Scenario:
The American New Englan Mining Corp's survey team are returning to their Port Harrison base after their first successful survey of the local area. They have been tracked by forces belonging to the Caliph of Khosinda who's spies believe the column to be that of the Miscatonic University lead by Prof. Armitage Shanks.
Prof Shanks and his team have been identified as an obstacle to the Caliph's goals; the liberation of antiquities from the newly emerged Atlantis. An ambush would appear to be the ideal solution to the problem . . .
The Setup;
Bullshott's 6 x 4 table, one 4' edge was the coast, with the outskirts of Port Harrison on a corner of the opposite edge. A mix of palm groves, ruins, low hills and open terrain filled the space between.
The US Marines (2 rifle units, artillery, machine gun and iron man) occupied the Port. They were resting and could only react to gunfire or the appearance of hostile forces.
The expedition of three steam powered walkers with native crews and european surveyors started on the coast diagonally opposite Port Harrison.
The Caliph's forces all started off table with the exception of one unit who followed on behind the column. They then appeared one unit per turn at one of 6 random locations on the table edge (4 on the coast and two on the long edge furthest from the port).
Gaslight rules were used with a few house modifications.
The Game
The New England Survey Team aboard their conveyances set off at sunrise toward Port Harrison (all models scratch built)
They are unaware of the Caliph's men watching them from the foothills
The first part of their journey is uneventful, the ladies of the expedition take time out to enjoy the ride
and other members take the opportunity for some game shooting
As the sun starts to set and column approaches some ancient ruins, Port Harrison comes into view in the distance
And then the ambush is sprung - automatons from the Caliph's workshop are sent by their controller Mustaph Ham-Ar to attack the walker at the rear of the column
Musket armed askari's close in on the ruins to take up position
and a unit of Badmashes break cover to open fire on the walker
The Badmashes' volley has a devastating affect on the walker, killing all of the occupants apart from one native driver
Fearing for his life, the driver heads for the safety of Port Harrison leaving the Badmashes and automatons in the distance
Seeing what is going on, and worried for the lives of his female colleagues, the epedition leader orders the driver of the steam carriage to head for Port Harrison 'at full steam'
Unfortunatley the carriage was unable to outrun the persuing automatons
The Marines were now active and firing on the Caliph's forces from the rooftops of Port Harrison
as the carriage approaches the safety of the Port, the automatons struck a critical blow causing the gearbox to jam in reverse
The Khosindan artillery, who up to this point had done nothing except drag their gun around, set up in anticipation of a shot at the steam carriage
more fire from the askaris and badmashes took it's toll on the passengers of the steam carriage which, having reversed out of the covering fire of the marines, was stormed by the askaris
Believing they had captured Prof. Shanks, and having killed all other members of the column, the Caliph's men withdrew with the stolen steam carriage back to their secret location.
All in all a very enjoyable game!
Larger copies of the photos can be seen at
http://gallery.me.com/consolemonkey#100023&bgcolor=black&view=grid