They look grand
Cheers Jimbo!
Liking those Provincials Andy
Perfect victims for your Frenchies?
Last week, I was lucky to play a game for Muskets and Tomahawks. We played another four-player game based around the fictional British township of New Newcastle and the ongoing campaign with the local French. Unusually fierce storms resulted in New Newcastle being cut off from supply lines, forcing British Peer Lord Toff Toffington to seek shelter in the township. After their previous defeat, the French retreated to lick their wounds. The (somewhat incompetent Major Le Douche receive a communique ordering him to disrupt incoming supplies destined for New Newcastle and to destroy a newly constructed blockhouse. Capitaine Philipe Jabon would once again assist him in his endeavours.
Major Eric Shawn defends the township on the British side while Captain Hans Jobb leads the rangers returning with the supplies.
The battlefield is laid out, showing the town's surroundings. A stone bridge and a ford can cross the river.
At the start of the game, I sent my Candian Milice and Natives up to the centre of the board to attempt to hold the stone bridge. Rather fatefully, Major Le Douche sent a unit of the French Line to support. As you can see, Captain Jobb quickly diverted his forces to put pressure on the French Right Flank.
Allowing the caravans of supplies to move forward
Unfortunately, my force was stalled by some Mohecians in the woods. Despite needing 6s on a D6, I found that I could hit the natives every round; sadly, I continually fluffed the 3+ roll to convert the hits into kills. The result was that they sat on my flank and harried every movement, which allowed the Rangers to disrupt my forces from reaching the bridge.
Eventually, after some excellent die rolling from my opponent, my entire force collapsed, and the carts arrived in New Newcastle unmolested.
Meanwhile, the erstwhile Major Le Douche used the ford to launch an attack against the British township. Alas, the British got the initiative and could manoeuvre their troops into position to repel the French.
The firing line of the British, coupled with the fire from the blockhouse, constantly harangued the French advance, and with Major Le Douche having committed his troops elsewhere, couldn't build the momentum to reach the township.
The game ended with a complete French route. With two victories to the British Forces, Major Le Douche has been summoned for a court-martial.
Despite my inability to roll well, I thoroughly enjoyed the game. M&T is an excellent system for multiple players at once.