Game 2 - Lost in the WoodsPreacher Ted and Mr Jones sought out two new Hunters to return their numbers to 4. They were joined by Old Archie, a Goodman, equipped with a blunderbus and holy water, and The Hunter an enigmatic Soldier equipped with a sword and a couple of monster wards (an Elf bolt and a sprig of wolfsbane).
Preacher Ted traded in his blunderbus and club for a Dragon heavy pistol with silver shot and a sword. Mr Jones added a sword and several rounds of silver shot for his current pistol.
Hopefully this group would be less fated!
The scenario is Lost in the Woods - 2 innocents are lost in some fairly open woodland, there is an area of rough ground, and an area of Hungry Grass (hungry grass can cause humans to fall asleep and be lost to the fairy realm). There were just two bogeymen as monsters - due to figure availability one was a green zombie-esque figure they other more ghost like. All of these were randomly located, with both bogeymen turning up on the same side of the table.
Finally there was a pact devil in the bottom right corner - who would lure the innocents towards him

The hunters deployed at the top of the map. The innocents in the centre. The monsters to the right. Despite the sunniness of these photos it should be remembered these games are set at night with fairly limited visibility.
Mr Jones and The Hunter engaged the green bogeyman in melee - and despite suffering -2 on dice rolls due to its malevolence still managed to cause 2 wounds.
Preacher Ted advanced and quoted scripture at the other bogeyman scaring him off.
The innocents headed towards the pact devil.

Turn 2 - Old Archie throws his holy water on The Hunter to help him resist the bogeyman. The Hunter wounds the bogeyman again (the -2 on dice rolls has kept the BM in the fight). The BM then flees and intimidates the too closest hunters.
The innocents are now close to the other BM and therefore flee from it - this is good news as it takes them away from the monsters. This BM drifts around not doing much (monster activation is by dice rolls on tables - BM have quite an unusual table with quite a few different options possible).

Turn 3
Old Archie blasts the central BM with his blunderbus - and misses.
Preacher Ted who is closest to this BM fails to activate due to its malevolent aura
Mr Jones shoots the green BM and kills it - just causing a wound due to his silver shot.
Turn 4
The Hunter advances, Jones and Archie reload. Ted fails to activate (again) the -2 from the BM is significant.
But the BM does little, drifting around and attempting to intimidate, but the hunters resist.
This allows the innocents to escape off the table.
Turn 5
The remaining BM is forced to flee by Preacher Ted quoting scripture.
The Hunter decides to engage with the Pact Devil - gaining +1 to his attack value, but picks up the Drunkard secret.
The Hunters gain 70 shillings bounty.
This was a much more straightforward game than the first one - no respawning revanants to start with!
The bogeymen with their -2 dice modifier were very tough to engage in melee. What I found funny was that the two BM actually played to the style of their figures. With the stumpy green one getting involved in melee straight off. And the ghost like one, drifting around! A strange intersection of figures and dice rolls.
As the hunt was successful and the innocents were saved lots of experience all round. Preacher Ted and Mr Jones both gained enough experience for an upgrade. Mr Jones added to his shooting skill - perhaps having learned from taking out the BM.
Preacher Ted gains the Physician skill - given the problems after the first game with the effects of wounds. Not entirely sure of the narrative here - most of the scholarly skills feel a bit unlikely to be picked up after a game - but perhaps having seen two of his associates pass away he was driven to gain knowledge in this area...
This game was good fun - I was more sure of more of the gameplay so it flowed better. Though I still think I missed a few things - definitely the downside to solo games is remembering all the various modifiers that come into play at a point in time. But I'd rather the game keeps flowing then spending time double checking everything.