*
Welcome, Guest. Please login or register.
May 27, 2024, 07:30:09 AM

Login with username, password and session length

Donate

We Appreciate Your Support

Members
Stats
  • Total Posts: 1695092
  • Total Topics: 118652
  • Online Today: 543
  • Online Ever: 2235
  • (October 29, 2023, 01:32:45 AM)
Users Online

Recent

Author Topic: ACW rules help  (Read 2531 times)

Offline rumacara

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4363
  • Zillions of painted miniz!
ACW rules help
« on: April 21, 2024, 08:13:07 PM »
Hello all

I´m planning on painting 2 forces for the ACW in 20mm wich consists on 5 or 6 regiments of infantry 1 of cavalry and 2 guns per side and i´m after some simple rules to play with.
My ideas are:

regiments of 4 infantry bases with 4 miniatures each (16 figures)
regiments of cavalry with 2 figures per base (8 per unit)
1 battery of artillery with 2 guns and 4 crew each
rules for one brain cell persons (simple as much as possible)
rules with as less markers as possible and without using cards (preferably)

I can expand the size of the units if needed but would like to keep this size for gaming space reasons.
Ideas for both rules and forces are welcome.

Thanks for watching and helping,

Rui
« Last Edit: April 21, 2024, 08:15:11 PM by rumacara »

Offline Roo

  • Mad Scientist
  • Posts: 644
Re: ACW rules help
« Reply #1 on: April 21, 2024, 09:36:10 PM »
One Hour Wargames- 4 infantry units +2 Veterans or whatever (called Zouaves in the rules to differentiate, this tends to inflame opinion 🤣), 2 cavalry and 2 guns plus a general ( we use them to recover damage points).  There are some nice mods available from greater minds on the web.  Give a good game using the scenarios and really simple and seem to suit your plan.  Go enjoy!

Offline Old Contemptable

  • Librarian
  • Posts: 185
Re: ACW rules help
« Reply #2 on: April 22, 2024, 03:59:11 AM »
"Mr. Lincoln's War"

Your basing scheme will fit these rules nicely.


Offline SJWi

  • Mastermind
  • Posts: 1693
Re: ACW rules help
« Reply #3 on: April 22, 2024, 05:42:27 AM »
What about Warlord Games' "Black Powder" v2 of Crusader Publishing's "Rank and File". I don't play them myself  as I game ACW in 6mm, but they have both stood the test of time.  The latter are only $9.99 on Wargames Vault. They are a generic set of horse and musket rules for 1740-1900 but you can then download some ACW specifics. 

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27826
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: ACW rules help
« Reply #4 on: April 22, 2024, 06:44:25 AM »
Fire and Fury might fit the bill for you mate (although it’s been many years since I’ve played it myself).
cheers

James

https://www.oshiromodels.co.uk/

Twitter account -     @OSHIROmodels
Instagram account - oshiromodels

http://redplanetminiatures.blogspot.co.uk/
http://jimbibblyblog.blogspot.com/

Offline Dice Roller

  • Bookworm
  • Posts: 69
Re: ACW rules help
« Reply #5 on: April 22, 2024, 08:12:13 AM »
That basing may work with Fire & Fury, but you will need a lot more bases than that to get a game out of F&F.

I don't know what rules to suggest. I only play brigade Fire & Fury and it's always hit the spot for me.
I do highly recommend it (there's also the regimental version), but you will need more bases than that. If you were willing to expand (and I'd say you'd need to double what you are planning) then you couldn't go far wrong with F&F. It's an older set of rules (90s) but the fact that it's still played should tell you a lot about how good it is. Mind you, compared to other wars, the ACW is pretty straightforward when it comes to troop types and tactics. That's what makes it such a good period for gaming, I reckon.

There's those new Osprey ACW rules. Don't know what they play like but Osprey rules are cheap enough that they are often worth a punt.

Offline vodkafan

  • Scatterbrained Genius
  • Posts: 3552
Re: ACW rules help
« Reply #6 on: April 22, 2024, 08:16:55 AM »
Matakishi's ACW forces are about that size, you should check out his thread on his ACW project, see what rules he is using? I could be wrong but I think it may be One Hour Wargames as already mentioned.
I am going to build a wargames army, a big beautiful wargames army, and Mexico is going to pay for it.

2019 Painting Challenge :
figures bought: 500+
figures painted: 57
9 vehicles painted
4 terrain pieces scratchbuilt

Offline OSHIROmodels

  • Supporting Adventurer
  • Elder God
  • *
  • Posts: 27826
  • Custom terrain a speciality.
    • Oshiro modelterrain
Re: ACW rules help
« Reply #7 on: April 22, 2024, 08:53:02 AM »
Couldn’t remember how many bases we used in the past for F&F.

Just paint more figures lol

Offline armchairgeneral

  • Supporting Adventurer
  • Mastermind
  • *
  • Posts: 1755
Re: ACW rules help
« Reply #8 on: April 22, 2024, 12:08:06 PM »
If you make your infantry units 12 figures and cavalry 6 then for 5 or 6 units a side, Osprey's Rebels and Patriots rules will work nicely. Simple and easy to pick up.

Offline vtsaogames

  • Mastermind
  • Posts: 1548
    • Corlears Hook Fencibles
Re: ACW rules help
« Reply #9 on: April 22, 2024, 02:49:22 PM »
One brain cell rules? Definitely One Hour Wargames. Since I don't have Confederate Zouaves painted, I use Texans as elite infantry. That might cause some more inflamed opinion. Two or three brain cells? Rebel & Patriots as said above, though it uses 12 and 6 figures per unit.
In both sets of rules you need to track casualties but no other markers.

Followers of OHW and other rules by that author hang out here https://groups.io/g/AMW/topics

OHW has 36 scenarios, none requiring more than 6 units per side. A few of them are distinctly modern, but most will work fine, won't break the bank purchasing terrain. To keep costs down, you might just designate normal infantry as elite with a marker per scenario.

The most units each side needs:
4 infantry
2 elite infantry * can use other infantry, see above
2 artillery
2 cavalry * in the rare case 2 of these are called for, you can substitute an infantry or artillery unit
Die rolls determine what mix is used in any scenario. Some use 4 or even 3 units.
And the glorious general led the advance
With a glorious swish of his sword and his lance
And a glorious clank of his tin-plated pants. - Dr. Seuss


My blog: http://corlearshookfencibles.blogspot.com/

Offline rumacara

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4363
  • Zillions of painted miniz!
Re: ACW rules help
« Reply #10 on: April 22, 2024, 07:28:12 PM »
Thank you all for the help and sugestions.

vtsaogames, i had a pdf of the OHW so i can try those and yes they seem adequade for what i´m after.
I also dont have zouaves but i have texans and other figures i can paint as special units. ;)

armchairgeneral, i have Rebels and Patriots but havent tried yet but i´ve readed the rules and they also seem nice although not exactly what i´m after.

OSHIROmodels,
Quote
Just paint more figures
   NO!!! ;D
Jokes appart i´ve tried Fire and Fury some years ago and honestly i didnt liked. I ended up selling the books and 2 15mm armies. Perhaps i may try it again but the person whom i game with isnt the best person to try rules therefore i´m searching for very simple ones.

Do you want me to send you a few more 20mm ???  :D

vodkafan, that is a good idea and i will. Thanks for the tip James.

Dice Roller, thank you for your point of view of the F&F rules. Like i mentioned earlier i didnt liked much those rules but then again i only tried once. I may give them a try again.

SJWi, i have the ancients/dark ages version of the crusader rules and i will give them a re-reading again to see if they capture my attention. I think i have the pdf somewhere of the black powder version. Another option is good.

Old Contemptable, now those i havent tried yet. I dont think i have them but will search for some comments and revisions of the rules. Another option to check it.

Roo, You probably are the winner but will check other options before i take the table. I may take some info from several and end up making my own.




Offline rumacara

  • Supporting Adventurer
  • Galactic Brain
  • *
  • Posts: 4363
  • Zillions of painted miniz!
Re: ACW rules help
« Reply #11 on: April 25, 2024, 05:06:59 PM »
Gentlemen, i found an old box with 5 regiments already based and primed that are diferent in base sizes from what i inicially planned (meaning also that i have a few more figures that i thought) so i will start with those instead.

The miniatures are based in 4cm x 2cm with 3 figures per base and 6 bases per unit.

I´ve been reading Valour and Fortitude from the Perrys and would like to ask if any of you tried those rules and if they fit on this type of bases/units or again if there are simpler rules that fit the bill.
I know that V&F is for brigade sizes and i think i may be abble to complete at least 1 and a half brigades per side meaning 5 regiments per brigade plus the artillery units and cavalry.

Table size unfortunately is 90cm x 150cm so not a adequate one for V&F i think.

Your thoughts and ideas are welcome. :)
« Last Edit: April 25, 2024, 05:09:39 PM by rumacara »

Offline Roo

  • Mad Scientist
  • Posts: 644
Re: ACW rules help
« Reply #12 on: April 25, 2024, 07:21:16 PM »
If you fancy trying them just scale the movement and ranges accordingly…the Perry twins gaming rooms are the envy of many (I include myself firmly in that group)…whatever have fun with your figures bud

Offline Captain Darling

  • Mad Scientist
  • Posts: 912
    • Captain Darlings Miniatures Emporium
Re: ACW rules help
« Reply #13 on: April 25, 2024, 11:33:05 PM »
Rumacara Longstreet fits the size forces you list your OP.

You can download the base rules and game for free so can give it a go at no cost…
https://sammustafa.com/downloads
"There's nothing cushy about life in the Women's Auxiliary Balloon Corps!"

http://captaindarlingsminiaturesemporium.blogspot.com.au
https://toysoldiersforoldgits.blogspot.com.au

Offline carlos marighela

  • Elder God
  • Posts: 10922
  • Flamenguista até morrer.
Re: ACW rules help
« Reply #14 on: April 26, 2024, 06:11:03 AM »
Can't recall what basing was involved but many years ago, a group of us used to play On To Richmond a bit. Perversely we tended to use it mostly for non ACW encounters. I do reacll it being fairly simple, reasonably fast playing and giving an enjoyable game. Deffo less complex than its near contemporaries like Johnny Reb, FoF etc.
Em dezembro de '81
Botou os ingleses na roda
3 a 0 no Liverpool
Ficou marcado na história
E no Rio não tem outro igual
Só o Flamengo é campeão mundial
E agora seu povo
Pede o mundo de novo

 

Related Topics

  Subject / Started by Replies Last post
7 Replies
4715 Views
Last post February 26, 2012, 07:08:07 AM
by Wirelizard
10 Replies
4455 Views
Last post March 16, 2012, 06:40:26 AM
by Burgundavia
13 Replies
4947 Views
Last post March 22, 2014, 10:14:54 PM
by Mainly28s
2 Replies
2423 Views
Last post November 18, 2015, 12:46:42 AM
by gtz2101
1 Replies
717 Views
Last post October 25, 2022, 04:49:37 PM
by Golgotha