline LouieN

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Re: Grim Dark (15mm)
« Reply #31 on: January 21, 2025, 07:24:20 PM »
Thank you

Offline LouieN

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Re: Grim Dark (15mm)
« Reply #32 on: January 28, 2025, 06:39:52 AM »
The Orc boss, Mad Mike, having destroyed the Brother's patrol now aims his force at their main defensive line.  He orders the gobbos to haul their heavy weapons up to the front to deal with the strongpoints. 

The Brother Master sent his APCs to the rear and summoned additional squads.  Pathfinders, Support, and Assault Brothers all filled the ranks left by the recovering Destroyers.

"Roughly 1300 points of Brothers"



"A solid defense was set up on the southern ridge line" 



The battle begun with the Goblin artillery hitting the Brother lines and killing several troopers.  The Master will have none of that and ordered the Assault brothers to fall upon the rear of the artillery. 

"Surprise!"



Mad Mike does what all good Orc bosses do.  He orders his truck toward the center of the line at full speed.  Unfortunately the charge does not go well.  The initial volley from the Brothers is devasting.  When his mob finally reaching the ridge line heir attacks falter and the Brothers hold firm. 



The Support Brothers prove their worth and bring down two of the Ultra Boss orcs.  In an attempt to disrupt their fire the Orc truck plows into the weapon teams.  One is crushed and the squad is indeed stunned by crazy vehicle rampaging through their position. 
 


The failure of Mad Mike's charge is the tunning point of the battle.  The remaining orc mobs on foot are torn apart with righteous firepower.  The Assault brothers did destroy the goblin artillery in time.  The little bastards proved a nuisance to kill and very resilient.  They kept hiding under their guns. 

At the end it is a Brother Victory 2-1. 

As a note in this battle I experimented with using 2/3 scaling for measurements.  I do not use a full 6 x 4 game matt, and I thought this would be better represent the full playing area.  At the end it simply did not feel right.  OPR is fun for the back an forth counters each army could do per activation.  I will return to full "28mm" measurements in the next game. 

Thanks

Offline zrunelord

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Re: Grim Dark (15mm)
« Reply #33 on: January 29, 2025, 09:32:41 AM »
Hey LouieN,
Another good report.
I have a question, please.

Do you use the OPR solo rules or have you tweaked them ?.
Would love to learn from your experience.

Thanks for sharing.
Z
http://castrarunis.blogspot.com/

Imagine & you can.
Most see shapes you must see possibilities.
Z

Offline LouieN

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Re: Grim Dark (15mm)
« Reply #34 on: January 30, 2025, 05:59:15 PM »
Hello All,

Thank you for the kind remarks Z.  The truth is I am running these battles solo.  I am using the rules as written and just play both sides as logically as I can.  With Grim Dark armies it is mostly straight forward.  Orcs, and Alien Hives, want to charge Brothers, and HDF, want to shoot.  Sometimes I do crazy things, like charging a truck into a Missile squad.  The dice were against it but it worked and it was funny.  There is much less rules arguing and LOS discussions are very quick.  ;)

I plan to tweak some stats to my liking especially for the HDF.  But I have not done that yet. 

I find OPR Grim Dark future a fun game system.  I debate with myself if I want a crunchier game system, but at the end it makes a good result.  As I hope you can see in the reports.

The game also allow me to learn the units and encourages me to paint.  Orcs are getting some heavy weapon troops painted up because dealing with vehicles is hard. So its like a solo escalation league.   

I hope that all helps   


Offline zrunelord

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Re: Grim Dark (15mm)
« Reply #35 on: January 30, 2025, 06:10:32 PM »
Thanks for the honest reply L.
I thought you were using their solo system.
If how you play works for you then it just works  ;)

I couldn't not smile at this remark
Quote
and LOS discussions are very quick.  ;)
 

Most definitely unless one has a split personality or likes to argue with himself  lol lol lol.

What I like is that any decision is just a dice roll away.

Oh yes those Hdf , especially the walkers look great.

Thanks again
Z

Offline LouieN

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  • Posts: 1240
  • "Aure entuluva!"
Re: Grim Dark (15mm)
« Reply #36 on: February 02, 2025, 08:32:38 AM »
Hello All,

 I have another OPR battle report for you.  We have the HDF, with slightly modified stats, vs. the Orc marauder war band of Mad Mike.  1300 point forces on each side.

 After repulsing the orc attack the Human alliance sent a mechanized platoon into the stone garden to pursue the retreating enemy.  The Orcs quickly gathered a force to counter the patrol.



Seeing the truck moving at top speed the first MICV sited its weapons.



 The truck was heavily damaged, and the driver was dead at the wheel.  Mad Mike slammed the corpse on the accelerator and the truck lunged forward.  The second MICV fired and destroyed the truck.
 


The mob leapt from the vehicle with a few losses but stunned.



The 3rd MICV engaged the goblin guns who retaliated in kind.  Minor damage was inflicted on the MICV while two goblin guns were knocked out.  The vehicle’s missile system proved very effective.



The Infantry squads deployed from their vehicles and prepared to engage the orc foot mobs.

In the second round the command MICV focused on the Ultra boss unit wiping it out.  In return the platoon command squad was overrun by Mad Mike’s mob.  He is getting very adept at killing enemy commanders.

The orcs on the left flank were suppressed by the A squad’s firepower.  The Orc mob in the center did a shocking thing.  They won the firefight against Squad B.  Screaming “DAKKA DAKKA” they inflicted heavy losses on the humans with minimal losses back.  The MICV tried to finish the goblin artillery, but the smoke and explosives from the other destroyed guns obscured the target.

In round 3 the firefight on the left was devasting for the orcs with the mob wiped out.  Mad Mike charged into the command MICV and tore chucks out the vehicle.  Unable to retaliate the vehicle was forced back, but it was not broken.   

 The last goblin gun was destroyed and the center orc mob destroyed Squad B…with their carbines…wonders never cease.  They held the center objective securely.

 In the last round Mike and his mob continued to push the MICV trying to kill one of these accursed tin cans.  While the vehicle did not break the crew was obviously very shaken as they missed all their shots.
 

The other MICVs raced down either flank to secure the pass.  The center orc mob was isolated.  Mad Mike stood on the roof of the MICV shouting with rage.   

A 2-1 victory to the 196th Mechanized Brigade.

As a reflection the report highlighted the power of vehicles, and monsters, in the OPR game.  While there are new optional rules for degradation of stats with damage taken, I did not use them.  I very much like the feel of the big systems in OPR.  They are to be feared.  They are powerful but they are also point intensive and can only be one place at once.  They can also be countered with the right weapons.  The orcs just need more of those right weapons and more painting is required.  More on that soon     

Offline LouieN

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Re: Grim Dark (15mm)
« Reply #37 on: February 02, 2025, 08:36:39 PM »
I told you upgrades were coming fast.... :)

The orc war boss was tired of fighting the humans and all their armored boxes.  The boyz needed some upgrades.  With all the teeth left over from the deceased he hired a group of orcs that that took their Dakka, Dakka very seriously.   









I wanted to make a comment about flexibility in game systems.  I love systems where I can tailor the model count to my tastes.  Lion/Dragon Rampant is one such system and I think OPR pulls this off as well.

I like the ability to represent units with reduced model count.  In Lion Rampant that elite foot unit is six models standard.  But that same unit can be represented by 3, 2, or even 1 model.  The stat line does not change.  One simply needs to record the wounds.

I think this can be done with OPR.  If you look at the models above this is a double strength unit of orc marauder pirates of six models.  A orc pirate has 1 wound and carries a heavy weapon.  These models are beefier than your standard boy.  I can say that one model has 3 wounds and the sheer volume of attacks from this crazy orc is equivalent to 3 heavy weapons going off.  If you look at the models I think I have good cause to claim this.  A unit is now presented by one or two models.   

These six models can fill an army org by representing 18 models.  The max that can be taken.  Do I have enough unpainted models to fill the org, YES!  Do I have to stress about painting more if I wanted to run a really big game, NO! Do I like the look of the smaller model count on the board, YES!

All this to say I really appreciate games that can have this flexibility. 

Thanks     

Offline LouieN

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Re: Grim Dark (15mm)
« Reply #38 on: February 09, 2025, 07:07:06 PM »
"If one paints the mins then one must play with the minis." 

Hello All,

I have a fresh battle report for all of you.  Human armored forces vs orcs.  This time with lots and lots of guns for the orcs.  Please note hat those 2 man orc pirate units are really six models in total.  I had a lot of fun rolling those buckets of dice.   

https://mountainofminiatures.blogspot.com/2025/02/opr-battle-report-orcs-bring-big-guns.html

“Never under estimate the power of exploding sixes!”



Thanks
« Last Edit: February 09, 2025, 08:07:06 PM by LouieN »

Offline LouieN

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Re: Grim Dark (15mm)
« Reply #39 on: February 17, 2025, 01:41:24 AM »
The orc Ultra boss, Deadly D, was not happy with the string of defeats his boys had suffered.  In berating Mad Mike he yelled "...the boys had to get stuck in sooner and do what they do best.  Knock heads together".



He ordered the meks to start building more trucks and one very special battle rig for himself and his bodyguard.  Now the whole clan could ride to glory!  Armed with a massive flame thrower the Ultra bosses are sure to arrive in style. 





The smaller trucks are Vanguard miniatures and the Big rig is a 3D print from the files of KMFP. 

Offline Rick

  • Scientist
  • Posts: 313
Re: Grim Dark (15mm)
« Reply #40 on: February 17, 2025, 09:13:01 PM »
I'm quite interested in this approach - I'd previously bought some Vanguard/Defeat in Detail 15's entomorph's and skinners (which are languishing in a box at the moment) with a view to doing some 15mm 40k. I noticed that there are several sets of 'Grimdark Future' rules though - am I right to think that the Grimdark Future rules are the larger battle rules and the Firefight rules are smaller skirmish games for squads and kill-teams?

Offline Storm Wolf

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Re: Grim Dark (15mm)
« Reply #41 on: February 17, 2025, 09:26:38 PM »
I'm quite interested in this approach - I'd previously bought some Vanguard/Defeat in Detail 15's entomorph's and skinners (which are languishing in a box at the moment) with a view to doing some 15mm 40k. I noticed that there are several sets of 'Grimdark Future' rules though - am I right to think that the Grimdark Future rules are the larger battle rules and the Firefight rules are smaller skirmish games for squads and kill-teams?

Exactly right  :D
Only the insane have strength enough to prosper. Only those who prosper may truly judge what is sane.

Offline LouieN

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Re: Grim Dark (15mm)
« Reply #42 on: February 17, 2025, 09:28:52 PM »
Hello Rick,

If you are asking about One Page rules.  Their Grim Dark future rules are the equivalent of 40K. Grim Dark Firefight is the the Kill Team equivalent.

I have several of the Vanguard miniatures.  While a they are little more simpler and comical I think they work great.

Hope that helps.


Offline Rick

  • Scientist
  • Posts: 313
Re: Grim Dark (15mm)
« Reply #43 on: Today at 01:55:26 AM »
Thanks for that - I may well pick the rules up at some point but I'm still considering (earlier) 40k in 15mm. Torn between the two ideas at the moment.

 

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