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Author Topic: Marek's Adventuring Service  (Read 2464 times)

Offline Spinal Tap

  • Mastermind
  • Posts: 1042
Re: Marek's Adventuring Service
« Reply #15 on: May 27, 2024, 06:36:41 AM »
I dont know the variant rules, I just modify as I see fit.

Offline Tactalvanic

  • Mastermind
  • Posts: 1591
Re: Marek's Adventuring Service
« Reply #16 on: May 27, 2024, 08:08:49 AM »
Nice, look forward to what Day 4 brings on.

Good to see one of your fen beasts, those models are really evocative of the idea and you did a really good job on bringing the idea to the table with them

Offline Burgundavia

  • Mad Scientist
  • Posts: 813
    • Coreyburger.ca
Re: Marek's Adventuring Service
« Reply #17 on: May 27, 2024, 05:01:31 PM »
I dont know the variant rules, I just modify as I see fit.

I worked some variant & expanded rules for PCs with different body types, etc. via Andrea's Patreon https://www.patreon.com/posts/98279110

Offline Spinal Tap

  • Mastermind
  • Posts: 1042
Re: Marek's Adventuring Service
« Reply #18 on: June 10, 2024, 03:50:30 PM »
Following the battle Maelgwn chooses to send Mari back alone while the party press on to the Farm; unfortunately, within a few hours, they are waylaid by 5 Brigands who encircle the party forcing a fight to the death.

The type and number of foes, plus the battle mode were rolled by dice, all from 3 options- in this case 'fight to the death from the centre of the board' but other 2 options rolled were 'escape to the North East corner from the centre of the board' and 'escape by the Northern edge from the Southern edge of the board'.

The copses of trees were then placed by dealing a 4x4 grid of card - black giving stands of trees, red open ground.

Hopefully this give a good explanation of how some level of randomness is employed.





Day 4 Night -Maelgwn's party sleep well as do the members of the Caravan of Logan Roe.

I want these encounters to generally be a little quicker and simpler than the main storyline so used A Song of Blades and Heroes with the Lone Blades solo rules - it worked quite well.

As this encounter was unfolding Logan had been asked by the villagers to take their taxes to the Farmstead of their Lord. Logan had declined as this would add at least a day to their journey and he was keen to complete his quest.

(Again this was rolled by dice once the 2 potential options were identified - if there were more then it may be necessary to roll 3,4,5 or 6 options as required).

By the time Maelgwn had engaged in battle, Logan's party were setting up camp for the night one days ride from Seaton.



20240610_151714 by markndebs, on Flickr

20240610_151740 by markndebs, on Flickr

20240610_151417 by markndebs, on Flickr



20240610_083844 by markndebs, on Flickr

20240610_083925 by markndebs, on Flickr

After the first round of engagement all the Brigands had advanced on the party, some more quickly than others.

Maelgwn had raised a Fenbeast which killed one Brigand, as did Uti with his bow whilst Lain failed to move into a combat.


20240610_142658 by markndebs, on Flickr


20240610_140403 by markndebs, on Flickr



Two more Brigands are killed in the second action, one by Lain supported by the Fenbeast, another by Uti with another shot.

Unfortunately the remaining Brigand reaches Maelgwn and takes him out of action, ending the spell of the Fenbeast as well.

In turn he is shot at by Uti and attacked with Lain's Glaive, both to no effect beyond driving him back a little.

In the next round of combat Lain easily kills the remaining Brigand.

20240610_142132 by markndebs, on Flickr

20240610_142342 by markndebs, on Flickr


Checking on Maelgwn (passes his Q check with 3 successes) he is less hurt than they thought and will be fully recovered after a night's rest.

Offline Spinal Tap

  • Mastermind
  • Posts: 1042
Re: Marek's Adventuring Service
« Reply #19 on: June 17, 2024, 07:27:12 PM »
Day 5

 Maelgwn's party arrive at the farm and are offered food and lodgings by the grateful farmers – the following morning they inform Maelgwn that they have little money but tell Maelgwn of nearby ruins reputed to be full of treasure.

They also tell of rumours from the nearby village of child deaths and a mysterious stranger.

Maelgwn chooses (die roll) to go to the ruins.

Logan has delivered his goods to Seaton and is offered 2 adventures, one possibly lucrative - die roll decision is to be boring and just set off home.



Day 6

Logan’s party set off towards the village of Durst and spend the night undisturbed at a roadside camp.

Maelgwn, Uri and Lain travel to the walls surrounding the ruins and decide to make camp – in the distance they see campfires and hear strange voices.



20240617_181022 by markndebs, on Flickr


20240617_181026 by markndebs, on Flickr


20240615_092307 by markndebs, on Flickr


20240615_092339 by markndebs, on Flickr


20240615_092315 by markndebs, on Flickr


20240615_092333 by markndebs, on Flickr


20240615_134006 by markndebs, on Flickr


20240615_134045 by markndebs, on Flickr


20240615_134029 by markndebs, on Flickr


20240615_140144 by markndebs, on Flickr



Day 8

Maelgwn's party travel back to the farm whilst Logan manages to reach camp just South of the river bridge cross.

As Maelgwn's lads settle down for a good nights sleep, Logan is preparing to set up camp when they hear whoops and cries of a raiding party, obviously oblivious that Logan's bags are empty.

He exhorts his team to hurry to the bridge and safety at the other side.

 

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