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Author Topic: Triffids - Anyone Make Them  (Read 3252 times)

Offline Doug ex-em4

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Re: Triffids - Anyone Make Them
« Reply #15 on: July 11, 2024, 06:44:12 PM »
If you stick to the original book and a 1950s setting you might not need hundreds of them.
I wrote a set of rules (with a 1950s setting) a few years ago, if I could remember where I put it you'd be welcome to give them a look

I’d be delighted - thanks.

Doug

Offline Manchu

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Re: Triffids - Anyone Make Them
« Reply #16 on: July 11, 2024, 07:47:22 PM »
but in the book they used their roots to move rather than legs, didn’t they?
Per the name, they have three "legs" -- I don't know whether the legs also function as roots but they are certainly not the tendril-like roots we usually imagine, but rather chunky stubs.

Ultimately, triffids serve the same purpose as zombies in later media: they're an environmental hazard rendered dangerous in emergency conditions. I think just a few on a board would be ample. Despite being slow, their stalks and stingers lend to projecting a considerable swathe of threat. And taking the time and effort to neutralize one, while not terribly complicated in itself, can amount to a "plot complication" while other dangerous circumstances are afoot.

Offline Doug ex-em4

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Re: Triffids - Anyone Make Them
« Reply #17 on: July 11, 2024, 08:02:11 PM »
Per the name, they have three "legs" -- I don't know whether the legs also function as roots but they are certainly not the tendril-like roots we usually imagine, but rather chunky stubs.

Ultimately, triffids serve the same purpose as zombies in later media: they're an environmental hazard rendered dangerous in emergency conditions. I think just a few on a board would be ample. Despite being slow, their stalks and stingers lend to projecting a considerable swathe of threat. And taking the time and effort to neutralize one, while not terribly complicated in itself, can amount to a "plot complication" while other dangerous circumstances are afoot.

That’s how I imagine using them which is why I only got 6. They would be a possible hostile in, for example, Zona Alfa. I don’t plan on getting an army of them… :)

Doug

Offline dadlamassu

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Re: Triffids - Anyone Make Them
« Reply #18 on: July 12, 2024, 11:53:21 AM »
I have also been using them as a hazard in Zone Alfa. 

In the book the Triffids are tall, thin, mobile carnivorous plants. The main body is a long stem with a spotted flower,.  Inside the stem and flower is a long stinger that flicks out to poison its victim, somehow the stinger seems to target the eyes blinding the victim as the poison takes effect. Though not specifically stated (from memory) some humans are more resistant that others.  Where the Triffid meets the ground is a "bulb" from which 3 mobile stumps protrude that allow them to walk at slow speeds.  Roots also grow from the bulb that suck the fluids from the victim as it rots and they may also pump in an accelerant to speed the decomposition.  Sticking out of its bulb are sharp spines that are used for communication.

'He could have lived a risk-free, moneyed life, but he preferred to whittle away his fortune on warfare.'
-- Xenophon, The Anabasis

Offline anevilgiraffe

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Re: Triffids - Anyone Make Them
« Reply #19 on: July 12, 2024, 01:11:48 PM »
Despite being slow, their stalks and stingers lend to projecting a considerable swathe of threat.

the sting can reach about 12 feet, so a bit more of a threat than a zombie...

Offline metalface13

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Re: Triffids - Anyone Make Them
« Reply #20 on: July 15, 2024, 06:50:13 PM »
Great job on the not-NCR minis! A local Fallout Wasteland Warfare enthusiast started up a campaign at the flgs so I had him print me up the same minis. The print quality was ok. I’ve only painted up the three basic troopers so far, I went with a fallout 2 inspired look and gave them green armor.

Offline metalface13

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Re: Triffids - Anyone Make Them
« Reply #21 on: July 15, 2024, 06:51:03 PM »
Also have you considered the new This is Not a Test edition on preorder from Blacksite Studios?

 

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