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Author Topic: WW2 Russian Front Skirmish  (Read 926 times)

Offline has.been

  • Galactic Brain
  • Posts: 9187
WW2 Russian Front Skirmish
« on: January 12, 2025, 12:49:14 PM »
A small action fairly early in Barbarossa.
Some Russians have broken through & arrive a tiny village,
much to the shock of two understrength German sections & an Hungarian light tank.
(The original plan was for more Germans & Hungarian Infantry, but as often happens
real life got in the way of wargaming wants.  :()
609, 610 & 605 = The quiet village.
611 & 613 = Germans (Donkeymilkman, aka Sam) deploy one section concealed in the
                    wheat field, with the other supporting from one of the buildings. They hope to
                    cut down my sailors who are about to cross the stream & advance through
                    said wheat field. Sam's men are classed as veterans.
NB Rules used were a homebrew set (written with the help of my friend John Cunningham)
There are three morale levels. Top = Veteran (Throw 2 x D10)
                                            Next= Average (1 D10 & 1 D6) I classed the Hungarian tank this)
                                             Last= Scum (2 x D6) I made all the Russians this in an attempt
                                                       to balance the scenario.
612 & 614 =Hungarian tank. This was all the work of Vodkafan, aka James, so we let him take
                   command of it. He moved into a position from which he hoped to ambush my
                   mighty...T26  ::)
                    The basis of this tank is (James tells me) is a rare Pz II with Christie suspension.
                     he has substituted the original turret with a modified Stuart one. I think it did
                     give off an Hungarian vibe.



Offline Tom Dulski

  • Mastermind
  • Posts: 1059
  • BOOKWORM
Re: WW2 Russian Front Skirmish
« Reply #1 on: January 12, 2025, 12:57:24 PM »

 Great looking terrain and tank!

Offline has.been

  • Galactic Brain
  • Posts: 9187
Re: WW2 Russian Front Skirmish
« Reply #2 on: January 12, 2025, 01:36:09 PM »
604 = The Sailors advance to the stream.
616 = My Infantry, lead by the T26 follow the road towards the ford.
          Each of my advances are followed by NKVD troops. If any of my troops try to run from
           the fight they are under orders to fire on them.  :?

As I attempt to wade the stream Sam's concealed section opens up. :o
Lots of lead, & at short range (I had failed to spot them) he is very unlucky & fails to inflict
any casualties. I take a morale test (2x D6) getting below the average 7. Surprise fire takes
 a large 3 point off that, but due to taking no losses (another -3)I scrape by & they pause
their advance.

603 = My T26 advances towards the Facist tank. I can hear it, but as James is hiding it behind
          a building I cannot get a shot.
617 = Someone has to stick their nose out, so the Soviet Armour moves first. Still can't see him!
          James grabs the opportunity. He moves forward & shoots... a miss :o :o :o
          He has made an error, rather than shooting on the move & disappearing behind another
           building, he is stopped in the road! I have a chance of a shot.
618 & 619 = LUCKY SHOT !  (Armour throw D6 & D10. The D6 is for their chance of hitting
                    The D10 is just for the vagaries of war. 1 = Downgrades the result. Penetration hit
                    becomes non penetration. Non penetration becomes a miss. While a 10 upgrades
                    the result. Miss becomes a non penetration hit etc. BUT if the D6 is high enough
                    for a hit, & your gun can penetrate his armour at that range, then the 10 results
                    in a triple value hit.
                    Normally my gun would have difficulty penetrating his frontal armour,
                    but Jasmes is side on !!!!!
                    With the negative tactical factors (new target, moving target etc) I needed a 5 or   
                     on the D6...I got a 5 !
                    Normally I would do 8 points of damage (Bad for James, but not fatal) but...
                    Lucky hit results in the Hungarian tank taking 24 points of damage. Blows up!
620 & 621 = Meanwhile Sam pays the price of not stopping the Russian horde. Soviets swarm
                    over the exposed Germans in the wheat field. One survivor makes it back to
                    the section in the building.

Sam's troops in the building do inflict a rout on one of my sailor sections. As they flee they
are mown down by the NKVD. still the fight is over & it is a Russian win.

Sam & James were both unlucky at several key points. It would probably still have been a
Soviet win, but at a higher cost. My morale was VERY brittle. Given my innate ability to score
ones on a D 6, panic was a constant worry for me.
Had I not got a very lucky tank shot I would have had to assault his tank with my infantry.
Such an action is classed as 'Heroic' & if attempted you throw your morale dice & MUST get
8 or higher . See my comment on my dice throwing.  ;) (Each failure makes it one point harder,
so if I failed just once I'd need to get 9+ !!!! Wot wiv d6s  lol lol lol

I still think it was an interesting game & I hope the others enjoyed it.
We will find out when they add their comments & pictures.


Offline has.been

  • Galactic Brain
  • Posts: 9187
Re: WW2 Russian Front Skirmish
« Reply #3 on: January 12, 2025, 01:38:16 PM »
Quote
Great looking terrain and tank!
Thanks Tom.
Tank is James work.

Offline flatpack

  • Mastermind
  • Posts: 1580
  • Hiding in the shed
Re: WW2 Russian Front Skirmish
« Reply #4 on: January 12, 2025, 03:49:05 PM »
Well done gang.
Sounds like a nail biter.
PS James, that is one fine looking tank you’ve invented NOT  lol
Flatpack

Offline has.been

  • Galactic Brain
  • Posts: 9187
Re: WW2 Russian Front Skirmish
« Reply #5 on: January 12, 2025, 05:29:57 PM »
Thanks Bob.  :)

Offline Westbury

  • Mad Scientist
  • Posts: 785
  • Gaming from Gondolin
    • Westbury Wargamers
Re: WW2 Russian Front Skirmish
« Reply #6 on: January 12, 2025, 07:38:46 PM »
Nice looking game Pete. Like the tank, James.

Offline has.been

  • Galactic Brain
  • Posts: 9187
Re: WW2 Russian Front Skirmish
« Reply #7 on: January 13, 2025, 03:18:44 PM »
Ta Ian. I hope that the return game (Russian Front) will see
James' Germans & Sam's Hungarians hitting the table. :)

Offline CapnJim

  • Galactic Brain
  • Posts: 4774
  • Gainfully unemployed and lovng it!
Re: WW2 Russian Front Skirmish
« Reply #8 on: January 13, 2025, 03:40:58 PM »
Perfectly lovely little scrum and report thereof!  Bummer about the Hungarian tank (which does indeed give off that Hungarianish vibe...)
"Remember - Incoming Fire Has the Right-of-Way"

Offline has.been

  • Galactic Brain
  • Posts: 9187
Re: WW2 Russian Front Skirmish
« Reply #9 on: January 13, 2025, 05:49:34 PM »
Thank you Capt.

Offline Digits

  • Galactic Brain
  • Posts: 4137
Re: WW2 Russian Front Skirmish
« Reply #10 on: January 13, 2025, 06:05:46 PM »
Great looking skirmish fellas.   I

Offline has.been

  • Galactic Brain
  • Posts: 9187
Re: WW2 Russian Front Skirmish
« Reply #11 on: January 13, 2025, 07:23:58 PM »
Quote
Great looking skirmish fellas.   I

Considering your Russian Front work, I consider that high praise indeed David.

 

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