So here are my thoughts on the game.
We first played two short games to get into the rules. These went quite strange as the Threshold player only rolled 5+ on each dice. This led to totally one-sided games where Lurker had no chance and was blown away in 2-3 turns. This was also because I didn't explain the Scrawny One very well to the Lurker player so he had the wrong idea about teleporting around. After two games we still had no clue about the game as the dice determined everything and not the mechanics or tactics. No Threshold was hurt and about 8 Lurkers were shot down! The third game went a lot better (it's the battle report) and more even. The Lurker managed to take two agents out and the character had to face four Cultists alone. We then saw how powerful Characters are with the right weaponry.
After the third game we were discussing the game and the way it was designed. It was then we realized the games shouldn't be superbalanced and always have a 50/50 chance of outcome. After all, both players benefit if Threshold wins with some margin. The Threshold player gains extra skills and has the chance of finding map pieces. On the other hand this increases the Build Points of the Threshold team and thus allows the Lurker player to pick more powerful and interesting creatures to use. We liked that a lot! It allows for a story-based gameplay and the Lurker doesn't have to be sad if he gets his ass kicked. After all, the next game will be more more fun as you can pick bigger bad guys! Awesome mechanic.
The only thing I'm not sold on is the Scrawny One. It sure is powerful with teleporting and swallowing opponents, but Constitution 3 is too low IMO. Most weapons wound it on a roll of 2+. That means that a hit has a BIG chance of taking it out. Most of the times you need to roll 5+ on the injury dice to take it out. I think that a Constitution of 5 would give it more of a kick and justifies the 5 points better.
Other than that I think Strange Aeons is an excellent game! We played five games in 4 hours and had lots of fun. Each scenario gave a different kind of game with all kinds of lurkers. I am going to play the game at a game event in Holland and I think it will attract a lot of attention