Thanks again for the comments.
Campaign turn 9
You'll have to forgive me, but the write up here is going to be at best minimalist, not least as I played it a couple of weeks back, and by memory's sketchy.
Truth be told, it was a bit of a walk over for the crew, who are starting to feel a little over powered, especially since the addition of a hyper blaster.
Anyway... It turns out that our man Silas wanted the crew to run a little errand. 'Don't worry about it.' Says he. 'Just do me a favour and see if there's a way through the lower sub level of this here abandoned factory?'
The patron mission was move through, from starting edge off the board.
It seems Silas had had a little wager with one of his associates, betting his contractors could run the guantlet so to speak. There would be words before the crew went on another fools errand like this one.
Luckily, the opfor turned out to be a group of poorly armed wannabe gunslingers who were soon laid to rest.
The table set up was a 2x2 simple dungeon run, with only one possible route through.
Enevitably the two sides met in the centre and the gunslingers were shredded by Parfitt's crew's superior weaponry.
In all it took longer to set up the board than play the game, but such is Fiveparsecs at times.
The crew found a plasma rifle as part of the after battle rolls, making them even more tooled up for the next mission.
Onwards and upwards.
The gunslingers:

Table set up:

And the firefight in the centre:
