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Author Topic: Capture the governor  (Read 1827 times)

Offline SteveBurt

  • Mastermind
  • Posts: 1391
Capture the governor
« on: September 18, 2024, 10:00:02 AM »
A spot of pirate action; the navy are escorting the governor to the longboat, the pirates want to capture him. Scenario based on in in Blood & Plunder. Rules are my own based on Congo, with different leader rules so they act more heroically.

An exciting game; initially looked like the governor would dash through, but then he was intercepted, and the pirates looked like they would get him away until a last minute charge by the sailors from the longboat rescued him

Offline Patrice

  • Mastermind
  • Posts: 1959
  • Breizh / Brittany
    • "Argad!"
Re: Capture the governor
« Reply #1 on: September 18, 2024, 10:27:31 AM »
It looks excellent. :)

There often is much suspense and fun in such small skirmishes.

Offline mikedemana

  • Galactic Brain
  • Posts: 4557
  • Investigating curiosities around the globe...
    • Worldwidemike
Re: Capture the governor
« Reply #2 on: September 18, 2024, 05:39:37 PM »
Looks great! Would love to read an AAR of the action. Sounds fun!

Mike Demana

Offline Codsticker

  • Supporting Adventurer
  • Scatterbrained Genius
  • *
  • Posts: 3616
    • Kodsticklerburg: A Mordheim project
Re: Capture the governor
« Reply #3 on: September 25, 2024, 03:51:24 AM »
That looks great - love your table.

Offline Basementboy

  • Mastermind
  • Posts: 1271
  • Happy little chappy from the mythical ingerland
Re: Capture the governor
« Reply #4 on: September 26, 2024, 08:52:14 AM »
Looks like great fun :)

Offline FifteensAway

  • Galactic Brain
  • Posts: 5843
Re: Capture the governor
« Reply #5 on: September 26, 2024, 07:18:18 PM »
Yes, a fuller AAR - and more on the rules modifications are both in order! 
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