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Author Topic: Explain to me the whole Cultists vibe within pulp  (Read 2955 times)

Offline Will Bailie

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Offline Will Bailie

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Re: Explain to me the whole Cultists vibe within pulp
« Reply #31 on: September 03, 2024, 09:32:43 PM »
Playing a game where you command the humble and selfless cultists against the evil murder hobos who can not stand people making the world a better place should be a nice twist.

The Mummy movies (Brendan Fraser/Rachel Weisz version) had both the followers of Imhotep and the Medjai - both could be presented as cultists depending on how they are presented.  Medjai are born and raised in the service of preventing Imhotep's return, and the cult of Imhotep are, well, a cult!  Point is they both have motives that encourage them to behave as they do.

Offline Cat

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Re: Explain to me the whole Cultists vibe within pulp
« Reply #32 on: September 03, 2024, 09:54:03 PM »
Any number of different cults can share the time-honoured battlecry of: "Death to the fanatics!"

Online Daeothar

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Re: Explain to me the whole Cultists vibe within pulp
« Reply #33 on: September 04, 2024, 01:04:27 PM »
Playing a game where you command the humble and selfless cultists against the evil murder hobos who can not stand people making the world a better place should be a nice twist.

So basically a pulp version of Dungeon Keeper... :D
Miniatures you say? Well I too, like to live dangerously...
Find a Way, or make one!

Offline Freddy

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Re: Explain to me the whole Cultists vibe within pulp
« Reply #34 on: September 04, 2024, 11:00:51 PM »
So basically a pulp version of Dungeon Keeper... :D
I actually have a self-developed dungeon keeper game using dungeon tiles and my fantasy figures. The concept can easily be adapted to any setting if you have suitable tiles and figures.

Offline FifteensAway

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Re: Explain to me the whole Cultists vibe within pulp
« Reply #35 on: September 05, 2024, 05:13:22 AM »
Well, dungeons seems to stray out of topic a bit.  So, let's get back to troglodytes!   lol

How would you use troglodytes in your pulp games?  And no fair saying, "I wouldn't."  Defeats the question.  So...?

Offline Cat

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Re: Explain to me the whole Cultists vibe within pulp
« Reply #36 on: September 05, 2024, 05:32:22 AM »
Troglodytes certainly work in any Hollow Earth story.

Or simply crawling out from a bomb blast or archaeological dig.

Movie Trog (1970), archaeologists find one in a cave.
 
(Many pulpy problems can be traced back to those darn archaeologists...)
 
Mad Scientist working on devolution formula.

Ships crew land on a mysterious volcanic island.
 
Those darn Cultists dressing up in troglodyte suits...
 
Our heroes stop those darn Cultists from performing their required ritual at the appointed time, and then the aforementioned Cultists are cursed for their failure, and in the next episode they are all transformed into Troglodytes.
« Last Edit: September 05, 2024, 05:38:53 AM by Cat »

Offline jon_1066

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Re: Explain to me the whole Cultists vibe within pulp
« Reply #37 on: September 05, 2024, 09:30:27 AM »
Well, dungeons seems to stray out of topic a bit.  So, let's get back to troglodytes!   lol

How would you use troglodytes in your pulp games?  And no fair saying, "I wouldn't."  Defeats the question.  So...?

So first - are you having a pulp setting but no supernatural powers or are there supernatural events?

So are the troglodytes simply another different branch of evolution found dwelling in a cave or are they of some supernatural origin?  Or are they just a corrupt cult of degenerate humans sneaking out at night to abduct and eat their fellow man?

So next are the troglodytes basically humans or are they more like D&D trogs and are lizard people?  If the latter then you could build a cult around the troglodytes.  eg they are tunneling and scheming to take over the world using useful idiots to further their ends.

Offline carlos marighela

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Re: Explain to me the whole Cultists vibe within pulp
« Reply #38 on: September 05, 2024, 10:59:46 AM »
Troglodytes? You'll need killer shrimp as well.

https://www.youtube.com/watch?v=iW4Gdsnr2Bg

Em dezembro de '81
Botou os ingleses na roda
3 a 0 no Liverpool
Ficou marcado na história
E no Rio não tem outro igual
Só o Flamengo é campeão mundial
E agora seu povo
Pede o mundo de novo

Offline Will Bailie

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Re: Explain to me the whole Cultists vibe within pulp
« Reply #39 on: September 05, 2024, 07:41:57 PM »
Well, dungeons seems to stray out of topic a bit.  So, let's get back to troglodytes!   lol

How would you use troglodytes in your pulp games?  And no fair saying, "I wouldn't."  Defeats the question.  So...?

well, if you aren't too squeamish to follow the weird racist stuff from the original Tarzan stories, there are the ape-men of Opar.  Lost city in the jungle (or other distant place, say, inside the hollow Earth, or in a Land That Time Forgot, or wherever).  The ape men are guarding a treasure that the heroes want to steal, or the trogs have captured someone who must be rescued before suffering a fate worse than death (whatever that is...).  Or maybe the trogs attack the heroes attempting to capture a suitable sacrifice to placate the even bigger, badder and scarier beastie (Kong or similar), and then the heroes need to rescue the sacrificee from whoever that ends up being!

Offline Khusru2

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Re: Explain to me the whole Cultists vibe within pulp
« Reply #40 on: September 06, 2024, 07:06:44 PM »
Or those odd creatures that pop up out of the ground in the last version of Time Machine.

 

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