For the Saturday evening game at Fall In with Rob, I brought out my 10mm Anglo Zulu War stuff for a game using Dan Mersey's The Men Who Would Be Kings rules (TMWWBK). The scenario was "Run for the Hills". Essentially a British force gets points for crossing the length of the table and editing off the board. The Zulus are deployed on either flank and will try to stop them. The British have 3 infantry companies (A, B and C) and a unit of Natal Native Horse. The Zulus have 6 regiments, half are married veterans (better leadership) and half are unmarried (better at stabbing).
Battle map I designed on MS Paint.
The "Bender of Kings" regiment in all of their splendor.
The "Dust Raisers" as they wipe out the remnants of the Native Natal Horse.
In the battle, the British got bogged down in the first third of the table fairly early as the initial Zulu regiments forced them to stop moving and start shooting. Shaking off pinned markers, the Zulus ultimately overwhelmed the plucky Redcoats. No units made it across the table this time.
We had a blast with TMWWBK, it was fun rolling buckets of dice and seeing mass casualties. It's a good ruleset if you want to push lead, roll dice and have a good time without thinking too hard (excellent for a Saturday night convention game). We both agreed it's a tough scenario for the British. Unless they blast away most of the Zulus, they won't be able to cross the table.
More info and photos here:
https://lecoqfou.blogspot.com/2024/11/run-for-hills-redux.html