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Author Topic: Rule Sets  (Read 3040 times)

Offline abhorsen950

  • Mastermind
  • Posts: 1559
Rule Sets
« on: December 21, 2009, 10:16:23 PM »
What are you guys Gaming with for Gothic Horrow

This is a rule set thats really got my attention.

Im thinking of cooking up another INQ Variant for Gothic Horror

But anyway what are you guys playing?

Steve

Offline P_Clapham

  • Mad Scientist
  • Posts: 998
Re: Rule Sets
« Reply #1 on: December 22, 2009, 12:39:05 AM »
Chaos in Carpathia / Cairo.  Previously we used Mordheim.
"When in doubt, have a man come through a door with a gun in his hand.— Raymond Chandler

Offline The Travelling Man

  • Librarian
  • Posts: 158
Re: Rule Sets
« Reply #2 on: December 22, 2009, 02:47:45 AM »
Chaos in Carpathia- far better than the Westwind Gothic Horror set.

Offline fairoaks024

  • Mastermind
  • Posts: 1559
Re: Rule Sets
« Reply #3 on: December 22, 2009, 02:22:25 PM »
we like 'ripper wars'

regards

jim
Cult of the black goat cultist No.10

Offline richarDISNEY

  • Mad Scientist
  • Posts: 766
  • Rescue Drinkin' and Gamin' Club
Re: Rule Sets
« Reply #4 on: December 22, 2009, 03:03:32 PM »
Playing both.  CIC and Rippers (Savage Worlds)...
But I have recently started to read the rules for West Wind's Gothic Horror.  ( tough read here... But I hear that it's good...if you can sift through it.  lol )
"What exactly is a 'Headpiece to the Staff of Ra'?"

RicharDISNEY

Rescue Drinkin' and Gamin' Club

Offline abhorsen950

  • Mastermind
  • Posts: 1559
Re: Rule Sets
« Reply #5 on: December 22, 2009, 05:20:44 PM »
Clapham

You used Mordheim?
Could you explain more

Offline P_Clapham

  • Mad Scientist
  • Posts: 998
Re: Rule Sets
« Reply #6 on: December 23, 2009, 04:17:21 AM »
Mordheim does have a human warband, and a vampire warband.   ;)

Only four of the core warbands were used.  Human Treasure Hunters, Witch Hunters, Chaos Cultists and Vampire Counts.  The four of them worked pretty much as described in the Mordheim rulebook.  Setting wise we were more inspired by Robert E. Howard's Solomon Kane series, than the default Old World of GW.  The Warbands were pretty much left untouched rules wise, the only major change was with the Chaos Cultists, and that was more theme than mechanics.  The Cultists in this setting were Devil Worshipers, a circle of Dark Sorcerers who have bartered their souls away for power.  Given than some of them get mutations, while only one of them get's sorcery, you can see the dark powers are fickle.  The Possesed were just that, cultists that had become wholy demon ridden.

I forget what we did scenario wise.  But I do remember a Town Cryer that had a two player scenario, where the warbands are exploring a series of Vampire infested catacoombs.


Clapham

You used Mordheim?
Could you explain more

Offline abhorsen950

  • Mastermind
  • Posts: 1559
Re: Rule Sets
« Reply #7 on: December 23, 2009, 11:36:56 AM »
Sounds good

Nice one

 

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