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Author Topic: Merlon's not quite 40K SF thread  (Read 18610 times)

Offline warburton

  • Scatterbrained Genius
  • Posts: 2012
    • Classic40K painting blog
Re: Merlon's not quite 40K SF thread
« Reply #90 on: September 29, 2024, 11:49:32 PM »
Nice work!

Offline Merlon

  • Bookworm
  • Posts: 68
Re: Merlon's not quite 40K SF thread
« Reply #91 on: September 30, 2024, 05:18:49 PM »
Thank you, compared to many of the contributors here, my skill is at the "keep inside the lines when painting" level.

I am more comfortable building things. Found these two friction toys on Amazon for a tenner - lovely big chunky tyres - some kind of heavy duty carrier beckons.

Offline Merlon

  • Bookworm
  • Posts: 68
Re: Merlon's not quite 40K SF thread
« Reply #92 on: October 01, 2024, 12:31:00 PM »
Proof of concept models for alien fauna, sort of "inspired by Joshua trees".
Twisted wire armature, two coats of matt medium and sawdust. Then paint and top with 2mm static grass.
Time about thirty minutes total, plus drying time after each episode of activity

Offline Pattus Magnus

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Re: Merlon's not quite 40K SF thread
« Reply #93 on: October 01, 2024, 04:14:13 PM »
Those look great! A simple idea but the final pieces look quite plausible. Not necessarily alien, either, there are several kinds of actual desert plants (including the joshua trees you mentioned) that have a similar structure to those.

Offline snitcythedog

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Re: Merlon's not quite 40K SF thread
« Reply #94 on: October 01, 2024, 05:18:40 PM »
Those trees are great!!  Well done.
A bottle of scotch and two aspirin a day will greatly reduce your awareness of heart disease.
http://snitchythedog.blogspot.com

Offline Merlon

  • Bookworm
  • Posts: 68
Re: Merlon's not quite 40K SF thread
« Reply #95 on: October 13, 2024, 02:42:10 PM »
Thank you both.
I was lead to believe that once one retired, all those hours you toiled each week would become your own to enjoy upon your hobbies. Alas, as always, that is not the case. Cracks in brickwork, sticking doors, making things for reenactors all combine to eat that time.

Still made a little progress was able to make a few more Joshua trees, learning how to streamline production. Have not properly based these yet, these are "stock" to add to any bases that need them. The eternal question of course, how many trees is enough?
 

The campaign I make stuff for will apparently have  a mining camp required in November. So I wanted to make a look different from the Nubian Vault building previously made.
So I took inspiration from Axiom's Necromunda bulkhead buildings.
https://leadadventureforum.com/index.php?topic=69196.1425

A sort of company storefront with vending machine

Other building will no doubt follow.

Offline axiom

  • Mastermind
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    • My blog: Magpie and old lead
Re: Merlon's not quite 40K SF thread
« Reply #96 on: October 13, 2024, 04:46:52 PM »
Love the building! The serving hatch gives it a lot of narrative potential.

Offline mikedemana

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    • Worldwidemike
Re: Merlon's not quite 40K SF thread
« Reply #97 on: October 13, 2024, 10:25:29 PM »
Great kitbash of a building! Definitely looks the pieced together part!

Mike Demana

Offline Merlon

  • Bookworm
  • Posts: 68
Re: Merlon's not quite 40K SF thread
« Reply #98 on: October 19, 2024, 07:21:45 PM »
Thank you both
Had a bit of a disaster last week, Commissar Bob (I know it is a Mordian Lieutenant) who often appears in my photos simply disappeared without trace. 
A sort of sentimental figure, I did not paint him, he was given to me years ago by a friend who died in an RTA about two weeks later.
Luckily I was able to locate a copy of the figure on eBay. Not the best paint job, it will have to do for Bob II

Offline Ragsta

  • Scientist
  • Posts: 413
Re: Merlon's not quite 40K SF thread
« Reply #99 on: October 21, 2024, 11:46:49 AM »

Sorry to hear that, mate. Replacement looks good, hopefully he reappears too

Offline dwbullock

  • Scientist
  • Posts: 251
Re: Merlon's not quite 40K SF thread
« Reply #100 on: October 21, 2024, 10:30:24 PM »
In my experience, things always reappear when you buy a replacement and remove the tag.

Hopefully Bob is just under the couch.  Replacement looks good, though.

Offline Merlon

  • Bookworm
  • Posts: 68
Re: Merlon's not quite 40K SF thread
« Reply #101 on: November 10, 2024, 11:24:24 AM »
Thank you for the kind words, hopefully the original figure will turn up. Amazing how attached to a chunk of metal one can become.
So spent the end of October in the Netherlands, helping to build some 1/1 scale wargames terrain for De Slag Om Grolle. Trouble is the mind is far more capable than the body, I still ache. But I came home with lots of good memories


As previously stated my painting skills leave a lot to be desired, but I have managed to finish four buildings for Tuesdays game. Further tweaks of the painting will no doubt occur.
Firstly the company store, somewhere I have some cockpit decals to add to the vending machine on the side of the building.


A building which will represent the winding wheel over the shaft, it can also double as a gateway into a compound in the future. Next task is to scratchbuild some mine tracks into the shaft area.


A slightly upmarket hab unit, that might double as a shop.


Basic hab unit


As they are all built around old Necromunda bulkheads they stack together very well to make more complicated terrain. A very small area of a sub hive, might make a useful backdrop for future photographs.

Got another 28 bulkheads cheap in eBay auctions -under two pounds each- so more buildings may yet emerge.
Keep on buggering on.

Offline mikedemana

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    • Worldwidemike
Re: Merlon's not quite 40K SF thread
« Reply #102 on: November 10, 2024, 04:56:09 PM »
Those look great...I like the effect they give of a futuristic but run-down town or city...

Mike Demana

 

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